(HC/SC) Facebreaker + Cyclone - Fists of Fury Duelist [Videos Included]

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Mouchi wrote:
Take my following comments with a bit of precaution as I've just only recently acquired my Abyssus.

First of all, the damage increase is absolutely insane. It has doubled my cyclone and infernal blow, and I wouldn't be surprised if I were able to achieve 15/10k respectively with a 6L and better gem setups/quality (currently 11.5/7.2). The increased damage is noticeable, but from my limited amount of play thus far it hasn't been detrimental. I'm guessing on harder hitting map bosses I'll just swap out to my previous helm, but for trash I don't see it being problematic.


Do you mind posting your gear and skill gem setup?

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perz0r wrote:


Do you mind posting your gear and skill gem setup?




You will notice that my chaos resist is lacking (lost a bit with the change in helm) and that my jewelry is in dire need of upgrading. As a result I'm still relying heavily on the passive tree and purity for resists, and have lower life than I'd like. That being said I've been able to successfully run lvl 74 maps (both solo and with a small group) without too much trouble (Haven't been able to find or buy anything higher). On maps with double bosses that have high physical damage I'll end up changing helms; even single bosses or random champion packs have created situations in which I had nearly been one shot. I think with more attention and better use of iron flasks (maybe even using more) the previously mentioned problem could be substantially alleviated. I've also contemplated the idea of changing my shield to something with better stats, but I haven't had much time to browse poe.xyz.is for an upgrade. (Plus the new graphic is hard to give up :( ).

I'm sure as I continue to progress to higher level maps the weakness's of the build will become more glaring (namely party size limitations and damage vs survivability), but for now I'm able to manage.
Last edited by Mouchi#1867 on Apr 23, 2013, 3:20:15 PM
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Mouchi wrote:
You will notice that my chaos resist is lacking (lost a bit with the change in helm) and that my jewelry is in dire need of upgrading.


I envy your amulet. It's really nice.
Toupy - Lv93 Facebreaker Cyclone Duelist
Last edited by Myrthr#6542 on Apr 24, 2013, 4:51:09 AM
Wanted to share some of my own experiences and thoughts on the build so far.

I think Facebreakers is the strongest cyclone build right now. I have not seen a comparable elemental or weapon cyclone build yet. However, the build is a bit tricky to pull off and there are many gear/skill considerations you have to deal with.

Another update @Lv84 - Improved quality on Faster Attacks. Broke 12k dps.

[Physical Facebreaker Cyclone Duelist]
12k dps cyclone (2.75 aps) (net +18% increased radius)
4.3k life
29.2k armor before Granite Flask
Resists: 83/83/83/-33chaos
Auras(5): Hatred/Determination/Purity/Haste/Grace
Supplementary skills: Infernal Blow/Lightning Warp

(Temporarily removed Molten Shell as i am adjusting skills again. Sometimes I don't run Haste.)

Current skill build @Lv84:
Spoiler

Gear:
Spoiler

Thoughts on the build (warning - long):
Spoiler
On being a facebreaker build:
You will do mostly physical damage and some converted elemental damage. Forget about shock stacking with static blows.

You have zero critical chance, so take resolute technique. Criticals are for weapon users only.

You have equipment restrictions. No weapon means no whirling blades or leap slam or shield charge; lightning warp is your only viable travel skill. Your chest is your only 6L area so Kaoms cannot be used even if you have one. Your belt and glove slots are fixed. You have very limited skill slots on your glove/helm/boots/offhand to fit in the skills you want (so don't use a quiver).

This is a very gear-dependent build, especially if you want to push the dps limit. Please do understand however that the build does NOT have to be costly and is quite enjoyable/viable at much lower dps levels than listed (4k is fine and indeed much safer). I am just pushing dps because i want to see how far I can take this build.

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On Movement speed:
Slow movement speeds mean you hit more and increase your damage output.

Fast movement speeds mean you hit less, but are more mobile. I found using Haste will increase tooltip dps but lower actual damage output slightly.

Either style is fine. I prefer to be mobile and run with 24% movement speed under Haste.

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On Abyssus:
If this is not a facebreaker build item, I don't know what is. Prepare ahead before getting it though. The helm gives a massive dps boost but you will be forced to upgrade your defenses. My old Daresso's couldn't cut it any more since I needed massive amounts of armor to compensate (thank you Texazon for selling me the lovely shield). Lionseye remorse shield should work for most people in the offhand slot.

