quitting cause of crafting

i'd like to chime in here too and keep this thread going, ive been playing this game since early OB, i have 3 75+ characters, one of which is an 88 cyclone user in default (hit top 250 before i stopped playing), i stopped playing this character for basically the same reasons another player mentioned (the transition to get 'endgame gear' (which is basically kaom + 6link or 6L shav) seemed almost insurmountable (definately not worth the time investment which would be required), now im leveling a discharger, trying to get lvl 70 on HC as a sort of final goal, but i dont even feel like leveling this guy either as i can create a freaking great build for him, but in the end i'm screwed by the fact that my ideal armor type cant have the gem colours i need, because of that i cant level my character anymore, it has nothing to do with my skill at the game, or my ability to design my character, i cant level because of the crafting system (sort of could be solved by auction house, because i could buy it off AH ez, but to find it in forum/spamming trade could take days, as the color combination is rare

i really want some changes tho as i feel the game has alot of potential through the skill gem and passive system which is totally player decided (they never give you any tips on how much survivability your build should have, or what gems are effective) but the socket colours are so restrictive that alot of builds will always have some sort of problem hindering their efficacy.
Last edited by DreamLAB#3030 on May 22, 2013, 5:06:13 PM
Trying to get a 6 link sucks and is a problem but the crafting system in general just plan sucks!!

The idea behind the crafting system is extremily good the problem is no one but the top 5% ever get to make an item unless you consider alcheming an item or chaosing an item is crafting.

Go take a look at the thread where people have posted the item results they got from exaulting items, most of the procs they got are trash. Why would i ever use an exaulted orb on a piece of gear i have found or made when i can go buy a much better piece for that same orb with zero chance of it being crap like the proc from my exaulted would most likely be.

The drop rate for orbs is crap, and because of this crafting never happens. They need to increase the drop rates across the board and then everyone would have much more fun crafting their own items. I easily have over 100 hrs played if not closer to like 3 or 400 and have found 3 exaulted orbs...

For what you need the Quill Rain ? What build ? Just curious!
http://www.myit-media.de/the_end.html



2562 fusings in, no 6l. fml. i feel ya op
"
MGTopgun wrote:
For what you need the Quill Rain ? What build ? Just curious!


Explosive arrow build.
Crafting should in no way be any reason to quit this game.
The game is a damn good time, and can be enjoyed , and easily played through, with just 4Link items.
In all honesty, for AOE skill, anything over 8 -> 10k dps or so is just overkill,and easily attainable.
On a single target attack, any more than 15000 also isn't necessary at all. These statements I'm making are truth for any solo player, and even in party are more than enough to deal your share of hurt on mobs.

It is just in human nature to feel the Need to have the best possible pixel items that can be used, as well as stupidly huge onehitkill sums of damage being dealt.
It boils down to these things being WANTS much more-so than actual needs, Especially here.

I won't disagree with the people referring to crafters in poe, and masochists being one in the same. This is the reason I've actually kept playing, I gain a sense of satisfaction in powering through the anger, disappointment and frustration that comes with the process of making an item ingame on your own. Been doing so for near two years now.
http://www.pathofexile.com/forum/view-thread/293910/page/1
http://www.pathofexile.com/forum/view-thread/389044

All good things in life are worth working for, and in the end , you will be better for seeing it/them through.

Also, thinking of crafting in poe brought to mind "Calvin and Hobbes"
Spoiler
Calvin's dad has told him many things build character, such as:
Diarrhea
Bug bites
Camping
Numb toes
Shoveling the walk
Playing sports (baseball)
Enduring cold weather
Suffering a tough life
Learning to ride a Bicycle.
Other things have been mentioned that "build character". Even though Calvin hates building character, he is still forced to. He thus used this a factor in his dad's low Polls
GORLAK SMASH WORDS!!
--------------------
The Greatest Plate Vest Of All Time! http://www.pathofexile.com/forum/view-thread/293910
So store. so item. http://www.pathofexile.com/forum/view-thread/136100
"
enshin wrote:
Crafting should in no way be any reason to quit this game.
The game is a damn good time, and can be enjoyed , and easily played through, with just 4Link items.
In all honesty, for AOE skill, anything over 8 -> 10k dps or so is just overkill,and easily attainable.
On a single target attack, any more than 15000 also isn't necessary at all. These statements I'm making are truth for any solo player, and even in party are more than enough to deal your share of hurt on mobs.

