Common Suggestions and Feedback (with Dev Responses)
Request:
One handed swords need upgraded in base damage. They are weak compared to other one handed types, and have way less passive tree nodes than other types as well. |
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Cyclone not responsive enough...
1. Should not stop when touching doodads and walls. (not sure why this is) 2. It doesn't move smoothly and respond well. Think Diablo 3 cyclone. Not sure if its the cyclone mechanics or just the way the "desync" works. But if it can be smoother and more 1:1 in movement at i think the skill will be a lot more fun. |
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Support gem - cast 2 or more hex as one action. - Multiplier/Mana cost subject for balancing.
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This game is unplayable! 1 moment you are safe half map from any monster and in just 1 sec you are surrounded by dozen of pack;cuz of stupid latency and lags!
More stronger and less white pollution screen mobs = heathier game experience.
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Greets all.
I hope there will be a Scale-Option for the UI, particulary for this HUGE chat. Please.... :) Apart from that...PoE is a great game- go further <3 best wishes Sera |
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Navigation/Orientation/Groupplay Improvement!???!
Hey Guys, since a long time theres a thought in my Head about the tiny little green crosses wich you can see in the Minimap/Map. I ask myself why there are all green and not colored???? If so you can easily say run to the yellow cross for example, instead of I'm the tiny little green cross in the north, south or whatever! I dont know if there was any discusion about it in the past, but the search didnt bring up any Result. Therefore this here! (I tryed to post this as a single Thread, but nothing happened, so now here!) K, bye all. BTW. Thanks a lot to GGG for such a Wonderfull Game! And if I did gramatical mistakes or something else, hold them. They are presents from a non native English speaking Person! Last edited by XWutz#3693 on Oct 2, 2013, 2:38:34 PM
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I love PoE and i believe making some minor UI improvements, it will be a real blast. Some of them are:
1. Interacting mouse. Make cursor reacting when something is attackable. 2. Party portraits option, to show them either always or only when in the same map. 3. Better map/minimap. 4. Buy back option from vendors. Last edited by Katsibrokos#5364 on Oct 6, 2013, 10:00:18 AM
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Traps in dungeons would be really nice, spiked pits, gas clouds, poison darts and Hidden passages.
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How about short term pvp events that begin with characters at lvl 30 or 40 or something like that. Some cool items or maybe much currency for rolling items. That way you could experience different builds and play a race that isn't only about levelling. At the end of the race the characters need to be deleted obviously to keep the economy intact, but I think it would be a very cool alternative.
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if this is a suggestion page may i give u some of my mind then....
if it was in ps3 then nice loh.... something like diablo3 4 play.... i tell u your game should be like flying colours.... because of this system i have draw a few friends in my house to play it together for so long... much better then we join after one in east one in west way not cool man..... dont do the solo type man is very uncool... cause the more player it is the challenge of difficulty will be more fun... make some thing like stage and then level of stage.... so we can play back with different Feeling... i love the potion style of yours and skill tree at least that is way better then the old age style.... my little piece of advice (do what u wan just dont do the same mistake as diablo3 goes all out in online... make something like DLC out like ps3 so we can pay and play something extra....) facebook me in badlucifer so we can share more in... we can help u to manage the game abit of it in malaysia.... good luck man i like your game concept alot.... thanks for bring the system to another level.... https://www.facebook.com/BadluciferTong
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