Common Suggestions and Feedback (with Dev Responses)
Maybe this was already suggested, but
1) I would like to see all my stats out of the game. It's possible to see items and stash, but not stats (resists, life, mana, mov speed, etc). It would be very helpful while browsing in trade forums, knowing what you're lacking and what you can spare, to know exactly what your'e looking for. 2) Also would be great to be able to see which skills are currently on charecter, what effect and how much dps those skills have, how much mana they require, how fast they are etc... (If there are a lot of mistakes, sorry for my english, I tried) Last edited by Dinj#5831 on Feb 7, 2013, 9:28:06 AM
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I think the general population would love to inspect each other :) :3 righttttt?
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" Nope. Ruins pvp, checking out the other players gear and deciding against/for pvp because you know you can/can't beat him. |
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" Create a separate inventory tab that is for charms only, but only perhaps a 5x3 space. It will act as another little way to customize your character and fill in holes that your gear doesn't cover. This would also help out tremendously with chaos resists. It will also give us something else to collect, and the more loot the better, right? |
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How about instead of having individual independent skill nodes, you have a higher tier of nodes in the skill tree?
For instance, you have a "higher" tree with "higher level" nodes. So you can have a "Summoning" node, a "Defense" node, a "Life" node, a "One handed damage" node, etc. In this "higher skill tree", you use points to choose each of these higher nodes. Then once you get a higher node, you can get "into" it, and start using small nodes in it (the ones related to the higher node). So if you have 1 High Level skill point, you use it on "Life". After that, you can use 2 Lesser Level skill points on 2 "%8 life increase" nodes inside it. If you want to respec skill points, you would actually respec the higher-level ones (maybe the small ones inside each higher-level node as well). I'm sure the design can be better than that, but I think adding a "higher" level of build creation could basically solve the whole conveyance problem with the skill tree, and the things I said earlier. |
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eu acho que deveria ter habilitar os numeros de danos causados, recebidos, criticos e etc... pois isso ajuda muito a visualizar a diferença de equipamentos alterado e passivas adicionadas!!
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Microtransaction suggestion: Wings attached to chest piece
Wings types: -angel -demon -bone -spectral -etc |
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I was debating on whether I should post a reply here or open a whole now thread, I decided to go with the latter one and leave a link to the thread here.
So here it is: http://www.pathofexile.com/forum/view-thread/116887 |
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" He has a point and i fully understand it, please check out his thread. +1 from me sir. |
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Okay, how about a suggestion for this web site:
Instead of posting "+1" to say a suggestion is good, how about a system, similar to the "like" system is created to make the good suggestions more easy to be seen by the devs (and other players)? Like, have a sidebar with all the "good" suggestions that get "likes" (yeah dunno if "like" is the best term for it), so everybody can see which suggestions are the ones most people want to see implemented? |
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