Common Suggestions and Feedback (with Dev Responses)

Increasing chances to roll higher tier Item mods while crafting when an amount X of certain Orbs is used.
8For example: you used about 100 Orbs of alterations to get the two mods you wanted, Now you using an Regal orb, get shit Mod, repeat this process about 10x times, still shit. You could make it, that after 500 Alterations you used on a blue item, then you use Reagl Orb, you are guaranteed to get an useful high tier mod. Same goes with Eternals/Exalted. It would provide more currency sink, cause more people would craft.)

Fixed RNG for maps. (Why the fuck am I getting zero maps when farming maps with >90% iiq and 3+ maps from 30% blue maps?)

Punish RMTlers hard. (Makes no sense for me to play in a new league or 1 week races when I know that there is rmtlers who just buy their advantage).

Adjust Map Boss drops. (Why am I getting from Piety at lvl 66 10+ rare items, and from an lvl70-72 boss I barely see one? makes no sense.)
Last edited by Banev#5008 on Jan 15, 2014, 6:10:35 AM
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eperkar wrote:
Regarding the Nemesis of All. Trade Chat. :)

Auction House is a splendid idea but it creates downtime, meaning less gameplay.

Why not implement the trading function in this way.


Selling.

1. Right click on an item in inventory or stash and select "Sell" from any place in the game.
2. Set duration, start price and B/O.
3. Item gets grayed out and stays in your inventory or stash. Still the item can be moved from the inventory to the stash and vice versa.

When the item is purchased by someone the "coins" end up where the item was in the first place and the player gets notified.

Buying.

As with selling an item you should be able to buy from any place in the game.

1. Open Trade window.
2. Search.
3. Buy.
4. Rinse and repeat.

TBH i cannot say what solution would be simple to implement. Classic Auction house or or what i suggested above or if the development on the AH has started. But a flexible buy/sell solution is nice. In this way there is no downtime when selling/buying items. Just flag your items for sale while in a map and move on :).

BR
P


That system looks good

@@@@

And please, change de animation/effect of Discharge, its incredibly annoying:
- we cant se &%$@* on maps
- fps loss
- a lot of players do not accept discharge players on end game maps, for the reasons described

Probably someone already made this sugestion.
I hope you dev read this and think at it:

Would be great if in the case I start with, exemple, a shadow and reach the big start node of other class like witch, i could respec the starting nodes of the shadow class, as if I were a witch. So I could be a shadow with witch build.

My case is exactly that, played 500+hours on one pg, I love it, I wanted to be a summoner but not a female summoner so I chose a shadow but the build in my mind was for a witch...now I'm at lv86 and I have 6useless points that I can't respec, I WANT to play male summoner but this cost me 6points..you can say: "It's a trade off man"...but I think this "fix" could be useful for some players and for the beginners like as I was..however I still playing my pg with great pleasure anyaway!



corssing fingers for my late xmas wish :)
I've been playing PoE for quite some hours now and I'm really enjoying it! There's two things that immedeately came of for me that I'd like to see improved though:

1) When selling items, make that double clicking an item in your inventory adds it to the sell-inventory of the shop. I hate having to drag every single item from my inventory to the shop inventory.

2) There are no lighting effects from spells whatsoever. Including this would exponentially add to the atmosphere of the game! For some reason it's really bothering me that when I send a fireball into a dark room, it doesn't light up its surroundings at all. Even Diablo II had this already so that should not be too hard to do :)
No one can destroy... THE METAL!
"
Therapy77 wrote:
1) When selling items, make that double clicking an item in your inventory adds it to the sell-inventory of the shop. I hate having to drag every single item from my inventory to the shop inventory.
use ctrl+click
Please add throwing weapons so that they can have projectile speed as a mod
Not sure if it was already posted:

If you ignore someone in chat (bots, etc.) remove all his previous messages too!
Please add at least in high level Trousers for a Templar. Or buyable skin. Because it annoys too much seeing Old Goat running with Diapers and heavy armor knowing that I get with high armor 1-10 dmg while legs are naked and not covered with anything. THX.

Hope this issue will have optional solutions in a furute.
-show exclamation marks on npcs on map
-be able to right click items to put into sell box, and when picking up items to sell with left click, being able to put it back down or move to different spot with left click
-being able to move microtransactions around in m inventory
-make it so that when you click a skill at non target, it just makes you move and not waste the skill on air, because it slows you down.
make it so that tps dont switch positions with another player when in a party

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