Lioneye's Glare - Possibility for a nerf on an overpowered item?

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gh0un wrote:


RoA never misses, thus i dont have to change my tree at all, regardless of LG or not. LG´s actual dps is not higher than a 300 dps bow with critical strike chance on it (it increases the base critical strike chance), let alone 400 dps bow.
I know because i already tried.
You have no clue of some mechanics in this game and keep sprouting nonsense.


You do realize this is a bug and its not intended?
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deteego wrote:
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gh0un wrote:


RoA never misses, thus i dont have to change my tree at all, regardless of LG or not. LG´s actual dps is not higher than a 300 dps bow with critical strike chance on it (it increases the base critical strike chance), let alone 400 dps bow.
I know because i already tried.
You have no clue of some mechanics in this game and keep sprouting nonsense.


You do realize this is a bug and its not intended?


Bug or not I would still hit because of proj. weakness.
-ign rptd (Hardcore) _riptide (default and that's an underscore too)
Whether it is a bug or not is completely irrelevant.
Many people including myself are using that mechanic right now and make RoA work due to this mechanic.
At this point, fixing something like this would have serious repercussions for many people who are basing their build around this mechanic.
If the mechanic were to be changed, RoA would have to be buffed in return.
Instead they can just leave it as is and not have to deal with further balancing of RoA.


Fact of the matter is, there are better bows out there than lioneyes.
Whether accuracy is badly implemented and needs a buff is a completely different topic.
i will argue that accuracy is indeed UP, which is why everyone is rather playing characters based on spells, or attacks supported with resolute technique.
Accuracy being broken is not equivalent to LG being OP however.
Last edited by gh0un on Apr 16, 2013, 11:05:00 AM
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gh0un wrote:
Whether it is a bug or not is completely irrelevant.
Many people including myself are using that mechanic right now and make RoA work due to this mechanic.
At this point, fixing something like this would have serious repercussions for many people who are basing their build around this mechanic.


Welcome to beta, if you check the description of the ability as well as PoE wiki, you would see that it takes into account accuracy, hence it is meant to miss

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gh0un wrote:

If the mechanic were to be changed, RoA would have to be buffed in return.

Why?

Its meant to work the same way leap slam and ground slam work. All of these skills based off attacks that isn't charge take into account accuracy

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gh0un wrote:

Instead they can just leave it as is and not have to deal with further balancing of RoA.


Or they could fix it as intendend
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deteego wrote:
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gh0un wrote:
Whether it is a bug or not is completely irrelevant.
Many people including myself are using that mechanic right now and make RoA work due to this mechanic.
At this point, fixing something like this would have serious repercussions for many people who are basing their build around this mechanic.


Welcome to beta, if you check the description of the ability as well as PoE wiki, you would see that it takes into account accuracy, hence it is meant to miss

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gh0un wrote:

If the mechanic were to be changed, RoA would have to be buffed in return.

Why?

Its meant to work the same way leap slam and ground slam work. All of these skills based off attacks that isn't charge take into account accuracy

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gh0un wrote:

Instead they can just leave it as is and not have to deal with further balancing of RoA.


Or they could fix it as intendend


Welcome to beta.
People give feedback on skills and if they are too weak/strong, and they receive changes based on the feedback (most recent example is cyclone receiving a buff).
RoA is currently working as a skill because it is bypassing accuracy, and any feedback that has been given on it in the current RoA subforum still points towards it being a terrible skill anyways.
Even with that mechanic in mind, people already are asking for a slight buff for RoA.
Now imagine taking away that mechanic.

Of course they could fix it, but the current RoA feedback was given with that mechanic in mind, and the feedback still points towards it being too weak.
If it does not receive a buff, then using it post-fix is not worth it over another skill like LA, and we dont need more LA builds.
All of this talk is still irrelevant, because that is how it currently works, and doesnt have anything to do with whether LG is OP or not.
Last edited by gh0un on Apr 16, 2013, 2:37:22 PM
Very high level HC player using RoA
Seems that there are people not considering it too weak, even some taking LG just in case it would get fixed.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz on Apr 16, 2013, 4:20:45 PM
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Fruz wrote:
Very high level HC player using RoA
Seems that there are people not considering it too weak, even some taking LG just in case it would get fixed.


I also dont think its too weak with the current mechanic.
I have a lvl 86 RoA bowrauder.
Without the mechanic, a LG is a must though, because the base damage is so low (75% dmg efficiency).
Currently you can compensate for the low base dmg by completely ignoring accuracy, thus making it a very viable skill.
Without the mechanic, the build is crap unless you have a LG.
That still doesnt make me say LG is OP however.
Last edited by gh0un on Apr 16, 2013, 5:14:48 PM
The perfect endgame bow with no drawbacks. Seems legit. Everyone saying a tri element thicket can potentially be better doesn't account for the fact that this bow CANNOT miss without having to use Resolute technique, saving at least 2 skill points, along with still being able to crit.
IGN: ragol
RoA is not weak (even if it had a chance to miss), its just not as broken as LA

In any case, glad you admitted that with a properly working RoA, that bow is shit to LG

And the rest of what you said are excuses. If you base your builds upon something that is intentionally not right/not working, then expect to be screwed

Its on the same level of the guy complaining about his perma stun GS marauder turning into crap when GGG changed the stun mechanic to prevent perma stunning creeps. This is the same thing, but in reverse

Its a well known bug, its also in the PoE wiki that its meant to take in accuracy.

If you base your build around a bug, expect to be screwed

Thats all I have to say
I kind of agree that ATM, Lionseye Glare is overpowered compared to alternatives when using bow skills that can miss.

It's flat-out superior in most cases to have an extra two skillpoints, even at the cost of having a lower DPS bow.

This reason this is happening is not really because of Lionseye -- without it the problem would still be there.

The problem is the accuracy system.

Fun homework: figure out how much +accuracy you need to hit a level 75 mob

80% of the time
85% of the time
90% of the time
92% of the time

it becomes so unreasonable that nobody bothers, and missing even 10% of the time represents a huge amount of not only DPS, but potential to leech or gain life.

my opinion:

revamp the accuracy system to be reasonable, and lionseye will no longer be seen as "overpowered" but rather "powerful"

maybe add entirely new benefits to accuracy nodes? why spend many skill points on accuracy nodes repairing a problem that 2 nodes (grabbing resolute technique), or a single bow, can solve?
Last edited by HopTortoise on Apr 16, 2013, 10:57:58 PM

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