Common Suggestions and Feedback (with Dev Responses)

"
zankioh wrote:


-Summoners in parties are extremely annoying, as is partying in general. There are way too many flashy effects, I'll say it straight: I can't see sh*t. Hard to tell what's an enemy and what isn't when you have summoners in the party, but even without them a full party can be a damn constant firework. I know it's not easy to find a solution to this, but it's extremely exhausting to party for me and quite some others right now.



This. Surprised this topic isn't listed in the OP, as it one of the more common suggestions (tons of threads but often headlined differently, so maybe not seen on first glance). And after trying group play for the first time a couple hours yesterday, this was the very first thing I was thinking about; holy crap I can't see shit.
I think it should be a little bit harder to delete the character than it is now. Everone can accidentally click that chicky 'yes' in a rush and loose his char, so I think you should do something like that there would be need to enter your password before deleting it.
I suppose it isn't a big problem to implement it to the client.

Thanks.
Some quite important feedback from PrincessPeach there, hope the developers take this to heart. I know the game has been developed with a certain crowd in focus, but still take a step back and look at your work from the outside, always extremely useful.

http://www.pathofexile.com/forum/view-thread/36080/page/31
Seems there aren't any skills combine with pierce can make a good collocation


i.e. explosive arrows won't stucks on enemies with pierce and it can't explode on the target
lightening arrows won't conduct without stabbing on monsters
as well as poison arrows


if we want to hit more targets why don't we use lmp gmp fork or chain
instead of pierce?

apparently this ability sucks


it deserves buffs :(
"
dashgalaxy86 wrote:
19. You should be able to name your stash tabs.
This is happening! However, it will cost cash shop credits. You will also be able to buy Public Stash Tabs for trade purposes, and presumably name those, too.

Honestly, 4 tabs is enough that even f2p players should get one of those to be a trade tab, IMO. If someone feels that is not the case, then they should feel free to use 2.4 of their character slots for mules to replace the lost private stash space.

Also, if there are going to be public stash tabs, then I would like to add another suggestion on top of that: Add a Marketplace/Trade system where you can search other people's items up for trade and make offers for them. Then, next time that player logs in they can confirm/deny any/all trade offers for a particular item.

Given the functionality of the website, this may not need to be in-game, it might work just through the website.
Last edited by XCodes#2874 on Feb 4, 2013, 1:30:04 PM
GGG thank you! you are great!

I don't know if someone write it before, so would like to mention several things that kill my game play:

1. Notification effect bar (frenzy, power charges, buffs etc) - make it like in Diablo 3(or just near flasks bar).
Well, it not so easy to look in left conner of my monitor, then you play fast evasion character - it's almost impossible to check the duration of frenzy charges in the same time controlling hp and mana flasks, in another part of the monitor

2. Disyncs for melee AOE skills- cleave for example. I don't know why, but it's bugged- 1-1,5 seconds delays each time for big npc group.

3. Strength vs Dexterity: What do you think about close range pure dexterity characters. Are strength's benefits better than evasion and accuracy???

4. And again if it's possible add miss-hit notification somewhere...
3.0 IC Elemental Facebreaker Ascendant (HHC) - https://www.pathofexile.com/forum/view-thread/1972518
2.6 Burning torpedo BLS Berserker(HC) - https://www.pathofexile.com/forum/view-thread/1866111
2.5 HoWA BF Elemental Raider - Hybrid 800+int - https://www.pathofexile.com/forum/view-thread/1785450
Last edited by Damac0101#4648 on Feb 4, 2013, 8:32:34 PM
"
Harrumphy wrote:
"
zankioh wrote:


-Summoners in parties are extremely annoying, as is partying in general. There are way too many flashy effects, I'll say it straight: I can't see sh*t. Hard to tell what's an enemy and what isn't when you have summoners in the party, but even without them a full party can be a damn constant firework. I know it's not easy to find a solution to this, but it's extremely exhausting to party for me and quite some others right now.



This. Surprised this topic isn't listed in the OP, as it one of the more common suggestions (tons of threads but often headlined differently, so maybe not seen on first glance). And after trying group play for the first time a couple hours yesterday, this was the very first thing I was thinking about; holy crap I can't see shit.


Agreed.. and this could be taken care of in the furture as simply as checking the option in the gameplay tab->"don't show others party members spell effects" much like it is now in most MMO's..


is it possible to make so that portals dont disappear after u got disconnected?

im very tired of ruuning the samelocations million times because i got d/c BEFORE i've found a WP... endless runs to vaal... third act is a hell in that matter.

it REALLY NEED to be done, please.
ign:
Perandus SC: Chthonian_ 87+ flamme totam x2
GIMP_shdw, shadow 90+ clawtank
_FIRE_IN_THE_HOLE_, witch 96+ mjollnir
Last edited by yuriy#4787 on Feb 5, 2013, 3:05:04 PM
Suggestions:

1. Party-Menu, Partying in General, Minimap.
When party-members are out of range of the Top Right Minimap, they will be shown as Green Arrows pointing at their direction.
As they come inside mini-map range they will show as Green crosses as usual.
Easy to find your party, even if they are not in range of Minimap


The Party-menu on the left always visible with all the partymembers shown.
Those that are not in the same area as you have their location shown instead of their lifebar.

Example:

---

2.Improving Melee-Survivability in General.
Adding some Melee-reducing Passives (5 - 10 - 15 % or whatnot), Resists and Chaos-resists(for added survivability) placed where the Green Rectangle is located, so that it's easiest for Marauder, Duelist and Templar to reach it. (Closest way)


---

3. Improving Duelist
Adding a new Passive-Area closest to the Duelist to improve his
survivability a tad on the Tree.


The small circles on right: +2 % chance to block while Dual Wielding.
The small circles on left: +3 % to Armor and Evasion while Dual Wielding.

The bigger circle: +3 % chance to block, +5 % Elemental resists and +10 % armor while Dual Wielding.
---

4. Better system for Melee-targetting and Minionmancing.
An option in "Options" where you can turn off clicking on and highlighting allied minions.
Alexis
*smiles*

=@[.]@= boggled
=~[.]^= naughty wink
Last edited by Kwonryu#3444 on Feb 5, 2013, 8:28:18 PM
"
Kwonryu wrote:
Suggestions:

1. Party-Menu, Partying in General, Minimap.
When party-members are out of range of the Top Right Minimap, they will be shown as Green Arrows pointing at their direction.
As they come inside mini-map range they will show as Green crosses as usual.
Easy to find your party, even if they are not in range of Minimap


The Party-menu on the left always visible with all the partymembers shown.
Those that are not in the same area as you have their location shown instead of their lifebar.

Example:

---

2.Improving Melee-Survivability in General.
Adding some Melee-reducing Passives (5 - 10 - 15 % or whatnot), Resists and Chaos-resists(for added survivability) placed where the Green Rectangle is located, so that it's easiest for Marauder, Duelist and Templar to reach it. (Closest way)


---

3. Improving Duelist
Adding a new Passive-Area closest to the Duelist to improve his
survivability a tad on the Tree.


The small circles on right: +2 % chance to block while Dual Wielding.
The small circles on left: +3 % to Armor and Evasion while Dual Wielding.

The bigger circle: +3 % chance to block, +5 % Elemental resists and +10 % armor while Dual Wielding.
---

4. Better system for Melee-targetting and Minionmancing.
An option in "Options" where you can turn off clicking on and highlighting allied minions.


yeah, great suggestion!

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