Common Suggestions and Feedback (with Dev Responses)

Partyplay is much more easily than playing solo (i know what devs think, but imho they are wrong).
But "+50% HP for each member" isn't make so much difficulty as it need to be.
Due to using "original life amount" its easy for team to hold ALL foes in "stun/freeze lock".

So my suggestion to make teamplay hader (equal to soloplay) are:

1. Increase chanse that magick/rare monsters will have more feature/abilities, and that feature/abilities will have highter lvl.

2. Use some other "life amount"(may be final) to calculate freeze/chil/stun and other events.
"Отрастил скилл - имеешь право ногибать" СерБ
Last edited by Radonegskyprotiv#6428 on Oct 11, 2013, 3:18:45 AM
Haven't been here in awhile, but half of the "suggestions" seem to be destined to be resolved in the cash shop.

Not what I expected when I donated to a "free to play" game.

"I am A Wanderer", Pendoza said and the others turned around with fear in their eyes.

Wandering isn't particuarly fear-inspiring. It's more something that someone with Alzheimer's does. If it said something like "goat-rapist" or "Jztin_BBR_#1f4n" that would be different.
Last edited by bluefalcon74#6991 on Oct 12, 2013, 12:16:17 PM
no.1 is just my repost from general beta subforum but i think it would be a nice feature...

1. "Just a simple auto-sort button for inventory and stash page primarily for stash...
Avg. player is kinda short on stash space so we always have to sort out things manually and rearrange stash space to fit more currency, gems, etc...

For example you put currency on stash page 1 after hitting a button it would auto arrange all the items present using columns similar to using ctrl+left click when moving them from inventory with addition of sorting them according to their value first ident. scrolls, portal scrolls, etc... Same for gems, for example first red then green then blue, gems withing colour would be sorted by particular skill then quality then lvl...

All cases would not use next column unless first one is full or item cant fit, because point is fast way of conserving stash space..."

2. I think two handed swords (as base items and as skill platforms) need some love there is no point in using them they are inferior to all other two handed weapons...
Did not know where to post it.

Sooo....

How about an lesser/greater/greatest added cooldown support gem? Adds an cd to the supportet skill, but greatly increases the damage/aoe of it. Just a little thought that comes to me, and i was feel to write down somewhere.

Greez from germany.
IGN: Toxic_Artillery

Obey the Orb:
https://www.pathofexile.com/forum/view-thread/2161077/page/1
http://www.pathofexile.com/forum/view-thread/546071/page/1

A petition has been made regarding legacy items for the new patch coming this Oct. 23rd.

I added it here because this seems to be a major concern.
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Last edited by Azarius#0884 on Oct 23, 2013, 3:46:42 AM
http://www.pathofexile.com/forum/view-thread/546373

A petition has been made regarding legacy items for the new patch coming this Oct. 23rd.

I added it here because this seems to be a minor concern.
"
DirkAustin wrote:
http://www.pathofexile.com/forum/view-thread/546373

A petition has been made regarding legacy items for the new patch coming this Oct. 23rd.

I added it here because this seems to be a minor concern.


please refrain from trying to instigate a flame war... keep things civil.
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Realized that many, many of the suggestions have found their way into Release 1.0.0.

Well done GGG!
Basics of how to play (by Malice): tinyurl.com/72wrafn
Walkthrough for Act I and II (by KrapnoV) : tinyurl.com/7w3a3gd
Mechanics - how the game works (by Malice) : tinyurl.com/6p4zbl5
Crafting Guide (by Invalesco) : bit.ly/craftpoe
Mechanics videos (by Eztheal) : bit.ly/UTwFAV
It would be nice if we had unique monster species for each difficulty. Like exploding crazy mushrooms can only be seen on merciless difficulty and so on. Dont need to do a lot of species, 1-2 will be enough i suppose.
I was wondering if the developers were planning to translate the game to other languages, besides English. I'm certain many people would like the idea and I personally would love the oppurtunity to translate whatever I can to my native language (which is bulgarian). If the game is made multi-language support that is sure to popularize it.

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