[0.11.2] THE BEST DW Simple Tanky High Dps Hybrid Cleave GUIDE-7 auras/30kDPS/5.5kHP/37kArm
I had a little play-around with the passive skill tree and changed a few minor things:
- I skipped the increased armor nodes (I thought with grace & determination you probably have enough - and the damage reduction at very high armor probably doesn't make much of a difference) + extra endurance charge + the two 5% reserved mana reduction nodes (might not be necessary) + life leech node and the two 12% life nodes (and because of that I skipped the upper outer health nodes and just went through the centre to pick up inner force - this way you can reach it before you go into the marauder tree). Not too sure, but you might even be able to skip Ambidexterity, Mana flows & Leather and steel? What do you think? Edit: I suppose it also depends on your gear... With the extra life leech, you could run CLeave with the BM gem, and reserve pretty much all of your mana (and not have to worry about mana leech). "Fixing the endgame was hard - No matter how hard we buffed red maps, people would keep spamming Gorges. So we turned Gorge into a red map" Last edited by qwertz#1626 on May 9, 2013, 7:00:50 AM
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" Thanks you trying play-around with my build, but i think i already tried everything :D Every day im looking at my passive tree and thinking what could i change. However i think i optimized it very well for my gear. If you wanna know details i chose the route across those Armour Increase nodes, because i needed that 10 int (i changed my helmet now for some insane new one and i dont have at it anymore extra int, so i needed to pick one more +30 int node). Also back to armour imo you really need that those arm inc nodes to avoid physical reflect and increase your dmg reduction - more arm = more dmg reduction (so yes it makes difference). Its almost same amount of points going route with increased armour nodes. This build u made is pretty good for mid game and maybe for early maps. However when u hit the 70+ maps with hard mods like Vulnerability or physical reflect you need to get those armour nodes. I need now 152 int for 20lvl Wrath and other auras/curses (because i dont have any gear with int or to all atributes), so with your build you will need to pick extra 2x Savant nodes to get same amount of int like mine atm - 154. That means u wasting so many points for routes. This is my current passive tree: You can compare it with your spec. Im thinking now to respec Unwavering Stance because i dont have anymore those 3x armour nodes - i decided to get Endurance charge - it gives me same amount of dmg reduction like i have with 20k arm and also im going to respec those 2x block chance nodes to enter maura tree for these all points. Made screenshot now with proof: 73% dmg reduction with 5 charges, 17k arm: http://postimg.org/image/f6rbh6udv/ 71% dmg reduction with 4 charges, 20k arm: http://postimg.org/image/8j22saup7/ 2 points in passive tree for 3, worth it i think ;) Back to your build: -Yes that 2% life leech + 2x 12% hp nodes are pretty good if u dont have any, however for me its too many points for nothing. Look how many points i would need only to get there - 3 points. I am now 88lvl so i would need 91 lvl and then 3 more to pick more hp and leech. 94lvl... thats a lot... -About 2x 5% reserved mana reduction nodes - u should pick it only when u have reduced mana gem lvl 19, because only then u can run 4x % auras on your mana. -About mana flows, u don't need it when u hit high dps on ur cleave like 5k + get the 2% mana leech from gear. You can use bm gem with ur cleave a if u are lazy and leave that mana flows and mana leech, no problem. But then forget about Dual strike - and imo its really easy to handle dual strike with even 1% mana leech. It doesn't have high mana cost. -Oh almost forgot and about that Inner force rush route.. its not that great.. u have 21 points left so u will be 78lvl. And your life is pretty low, just calculated. Idk.. Last edited by Sebash6#0223 on May 9, 2013, 10:37:19 AM
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Thanks for the detailed reply! I was thinking that with increasing armor & damage, the difference in damage reduction is not that big. I.e. damage is not reduced by 50% if you double your armour - the relationship is not directly proportional:
Your build atm looks amazing though! Edit: I changed the picture to a link - it was to big for the post :D "Fixing the endgame was hard - No matter how hard we buffed red maps, people would keep spamming Gorges. So we turned Gorge into a red map" Last edited by qwertz#1626 on May 9, 2013, 2:17:57 PM
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" Pretty solid graph.. Well but i always hated graphs... so atm trying to understand what does it mean :D |
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so it basically means that if you increase (your already high) armour, the change in damage reduction isn't as great as you'd expect. Say your armour is 15k and you increase it to 20k, the change in damage reduction might only be a few percent. Unfortunately i only have a high level CI character, so can't try it myself. But try to take of a piece off armour and have a look how the damage reduction changes. My suspicion is that you're probably better off with endurance charges than increased armour nodes (but don.t have any proof haha).
"Fixing the endgame was hard - No matter how hard we buffed red maps, people would keep spamming Gorges.
So we turned Gorge into a red map" |
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" Proof not needed. I've farmed maps with 1200 base armor. Granite flasks and endurance charges suffice. Armor passive nodes are the biggest waste. |
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" depends on build, we are melee so we facetank a lot.. with my build u really need that armour to avoid reflect etc, and its even on the way to get other points so its not a waste. :) well right maybe u don't really need 30k arm, but 10k is minimum imo to get that dmg reduction. Last edited by Sebash6#0223 on May 10, 2013, 7:32:06 PM
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Real solid build if you drop US you can go something like this
which would get you another endurance charge, 10% ele damage, 8% health, 20% aoe increase, and 8% aoe damage Abyssus Crit Cleave - http://www.pathofexile.com/forum/view-thread/381106
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" Yea thanks that pretty good idea, however ele dmg won't really give me much i think.. thats why i was thinking about more defence way and enter maura tree for crits reduction, life regen and have open way for more hp nodes. But i really like that US and not being stunned.. Last edited by Sebash6#0223 on May 10, 2013, 9:41:13 PM
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" It's minimal, but if you drop all the skill points around thick skin (7 in total, which give you: 34% life, 30dex, 30 int) you could spend them elswhere - e.g. marauder tree on the health nodes (5 points for 37% life + 0.4% regen - and you have two left for e.g. 1x 30 int node + ???). "Fixing the endgame was hard - No matter how hard we buffed red maps, people would keep spamming Gorges. So we turned Gorge into a red map" Last edited by qwertz#1626 on May 11, 2013, 5:28:34 AM
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