If you are HC, Abyssus is not recommended. Any other helm will make you 40% extra tankier.

Another side effect of this wicked helm is that your 3L Infernal blow will probably have higher dps than most non-Abyssus 5L facebreaker builds.

Note this helm is not necessary for the build. The helm itself is not expensive so far as endgame items go (because it's completely worthless to everyone else), but upgrading your defenses to complement it can be.

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On Carcass Jack and Cyclone range:
Thank you to rakis for selling me the nice Carcass Jack base, which I promptly linked into a 6L (thankfully under 60 fusings) and colored with 3 off-colors (thankfully under 200 chromatics). A lot of stars aligned that day.

As the Increased/Reduced modifiers are additive, the -30% range from Concentrated Effect is effectively negated by the +20% from Carcass Jack and +12% from the Amplify passive. A 20% quality Cyclone gem will yield a further 20% increase.

Try to keep your radius to >= 100% of normal Cyclone. In other words, do not use ConcEffect support unless you can negate the radius penalty, or your net output will suffer.

Note CarcassJack is not necessary for the build. Get it mainly if you want to use ConcEffect.

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On Vaal:
Vaal will never able to smash you because if you orbit closely around him (like smallest radius possible without stopping), he cannot target lock you and his smash attack will never trigger. Take advantage of the ability of Cyclone to pass through him. His lasers are a bit trickier (assuming you're in a group and he's firing at others) but normally he won't aim at you if you're on top of him and you can easily cyclone/hover on the opposite side to where he's aiming.

Do not ever run away from Vaal unless it is to kill his summoned minions. The safest place to be is right on top of him because he can't hit himself.

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On Chaos Inoculation:
Low life will leave you very susceptible to status effects, and you have very little spare equipment slots to waste on Dream fragment/Chayula/Dreamlust (wolf helm is the only useful exception). Not recommended at all as defense is critical and you don't want to get stopped by frozen.

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On getting your 6L (and cyclone cost):
Blood magic is essential. Cyclone is notoriously resource-expensive and almost impossible to support on mana regen alone. Leech will not work well because you will whirl through air a lot when repositioning.

Blood magic passive is fine... until you realize you want to run auras.

Cyclone becomes insanely expensive when you link it up in a 6L. Use reduced mana passives, reduced mana support, quality gems (in the case of ConcEffect), or low cost supports to help control the cyclone cost.

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On whirling so you don't kill yourself on blood magic (kinda related to 6L topic):
You can click and hold cyclone to drag yourself to where you want to go. Apparently the cost is dependent on how far your cursor is away from your spinning body.. so hold your cursor further away if you don't want to kill yourself spinning.

Over 200 blood cost is too much! May kill yourself whirling if you're not careful.
At about 190 it starts to become bearable.
At about 160 it is comfortable.
At 133 currently. Will not invest further into reduced mana nodes.

In my opinion, it is worth it to actively try to reduce the blood cost. Unlike other skills, cyclone requires an almost constant expenditure of resources. Reducing the blood cost will effectively mean less life degeneration and better defenses.

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On your worst enemy (why you need a single-target attack skill):
No it's not lightning thorns any more.

It's those infinite number of tiny impassable objects on the ground, sticking out of the wall, etc. which stop your cyclone. You cyclone through what looks like a clear area and nothing can stop you... except the table in the middle of the room. These inconspicuous objects also trigger a lot of desync and may be dangerous if you are not paying attention.

Please always have a single-attack skill available and attack something with it if you suspect you're desynced. Or warp once and see where you end up.

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On Physical Reflect, Elemental Reflect, and Lightning Thorns:
If you have 3k dps, you will not notice anything at all.

Reflect is slightly problematic at over 10k dps, but not fatal

Lightning thorns hasn't been much of an issue since the nerf, especially since facebreaker cyclone builds typically have low attacks per second compared to weapon cyclone builds or other bow/caster builds. You still have to be careful though; thorns can be deadly in some situations where it is allowed to accumulate (e.g., invulnerable aura + thorns, or loot camouflage). I still think we're relatively better off than most other AoE builds when it comes to dealing with thorns.

Planned direction of build:
Spoiler
Offense:
For me, Haste adds about 800dps. Currently debating whether i want to keep this or not. I may cut this to save skill nodes in the future.

The only significant dps increases are probably going to come from leveling up the rest of my skill gems or adding quality to them.

