major end game design flaw (map drop rates / currency dump)
I empathise with the frustration of getting poorer in order to run really high level maps. I agree with the IIQ mods not stacking appropriately in some cases, as advocated by Sl4yer.
But I'm not sure what you guys in the high 80s/90s are actually looking for when it comes to high level map content? Isn't high end content *meant* to be a currency sink so as to avoid hyperinflation as the bulk of the player base moves there? If it isn't, the rich will get richer and the poor get poorer (like real life) and fairly quickly the disparity in wealth between new and seasoned players will be exponentially large. If you guys are just looking for "challenge", then I would advocate for a "play ground" dungeon where mobs drop only maps, but not items - where mods are random and can be reset/rebooted a la MoC. Perhaps in endless-dungeon style. Or reroll a new toon - I personally have no intention of trying to play past mid 80s with a single char, I'd die of boredom - but that's fine as I'd like to explore the plethora of options that PoE avails us. Petrov. Last edited by mrpetrov#7089 on Mar 4, 2013, 4:49:33 AM
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" LOL Big baby, mad cause you didn't like a roll stat on a map and to scared to do it? (So you'd re-roll more) which then you waste items because of fearfulness, then blame GGG? Seems legit I expect more professional criticism from a diamond supporter. Have nice day "Good thing they nerfed the carto, it wasn't fun to find one in every map." - Haborym Last edited by monkuar#2123 on Mar 4, 2013, 7:14:06 AM
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" lol, you have no idea what you're talking about - people use a lot of currency to roll certain mods, not to avoid them Last edited by Randall#0850 on Mar 4, 2013, 7:18:56 AM
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The problem is hard mods don't help much when it comes to getting more maps, area/maze + magic + pack size is much better. I've made this suggestion before, make every map have area/maze, adjust magic/rare/pack sizes and remove all of those mods. Only have mods that actually make the map harder and reward people who are willing to run harder maps.
How Fusings Work: http://www.pathofexile.com/forum/view-thread/38585/page/3#p1451934
IGN: TheHammer |
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" sloppy design for endgame is sloppy design.... When you judge another, you do not define them, you define yourself
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" the problem is NOT the currency dumps on the maps the problem is that NO maps drop (20 dock runs merci and have yet to see how a map drop looks like...i even looted 1 exal 1 regal but still NO map) When you judge another, you do not define them, you define yourself
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it actually is the currency dump on maps that this thread is mainly about. you don't even know how much currency my group as a whole were spending on maps, while getting nothing out of them. actually, we got a dried lake out of a shipyard once. that shit should not be happening.
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" Cant read huh? The reason why you spend more currency on the map is because of fearfulness. "I WANT A DIFF STAT THAN THIS" because I don't want to die in the map! Then you end up chaosing, re-rolling the map tons of times, then you blame GGG because it's so expensive, see my point? LOL OH I CANT DO -50% LESS REGEN BECAUSE IM SCURRRREDDD...... BETTER SPEND MORE CHAOS TO REROLL! LOL /sarcasm How about you just man-up do the map if it's hard and stop complaining and blaming GGG for everything? Oh that's to hard, I understand. "Good thing they nerfed the carto, it wasn't fun to find one in every map." - Haborym Last edited by monkuar#2123 on Mar 4, 2013, 9:46:21 AM
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" our groups never reroll maps because of the difficulty of them, we can handle anything. the reason we spend so much on rerolls is to get the maze/area, pack size, magic/rare monster rolls, with a combination of the mods deemed "difficult" so we get the most quantity from them. the reason we do this is because we're supposed to get more map drops from higher item quantity on the map rolls, but it doesn't happen that way. that's why people are complaining. Last edited by reimur#0746 on Mar 4, 2013, 9:54:17 AM
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" no you still don't get it, try again |
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