Wait..WHAT? I need HP in a CI build?

CI or ES in general is only viable with very good gear.
There is a lot of interesting stuff you can do with ES - e.g. this endgame shield wich restores ES after each block.

Currently the main advantages of CI are:
- make sure that you are always on full Life for "xx on Full Life"-Builds
- Using Bloodrage without its drawback
- very good with "Vaal Pact" and life leech on ES because you will reach more max ES then max Life with very good gear
- take no chaos dmg

=> Imho there are more reasons for a melee char to take CI then for a caster or ranger
=> If you are caster and you want to go CI - I recommend investing in Block-chance (if you dont get hit that much your ES will regen more often and you dont get stunned/shocked... so often)
and perhaps even going down to ranger area where the "Avoid status elements" passives are


I didnt play PvP a lot (because I think it is a totally unbalanced waste of time) but in my experiance CI is a must have in PvP anyway.
All my PvP matches (with chaos dmg involved - so almost every match) went like this:

- Chaos dmg build vs. any build without CI => Chaos dmg build wins
- Chaos dmg build vs. CI build => CI build wins
In my opinion the status alignment relation to HP is indeed a big problem for build diversity.

The problem is not that HP is OP or what ever, the problem is, that you CAN NOT itemize as a CI user.

I wanted to try a CI-melee witch but in Cruel I came to the conclusion, that stuns are too much of a problem and it will become worse later in the game.

I was confident that my build is good but I cannot itemize vs stuns. Statusalignments are not that big of a deal as you can dispel frozen(the most critical one) with a flask but you cannot do anything vs stun, beside:

-getting HP as a CI user(completly out of discussion)
-getting "Eye of Chayula" which is actually a "build enabling unique" but for this purpose its too rare
-go to "unwavering stance" which means that you probably have to waste ~30 skillpoints
-getting faster stun recovery

Maybe I am wrong, but in my opinion "faster stun recovery" is completly useless.
The problem with the stuns is not the time you lose doing DPS, its the >>INTERRUPTION<< of your action.
In addition its EXTREMLY unsatisfying to paly a character who get stunned all the time.


In my opinion there should be no nerf/buff but just additional possibilities for itemizsation.
The "avoid stun" mod/affix should be easier accesssible for CI user and it should apear on items so that you can get 50+~40% chance to avoid stun.

or another solution which goes a very different but easy way:

Make Energy shield influence status alignments like HP does but give it a lower effectivness.


PS.:

"
Imho there are more reasons for a melee char to take CI then for a caster or ranger


Not sure, in my opinion a high HP/ES pool is important for every caster to survive BURST without having to go for a lot of devensive stats.
For a caster its easier to build up a MASSIV ES instead of getting a shield with high block, recovery, Armor, Evasion and so on.
Personally I would rather have the ES be used to calculate stun/ele effects since it essentially becomes your 'HP'. It would encourage a little more gear diversity instead of 'Fairgraves + Chayula + Dream Frags' being a necessity to avoid elemental effects and stun on a CI build.

Just throwing it in since not only is CI nerfed past its original prime, the ES gear will just not roll as high numbers as it used to.

It will make it a bit more popular and a bit less gear specific.
1337 21gn17ur3
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azraelb wrote:
CI or ES in general is only viable with very good gear.
There is a lot of interesting stuff you can do with ES - e.g. this endgame shield wich restores ES after each block.

Currently the main advantages of CI are:
- make sure that you are always on full Life for "xx on Full Life"-Builds
- Using Bloodrage without its drawback
- very good with "Vaal Pact" and life leech on ES because you will reach more max ES then max Life with very good gear
- take no chaos dmg



Just a note; your first three advantages are not advantages of taking CI.

They are advantages of stacking energy shield, and have nothing to do with CI, except that CI requires you to stack ES or die.

Any build can always be full on life, or not worry about bloodrage drawback, by stacking energy shield.

The only advantage CI has is that you are immune to chaos damage. To be fair, this does synergize to an extent with the above advantages, but they aren't exclusive to CI.
Last edited by Devilnaut on Mar 1, 2013, 10:18:23 AM
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Devilnaut wrote:
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azraelb wrote:
CI or ES in general is only viable with very good gear.
There is a lot of interesting stuff you can do with ES - e.g. this endgame shield wich restores ES after each block.

Currently the main advantages of CI are:
- make sure that you are always on full Life for "xx on Full Life"-Builds
- Using Bloodrage without its drawback
- very good with "Vaal Pact" and life leech on ES because you will reach more max ES then max Life with very good gear
- take no chaos dmg



Just a note; your first three advantages are not advantages of taking CI.

They are advantages of stacking energy shield, and have nothing to do with CI, except that CI requires you to stack ES or die.

Any build can always be full on life, or not worry about bloodrage drawback, by stacking energy shield.

The only advantage CI has is that you are immune to chaos damage. To be fair, this does synergize to an extent with the above advantages, but they aren't exclusive to CI.


Bloodrage deals chaos damage and your energy shield means jack, still takes away your HP. This is an advantage of CI
Last edited by Raxero on Mar 1, 2013, 11:13:43 AM
Yep you're absolutely right about blood rage! Forgot the dmg type was chaos.
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Raxero wrote:

Bloodrage deals chaos damage and your energy shield means jack, still takes away your HP. This is an advantage of CI


But your life going down a bit doesn't really matter when you have a 8k energy shield, he is right.
Last edited by wfafnir on Mar 1, 2013, 12:05:49 PM
Just use this:




And there's a couple that stop freeze as well...

Even if it nerfs your damage/mana.... it is a decision to make if you find yourself getting frozen/stunned a lot. In any case, it is good for swapping in certain situations.

I just don't understand this new trend in complaining until the devs change something. Why don't you just let them make a game.
Remember that if you have EnergyShield ≥ 1 , then you have a 50% chance of avoiding a stun that otherwise would have happened (on a separate roll). So if an attack would cause you to be stunned, then a second roll is made which gives you a 50% chance of avoiding that stun. This is a significant offset that is actually even better than a large life pool versus large hits.
The Analytical Engine has no pretensions whatever to originate anything. It can do whatever we know how to order it to perform.
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Adalace wrote:
Remember that if you have EnergyShield ≥ 1 , then you have a 50% chance of avoiding a stun that otherwise would have happened (on a separate roll). So if an attack would cause you to be stunned, then a second roll is made which gives you a 50% chance of avoiding that stun. This is a significant offset that is actually even better than a large life pool versus large hits.

That's all fine and dandy, but that doesn't affect elemental ailments at all. Currently, CI is just too penalized from a mechanical standpoint to be worth it. I don't know if it's tech that's preventing them from fixing it (Tho I highly doubt it. I don't know how they coded the game, a possible fix might only require an addition of a new variable) or just some convoluted logic that somehow makes it okay to expect people to pick up HP as CI.

Also, 50% chance to avoid stun seems like a lot in normal circumstances. If you're CI specced, most attacks will threat stuns and 50% chance to stun isn't "an added bonus", it's the only thing keeping you from getting stunlocked.
Last edited by Pfedza on Mar 1, 2013, 1:09:22 PM

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