I may get slightly better pieces of jewelry, but I don't expect much of a dps boost from them.

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Defense:
Enduring Cry might be a solution to my defensive woes against reflect. I'm thinking I'd want this on blood magic though. How else would I deal with zero regen maps?

Molten Shell is out again because I took off a mana reservation node. I can use Molten Shell still, but only if I don't run Haste.

Want more hp nodes. Would also like to overcap resists by 40% as a long term goal.

Improve block if I can spare any skill nodes. I can deal with physical damage reasonably well now though, so this is not high on the priority list.

Chaos resist is not an issue. I'll take it on my amulet or rings if I can get equivalents, but it's a luxury stat I can live without since I move fast enough to deal with most chaos types.

Problems at the moment (the cost you pay for high dps):
Spoiler
At over 10k dps, reflect is an issue right now. It's not fatal, but it is VERY uncomfortable. I actually went over 12k with Haste, but had to tweak skill nodes and remove Haste to lower my dps because of reflect.

Getting Vitality to replace Haste may be possible, but I consider this a flawed solution because of zero-regen map modifiers. Similarly with Warlord's Mark; what would you do against curse-resistant packs?

Compared to other builds, we will still survive where they may die. We do a mix of approximately 60% physical damage and 40% elemental damage, so a single type of reflect will never hurt us as much as pure builds. Our damage output is also very steady (because we do not crit) so you can monitor your health globe condition better and react. I firmly believe we will have higher sustainable dps than most other pure builds when we build properly.

I dare not go higher on dps until I figure out a solution. I do have something in mind, but it's a gear based solution so I can't test it until I acquire certain pieces.
Toupy - Lv93 Facebreaker Cyclone Duelist
Last edited by Myrthr#6542 on May 11, 2013, 8:17:47 AM
level 83 cyclone facebreaker, feels strong, gearing at this point is a bitch tho as im sure any of you know. 4.5k hp/display around 6.5k dps. Runs Grace/Determ/Purity/Haste/Hatred As well as warlords mark + Vuln or Enfeeble. Did alot of respecing as i leveled up for efficency. Earlier more mana reservation nodes
Spoiler
tree
http://www.pathofexile.com/passive-skill-tree/AAAAAgQAAdwB5wSzBS0MfQ6tEH8UIBRNFHEWbxjbGS4ZhRo4G_odFCFgJKol3yftKaUyCTboNuk62ECgQapDnEd-TdhN41BHUFBUSVXGWGNYr1nzXz9gS2EhZU1mnm5pcLtyqXTtdPF4DXrvfLt82YM4hNmE74x2jM-PRpBVmSueuaIApBmnCKcwp4SpbqvFrFmsqrXyuJO53b2Bvoq-p8AaxYrGnsbYz2XQ0NSP4urjaudS7DjvDu9O73zwH_Iv8932SPba9zL3vvjr-tL-jw==

Spoiler
gear



Would rate the build near the strongest end of solo play, however the inability to work in IIR/IIQ in any reasonable way makes me cry.
Just wondering how effective Cyclone is with Facebreaker compared to Infernal Blow + Melee Splash. Just with my playthrough experience at the moment, Infernal Splash seems more effective, but just wondering what people have experienced at an endgame level.
If anyone's interested in starting up their own facebreaker build, here's some stuff you can buy for pretty cheap:
Spoiler


It's stuff i've used up to lvl 70, and is still applicable after that.

Edit:
Also, if you have any questions about facebreaking feel free to ask, I've done a decent amount of theorycrafting for the build.
IGN: JimJimeson
Last edited by Slootfur#7014 on May 2, 2013, 2:01:32 AM
Also, Here's my gear setup.
Spoiler
IGN: JimJimeson
caps is on purpose

I HIGHLY RECOMMEND THIS CHARACTER!! SO MUCH FUN!


http://www.pathofexile.com/forum/view-thread/369398
Not playing anymore. It was a fun ride since 2013!! I just browse the forum now. ~~~~~ "We are spiritual beings having a human experience, not the other way around." ~~~~~"All that you are is the sum of all your thoughts."
Last edited by damaxxerous#1931 on May 4, 2013, 7:04:44 PM
Wouldn't it be smartest to use like a quiver, such as Blackgleam for this build? =D

http://en.pathofexilewiki.com/wiki/Blackgleam
IGN: ThisgoesBOOM // Yougotsliced // Helloyoudie

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