Common Suggestions and Feedback (with Dev Responses)
I would like to see a better minion info icon in the game. That shows the life of the minions even when more than 1 is summoned. Doesnt has to show the life of each of them but perhaps all their lifes in one bar.
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I'd like to see the kill animation for Infernal Blow get tweaked or scrapped. It's funny the first time you kill a skeleton and it explodes into a stain of blood and gore, but loses its charm after a while. It just becomes less satisfying than a regular kill animation and looks kinda ridiculous when you're leaving a trail of cherry pie filling through a dungeon.
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" Agreed. Dota 2 has Rubick, who telekenisis, so why not ? Last edited by PHRandom#0174 on Dec 27, 2013, 2:35:39 PM
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I agree with the taxes of 50% but PLEASE, do some auction house
Last edited by multihacker#7474 on Dec 28, 2013, 6:47:45 PM
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i think it can be good if in misc panel the basic stats modifiers (STR, DEX, INT) were shown
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We are in serious need of a vendor where we can buy stuff like 6 links and socket numbers/colors for chroms, Jewels and fusings.
the Whole random element in crafting is simply killing the game slowly, not everyone likes the Whole lottery element when trying to make a 6 linked chest or weapon. So plz make a vendor where we can buy Things like 6 links for the amount it would on average cost to make it, lets say a 6 link has a 1:780 chance of happening when you spend a fusing, then it would be nice to have a vendor where we can actually buy the 6 link for 780 fusings instead because the way it is now is just plain BS. you farm for a week, saving up 800 fusings, you take 45-60 min spending them on a chest(which is boring as it is) , then when you dont get your 6 link you are not 1 step closer to getting it than you were a week ago. That really kills the fun in farming and every time i fail at my 6 links i quit the game for weeks and sometimes even months at a time afterwards. It would be so much more fun to have a goal in front of you when farming, that you could actually buy the Things you needed for the amount it would cost to make on average instead of having to constantly gamble. |
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I wouldn't object to having six links be purchasable for slightly more than the average cost of making it by chance.
You realize though, that "slightly more than the average cost of making it by chance" is so high that the /vast/ majority of people complaining now would continue to complain. It wouldn't be a bad addition imo, but it wouldn't make 98% of those people happy because they still wouldn't get the six link they feel entitled to. |
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I have a suggestion that would make public partying more convenient.
I do believe that this is possible and an easy thing to do but im not a dev so meh. In some runs its easy to get behind for whatever reason. rather than scrolling the overlay map around a bunch to see exactly where they went (off screen) is it possible to have arrows point in the direction as to where each party member is? On a side note; I THINK THIS GAME IS VERY BALANCED GOOD JOB DEVELOPERS !!!! |
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Regarding the Nemesis of All. Trade Chat. :)
Auction House is a splendid idea but it creates downtime, meaning less gameplay. Why not implement the trading function in this way. Selling. 1. Right click on an item in inventory or stash and select "Sell" from any place in the game. 2. Set duration, start price and B/O. 3. Item gets grayed out and stays in your inventory or stash. Still the item can be moved from the inventory to the stash and vice versa. When the item is purchased by someone the "coins" end up where the item was in the first place and the player gets notified. Buying. As with selling an item you should be able to buy from any place in the game. 1. Open Trade window. 2. Search. 3. Buy. 4. Rinse and repeat. TBH i cannot say what solution would be simple to implement. Classic Auction house or or what i suggested above or if the development on the AH has started. But a flexible buy/sell solution is nice. In this way there is no downtime when selling/buying items. Just flag your items for sale while in a map and move on :). BR P |
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I read the first post but the rest are 76 ,pages so i really don't know if this has been suggested or if it falls under the graphical option question but i would like to suggest and reduce effect for some skills like freeze pulse.
In endgame it's seizure inducing, sure it's okay from a distance but i'm slamming in the middle of mobs and all i see are bright white flashes on the center of my screen that gives me headaches and make me alt-f4. I think the reason i haven't had an attack yet is because i quit on time and i'm still on medication. An option to reduce the flashy effect from that skill so i can personally adjust it for display in my gaming experience would be ace. As it stands now i run my own parties with a warning if you use freeze pulse there will be a kick, it's for my own safety i must do that and i only have this problem with freeze pulse cause like i said before. All i see are bright white flashes in the middle of my screen. |
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