[0.11.2] THE BEST DW Simple Tanky High Dps Hybrid Cleave GUIDE-7 auras/30kDPS/5.5kHP/37kArm

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Pes_Planus wrote:
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Sebash6 wrote:
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Imml wrote:


Yea thanks that pretty good idea, however ele dmg won't really give me much i think.. thats why i was thinking about more defence way and enter maura tree for crits reduction, life regen and have open way for more hp nodes.





It's minimal, but if you drop all the skill points around thick skin (7 in total, which give you: 34% life, 30dex, 30 int) you could spend them elswhere - e.g. marauder tree on the health nodes (5 points for 37% life + 0.4% regen - and you have two left for e.g. 1x 30 int node + ???).


You gave me so crazy idea and this is what happend, no iron reflexes, no US, i have whole maura tree, 5,4% life regen, 300% hp, so 10% more, more area dmg, capped with int/dex for gems.
Dunno yet if iron reflexes is worth to respec, i would have arm/ev, yea i could evade reflect but wondering how many armour i would have, probably like 5k :D
...And no open ways for more hp, so thats kinda risky :D



optimization lvl = MASTER
Last edited by Sebash6#0223 on May 11, 2013, 9:48:03 AM
Looks good! You should get a decent amount of armour, esp. if you run determination with inner force.

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Sebash6 wrote:

...And no open ways for more hp, so thats kinda risky :D


I think 300% should be enough :D
"Fixing the endgame was hard - No matter how hard we buffed red maps, people would keep spamming Gorges.
So we turned Gorge into a red map"
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Sebash6 wrote:
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DamageIncorporated wrote:
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Pes_Planus wrote:
you're probably better off with endurance charges than increased armour nodes (but don.t have any proof haha).

Proof not needed. I've farmed maps with 1200 base armor. Granite flasks and endurance charges suffice.
Armor passive nodes are the biggest waste.

depends on build, we are melee so we facetank a lot..
with my build u really need that armour to avoid reflect etc, and its even on the way to get other points so its not a waste. :)
well right maybe u don't really need 30k arm, but 10k is minimum imo to get that dmg reduction.

I was referring to facetanking.
Endurance charges, granite flasks and 2-3k armor after grace does just fine. Armor nodes are a waste.
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DamageIncorporated wrote:

I was referring to facetanking.
Endurance charges, granite flasks and 2-3k armor after grace does just fine. Armor nodes are a waste.

Ok. What is your lvl? Dps? Physical Dps? Ele dps? Hp?
And can you share for me your build without these arm nodes? :)
Last edited by Sebash6#0223 on May 12, 2013, 9:35:45 AM
Was pure phys DW cleave. Benched him and rerolled ele cleave.


Was at 11k dps, 6aps, 80/80/80/-20
Ele is superior in every way and I realized that after spending too many hours.

Please don't troll or make irrelevant comments about my dps. I never claimed 11k was high ( when there's people doing 15-25k). I'm not a flipper, and don't prey on people in trade channel. I have a very low opinion of flippers and scammers ( sadly that's probably why I'll never be swimming in exalts) so I was many days of grinding from getting upgrades.
But he was lvl 80 farming maps no problem, with 1200 base armor.
Armor nodes are a waste.

Reflect dmg was never a problem for me with 6 APS and 9% life leech...I just leeched the dmg back so fast it felt like life on hit.

I should add I don't think much of the OP's build. He goes right up to Static Blows, and doesn't take it Oo, takes the last 8% life nodes near static blows ( bad bang for your buck, there's a reason most refined builds don't take it), and ele cleave is far far superior. Ele dmg on weapons applies twice, unlike phys dmg. Plus Cleave suffers a phys dmg penalty when DWing. Ele dmg does not.
Last edited by DamageIncorporated#7815 on May 12, 2013, 2:49:27 PM
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DamageIncorporated wrote:

I should add I don't think much of the OP's build. He goes right up to Static Blows, and doesn't take it Oo, takes the last 8% life nodes near static blows ( bad bang for your buck, there's a reason most refined builds don't take it), and ele cleave is far far superior. Ele dmg on weapons applies twice, unlike phys dmg. Plus Cleave suffers a phys dmg penalty when DWing. Ele dmg does not.


Not too sure if I agree.
Elemental damage might seem far superior to physical, but:
1) It's affected by resists that you don't see
2) damage reduction for cleave is eliminated at high levels
3) by using mana & life leech (which only applies to physical damage) this build has got a decent survivability advantage (and you don't need the socket(s) for life/mana leech)
4) Do you really need that much damage? 14k or 20k doesn't really matter, does it?
5) Why should he take static blows if he doesn't focus on ele damage?


