major end game design flaw (map drop rates / currency dump)
" I'm a higher level than you...... And Havoc, the issue is precisely that spending currency, and a crap ton at that, doesn't provide enough of a benefit. At least not from a psychological standpoint as far as I'm concerned. In short, 100%+ IIQ maps should drop more maps than they currently do. Last edited by SL4Y3R#7487 on Mar 2, 2013, 11:56:51 PM
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" Nope ur not. http://poestatistics.com/users/oatz/ | |
" Now apologize for being wrong: http://poestatistics.com/users/sl4y3r/ |
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" Shit post is shit Op is right |
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my bad misread ur lvl.
Still softcore tho. | |
" Meh. For this discussion, SC and HC is irrelevant. Since maps are maps. |
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" Totally agree. As a matter of fact, I think the real fix to this issue is to make all map mods "more IIQ," instead of the current "increased IIQ." Right now, a good 6-affix, 20% quality map has 80-110% IIQ. Change it to a "more" system, and those same maps are 110-180% IIQ. This would also make the size-influencing affixes less overpowered; right now multiplicative mods like Massive, Champions/Commanders/Hordes, sometimes Labyrinthine, are all but mandatory on good maps. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Mar 3, 2013, 12:10:13 AM
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Longer term races are also completely screwed because of maps imo. Party with most map luck = winners, it's basically that simple.
Something like a longer term solo race would be totally ridiculous, since it would be even more RNG dependent. |
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i'm with you reimur , but hope it's getting changed because it's beta .
i hate maps |
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" We spoke about this briefly at the beginning of the last closed beta ladder. I personally have no problem with the use of RNG for end game content but be it through personal IIQ or a stronger correlation to map difficulty, players should have additional methods to influence the chance to drop maps. OB: BazzVone - 83 Dual Spork Totem Templar /w CI and minions
CB: BazzVfourteen - 80 Dual Spork Totem Templar /w CI CB: BazzVtwo - 73 Dual Spork Totem/LS Templar CB: BazzVseven - 76 Lightning Strike Mara CB: BazzVfive - 78 Lightning Strike Mara |
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