It is just in human nature to feel the Need to have the best possible pixel items that can be used, as well as stupidly huge onehitkill sums of damage being dealt.
It boils down to these things being WANTS much more-so than actual needs, Especially here.

I won't disagree with the people referring to crafters in poe, and masochists being one in the same. This is the reason I've actually kept playing, I gain a sense of satisfaction in powering through the anger, disappointment and frustration that comes with the process of making an item ingame on your own. Been doing so for near two years now.
http://www.pathofexile.com/forum/view-thread/293910/page/1
http://www.pathofexile.com/forum/view-thread/389044

All good things in life are worth working for, and in the end , you will be better for seeing it/them through.

Also, thinking of crafting in poe brought to mind "Calvin and Hobbes"
Spoiler
Calvin's dad has told him many things build character, such as:
Diarrhea
Bug bites
Camping
Numb toes
Shoveling the walk
Playing sports (baseball)
Enduring cold weather
Suffering a tough life
Learning to ride a Bicycle.
Other things have been mentioned that "build character". Even though Calvin hates building character, he is still forced to. He thus used this a factor in his dad's low Polls


Posts like yours really make me laugh at the same thing that you are mentioning, Human Nature. Like the apologist phenomenon that pervades this forum when it comes to GGG's poorly designed crafting system. But again, Human Nature, D3 launched and its RMAH was so reviled by many purist gamers, that when PoE got some exposure and started their 'Hardcore, no P2W' mantra, many people immediately latched on to it as the polar opposite of D3's P2W auction house.

Even I before I started playing, and after I bought into the closed beta, was singing PoE's praises.

But playtime racks up, and after you run through the same content many times over, patterns begin to take shape. The developers simply overdid the RNG in the game, and were too tunnel visioned on 'long term economy health' when they were designing the crafting system. Random maps and areas are great for ARPG longevity, but trying to amalgamate a crafting system, trading system and game economy into one thing, then using randomness to try to balance it out, is bad design plain and simple.

What I see on the forums, now that people have been playing for months shows the flawed design. People are not able to control the crafting of good, great or epic items to face end game mobs that already have a significant mathematical advantage in addition to not being negatively affected by desync. People are grinding maps to grind currency, to grind more maps. People are spending weeks or months worth of collecting crafting materials, and becoming discouraged with nothing to show for their efforts. It took the combined efforts of a group of people to get one player to lvl 100, on default no less, and instead of players questioning the design of a game where a solo player cannot achieve end game reasonably due to the game's poor solo player mechanics and map crafting design, crazy people got jealous and called 'cheat'.

I mean, what is hardcore exactly ? My idea of hard core is hard engaging gameplay and deep mechanics, with the added condition that death is final. Randomizing EVERY aspect of gear crafting so that a good item can be made completely useless with an 'unlucky roll' is not hardcore, it is simply gambling, and is not something that should be the foundation of something as precise in core nature as crafting.

Please don't let your fondness for an indie game blur your abilities to objectively evaluate its systems and gameplay.

I ask again: How is this crafting system slash currency system slash trading system slash ecomomy different from gold ? now that it is has been generally established that you don't CRAFT with crafting 'currency', you SPEND it on gear. How is this different from copper, silver and gold ? There is a daily exchange rate after all..... I mean, you can use 30 exalts or fusings and achieve absolutely nothing, OR you can spend them and use their IMPLIED worth to purchase something actually useful. Something is very wrong here.

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