quitting cause of crafting
" last time i checked you can go into a BMW dealership, bring your currency, and purchase the car for a set price. there are no amount of fusings that will get OP his 6L Quill Rain. This is what it takes to get your BMW: 1) Bring your bike to the BMW dealership 2) Pay them $1 3) If you win the 1/60,000 chance, your bike is traded for a BMW 4) If you "win" the 5/6 chance, they take your bike and trade it for a skateboard 5) If you get anything else, you get to keep your bike. Totally fair. Average cost to get BMW: $60,000 But you might run out of money and actually lose your bike. Good luck! Last edited by HopTortoise#6758 on May 16, 2013, 1:29:31 PM
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anyway
no body has 6L quil rain in this game? |
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" maybe in default league. population is a bit more sparse in hardcore where the OP is. |
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" That is because you're dealing with people who are largely masochists for the sake of being a masochist. There is good rng and there is bad rng, there is a right way to do it and a wrong way to do it. When people don't feel rewarded for their time, they're going to become frustrated and quit. Nobody likes hitting a brick wall, it is the death of every game these days. When you spend a large amount of time and don't get any return on your investment, the system is inherently flawed. Nobody wants anything just given to them but the issue is, as you say, reasonable vs unreasonable. Personally, I believe a system of time vs reward is the best system, the more time you put into something, the more reward it should give, this way, it doesn't become a netloss. The fusing system is pretty bad, cool in theory but executed horribly. |
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^
and that is exactly why P2W games make insane money. a fucked up mind game but works. more time spend = more reward might not work in online game. if everybody has a great gear, your gear is not so great. its just a common gear. people always wanna look better than others. so it becomes endless. say you try to sell 6L but if everybody has it, no body will buy unless the rolls are high. itll become a divine orb. perma league is always fucked. Last edited by Dudebag#0222 on May 16, 2013, 2:33:10 PM
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but if crafting becomes easier
itll be great for races or long ladder race like 6 months etc. it'll kill perma league tho. |
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I always thought the intention behind these games was to make the most out of what you have and never really finalize your builds or item layout. In most games with this kind of crafting system it encourages you to not do so as ultimately you will definitely get frustrated doing so.
I guess in a sort of ironic way the way I see it you are quitting because the game, no, the very genre of this type of game, is working as intended. |
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if you get perfect gear, your progression ends man.
if you have the gear, whats left is grind for level or gears for alt. if you get gears for your alt, your alt progression becomes... just a grind for level i got 6L taryn and kaom from my main. so i make a FP build, got to level 68. now what is left for me. i can do everything what the build is allow to. all i have is 32 levels of grinding left. Last edited by Dudebag#0222 on May 16, 2013, 2:58:15 PM
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Sad to see you go Greg, come play LoL with me and Kus sometime
IGN: Aereic
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" I can see where you are coming from and I do agree with you. The only thing is that if this game is an Item game and you were to get your golden Items, and you were to run amok, what else is there for you to do? This is not meant to be a blockade, a cruel reality for causing mental breakdowns, no it's meant to protect the player and the creator from the inevitable "Boredom" that will arise. A game that comes to mind when I think of this is FATE simply because it's the same concept for the most part, your lategame is all equipement based, you need to plan ahead (and I mean ahead from the start for anything to be useful at end-game) and you have to ride it out, often though on less than substantial means and items. Yet your build will likely not finish up anytime soon; getting the legendary items, gems, and various other components without cheating can take months and that's with maximum Magic Find or whatever. My point is simple: You play the game because you want to do that. You want to finish that final build and see it sing, but the idea here is that you don't get to just like that, and furthermore these types of games try to pursuade you not to do that. There are two reasons: 1. At their core they are survival games. You are supposed to go work with what you have and be versatile about it. You are not supposed to decide what you will do, put it into action, and finish off like you were playing a stat based RPG. 2. If items are everything and you get your items the game is over. To make matters worse you also close your mind, if there are endless possibilities there should be challenges to your own mindset; the idea is to be as effecient as possible so rather than a "I require a 6L bow to do what I want" type of mindset because of point 1 you should try playing with a "I'll get to 4L reasonably. Let's work with that and then plan a golden build as well." You aren't supposed to be able to put it together like any old jigsaw puzzle in your closet. People who enter into games like this with the mindset of stat based games often quit simply because after a certain point you will not mesh with the game. For a while the game fakes it and you fake it and everything is great whilst you are leveling up but after about 50 you will find yourself starting to diverge from the point and when all is said and done you won't be able to understand what you're supposed to do if you're of the wrong mindset. In essence you're taking a game that is one thing and you are pretending it's another type of game. Then, at 60, you wake up, smell the coffee, and go "Oh shit!" |
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