P.S.: I agree that elemental damage is indeed superior to physical, but in this build the OP explains why he goes for physical instead of ele... ;)

Edit2: I suppose with the right sockets, one could add a lightning damage gem to cleave (if the weapon doesn't have LD anyways) - then SB would be very useful indeed!
"Fixing the endgame was hard - No matter how hard we buffed red maps, people would keep spamming Gorges.
So we turned Gorge into a red map"
Last edited by qwertz#1626 on May 12, 2013, 6:46:02 PM
Sorry guys, im moving to Spain for holidays, idk i will have internet to reply this but i really don't wanna complain.

@DamageIncorporated -ok thanks, im gonna try respec when i back those arm nodes for test.
You said u had 1200 base armour.
I respeced my Iron reflexes, just for test and...
i had for while 1900 arm, take a look at dmg reduction - 9%
http://i.imgur.com/Do3uMRe.jpg

Thats like nothing for me, i really need dmg reduction so i can survive on high lvl maps 75 lvl+.
I reached today 89lvl, i opened a Maze map just for test if i can take a vaal smash and? i did it. He hit me only for like 3k, i had 90% dmg reduction thanks to my armour + granite + endurance charges (yea thats huge, that is why i like it that much).

Idk if its possible to do physical reflect maps and other ele reflect maps etc without those amount of dmg reduction from armour.

I didn't take SB, because its suicide for me.. idk if its joke or what. With 3 stacks SB ur dmg is 120% multiplied.. So i could have for sure more than 25k + dmg... I saw a lot of times how ppl are 1 shoted by yourself on some bosses with ele reflect. They were mostly Lighting arrow build with only 4k dps. Its a lot of details here... i really prefer to have more defence over offence now because dying at my lvl is a huge amount of currency. To get 15% exp i need to do like 10x 75lvl maps - 75lvl maps cost a lot...


As Pes_Planus said yes i prefer physical damage cuz life leech from gear works only with this damage. And i don't need waste a socket for life leech gem.

Anyway sorry for that fast reply. I have to go. I might be able to reply more with my phone.
I like my build, but ofc u can give me some feedback to improve it, i appreciate this.

See ya :)
hope i will back haha
Hi again guys.
I appreciate both arguments here. But as far as gems go...
I don't see how mana leech is better than blood magic. unless you're gonna waste passive on + mana, and - arua cost, how do you afford to do cleave at all, mana leech or not?

And damage does have a survival aspect to it. More dmg = faster/ more life leech. Higher aps= life leech comnig in quicker. I like to think it's precisly how I rofflestomped maps with only 1200 base armor ( 3k with grace and determination). Nothing ever came close to one shotting me with granite flasks and endurance charges.
And besides, when a hit is extremely large, dmg reduction see's huge diminishing returns.

As far as mobs having ele resists...same could be said about mobs have armor ( in the contenxt of ele vs phys dmg)

I've wasted in the neighborhood of a couple hundred hours on pure phys cleave. ( or hybrid if you will, with added fire and Hatred). But the numbers and the intended mechanics of cleave with ele dmg and DWing don't lie. It's better :(
Last edited by DamageIncorporated#7815 on May 13, 2013, 10:37:43 AM
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DamageIncorporated wrote:
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I don't see how mana leech is better than blood magic. unless you're gonna waste passive on + mana, and - arua cost, how do you afford to do cleave at all, mana leech or not?


The point is that you can run up to 4 percentage auras on your mana and you don't actually need that much mana left to run cleave (with 2-3% mana leech on gear).

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And damage does have a survival aspect to it. More dmg = faster/ more life leech. Higher aps= life leech comnig in quicker.


That is true :)

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As far as mobs having ele resists...same could be said about mobs have armor ( in the contenxt of ele vs phys dmg)


That as well :D



On the bright side - if you focus on survivability, you can turn a phys/hybrid into an elemental build without too many problems. Just need different gear :)
"Fixing the endgame was hard - No matter how hard we buffed red maps, people would keep spamming Gorges.
So we turned Gorge into a red map"
Last edited by qwertz#1626 on May 13, 2013, 8:53:08 AM
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Pes_Planus wrote:


On the bright side - if you focus on survivability, you can turn a phys/hybrid into an elemental build without too many problems. Just need different gear :)

Many respec points. Every single point in phys dmg is pointless and wasted.
Even if you're avoiding phys dmg nodes, it's a entirely different build when you are currently one spec, and not near the nodes of the other spec.
Last edited by DamageIncorporated#7815 on May 13, 2013, 10:41:45 AM

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