major end game design flaw (map drop rates / currency dump)

Relatively new to maps, done about 15 or so now. I feel the solo gamer is punished somewhat in these maps as I have lost currency on every single map I have done. In those 15 maps i've yet to see any reason for the 6 portals, i'm lucky to fill my inventory even once on maps (I make a point of re-rolling maps until at least 30% quantity on the level 66 ones and spending a lot more on anything higher).

0 currency drops, very few rare drops. I did have a streak of 3 maps where I got a map drop in each, but since then nothing. I'm lucky if the boss even drops a rare. I don't expect to be able to get a map drop every time but an endgame should not be about farming level 60 in game zones for 12 hours a day in the hopes a level 66 map drops, then hope against hope to get more dropping within that map.

I'm not sure it's tweaked quite right at the moment, endgame people should be able to rely on spending some of their play session doing maps but at the moment i'm running on empty permanently and have no currency to buy more with.
I don't know why they don't have a hidden "entropy" value that ensures you get *some* map after a long enough time.
You bloody whiners need a level cap at 60 which you are able to reach in 3 days with no "end-game" content at all like in some other game!
"
reimur wrote:
map drop rates make no sense at all. end game content shouldn't be dependant on rng. probably won't be coming back until this shit gets reworked. was fun while i was delusional though. good game overall, end game just sucks shit.

groups shouldn't be getting fucked on map drops when they chisel, alch, and roll every 72+ map with an obscene amount of chaos orbs, and do the same to 75+ maps, even exalting the good ones. it's the most retarded end game i've ever seen in my life, tbh.


As someone who's done probably 1000+ map runs.

I know you thought I accused you of taking maps in my map pub games before OB.

I never have ever had a shortage of maps. I even pub them sometimes because I can't sell them all. Maybe you're doing something wrong?

Edit: realized you were talking about high lvl maps.


Yes, you have to spend currency. But, you also spend currency for regular low lvl maps with alts/trans. As map lvl progresses, so do map reagent requirements.

If you don't have magic mob, or packsize/seawitch mod on a high level map you should reroll it. Both offset the RNG up until lvl 69-72. There comes a point when Item quantity on maps isn't worth as much either.

I think of it like, 72 is the cap for consistent maps. Everything else is a luxury, like bonus, special rare high lvl maps.

Once you have a huge surplus, things change. Also, I firmly believe item quant on gear creates more opportunity for maps to drop.


I would comment more, but, my account recently was compromised. Haven't played much since.
Last edited by PSGMud#2372 on Mar 3, 2013, 1:32:52 AM
"
RestInPieces wrote:
You bloody whiners need a level cap at 60 which you are able to reach in 3 days with no "end-game" content at all like in some other game!


Yeah God forbid somebody disagrees, doesn't like something or think it could be improved. To put this in perspective for you, as far as I'm concerned there is no end-game.
"
PSGMud wrote:
I firmly believe item quant on gear creates more opportunity for maps to drop.


IIQ on gear has absolutely no effect on map drops.
"As someone who's done probably 1000+ map runs" you should already know the mechanics behind the map system.
For proof/explanation just read this post with dev. quotes inside:
http://www.pathofexile.com/forum/view-thread/111357/page/22#p1552628
"
flab wrote:
"
RestInPieces wrote:
You bloody whiners need a level cap at 60 which you are able to reach in 3 days with no "end-game" content at all like in some other game!


Yeah God forbid somebody disagrees, doesn't like something or think it could be improved. To put this in perspective for you, as far as I'm concerned there is no end-game.


Think about what would happen if maps were a standard drop in every map. Would the "end-game" be better for you?

Spending orbs on maps and depending on rng for the map drops is something that sounds (and feels) cruel most of the time but tbh like in most things in the game which depend on rng - it makes the game more interesting.

In general, there are games in which you are not supposed to reach the cap or the cap is very difficult to reach. The <leveling-end game> formula was mainly introduced by World of Warcraft and people need to forget about tha crappy formula.

"End-game" itself, as people use it, is a new-ish term in online games. What you really need and what the topic should have been about is "more activities and more things to do in the game" - maps are fine, leave them be, nothing will be solved by having standard drops aka infinite maps!
"
RestInPieces wrote:
"
flab wrote:
"
RestInPieces wrote:
You bloody whiners need a level cap at 60 which you are able to reach in 3 days with no "end-game" content at all like in some other game!


Yeah God forbid somebody disagrees, doesn't like something or think it could be improved. To put this in perspective for you, as far as I'm concerned there is no end-game.


Think about what would happen if maps were a standard drop in every map. Would the "end-game" be better for you?

Spending orbs on maps and depending on rng for the map drops is something that sounds (and feels) cruel most of the time but tbh like in most things in the game which depend on rng - it makes the game more interesting.

In general, there are games in which you are not supposed to reach the cap or the cap is very difficult to reach. The <leveling-end game> formula was mainly introduced by World of Warcraft and people need to forget about tha crappy formula.

"End-game" itself, as people use it, is a new-ish term in online games. What you really need and what the topic should have been about is "more activities and more things to do in the game" - maps are fine, leave them be, nothing will be solved by having standard drops aka infinite maps!


I don't care about reaching the level cap, I care even less about it if I have to deal with the map system.

Your interesting and my interesting differ, I've made many suggestions on improving the map system in the past (while still retaining the RNG aspects) that don't come down to infinite map drops, purely for the sake of improving the current map system. Most of those suggestions were for improving the map system in terms of challenge, reward and variety.

I pretty much accepted that I won't be running maps many months ago, I CAN deal with that and have been hoping for and suggesting alternatives (NOT REPLACEMENTS, since clearly there are many people that enjoy the map system) since then.

I can't help myself from commenting about it now and then though.
I agree, im level 79, and never seen a level 69 or + map.

Kinda making me want to play less each day.

Add an endless dungeon that increases level per floor or something, couse i cant grind in a grinding game...
IGN: Ziggro
Last edited by ziggro#7495 on Mar 3, 2013, 2:05:23 AM
while i haven't been doing terribly many maps and I in no way speak for the general population, rather for myself in my own findings

I've yet to find a shortage of maps. I'll, on average, find at least one map in that one map i spent, equaling out right there. More often than not i'll find more than one. Yes, every now and then i'll have to alc a map and throw some chisels on it to try and make up a difference if in a couple maps i didnt get one, but that's always worked for me.

Report Forum Post

Report Account:

Report Type

Additional Info