Wait..WHAT? I need HP in a CI build?

I've always questioned the decision, but what I think even the dev who made it would have to agree with is this: Your effective life for ailment calculations should be listed in the character sheet. At the moment the 8% life nodes for example increase a completely hypothetical and invisible, yet apparently somewhat important number. How much benefit would an 8% life node give me? I have no idea... I'd have make a spreadsheet and tally up the life gained from gear, level, and strength to know. Should this really be expected of players?

My life is 1. Who cares what my life would have been if I didn't have this talent? I took it, my life is 1, and that hypothetical number either shouldn't matter, or should manifest itself in some other form.
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Yxalitis wrote:
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Rhys wrote:
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Yxalitis wrote:
But then I read a dev comment that the chance to be frozen/stunned is based on your HP pool, and ideally a CI player should stack HP as well.

He didn't say that. He just said that if you have both CI and +life, the +life doesn't do nothing, it affects your HP for the purposes of calculating stun. That's all.


Pedantics, the fact is having the HP pool, that is not available to the player, being used to calculate stun/freeze is dumb.

A CI player who gets some +life gear is always always going to prefer +ES.
ES is life, +100 ES is 100 more damage he can take before he dies, +100 life is some tiny percentage improvement to stun/freeze chances that won't be noticeable.


So would you prefer your character have 1 life to calculate stun and elemental effects for everything? That'd be even worse.
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The stun reduction of ES essentially makes it so CI characters have to take more than 25% of their max health in a hit compared to HP characters having to take more than 12.5% of their health.

Armor gives the same benefit by reducing the damage before the stun probability is calculated, or just take a chain belt and Zealoth Oath and have the stun reduction on top of your 6k Life pool.

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I think CI needs some sort of tweak to make it a little more appealing, although it is NOT as weak as most people think, it's just very gear dependent. Most life builds put a significant amount of points into life while you can get 7-10k ES without the greatest gear and with much less nodes spent in ES.


With PERFECT Gear and ALL ES-Nodes you get 10080 Energy Shield (420 Int)
Last edited by BigB1ene#3239 on Mar 1, 2013, 1:33:02 AM
armour has no effect on elemental damage
Mark_GGG 2012
If you put on your full plate mail, and I throw hundreds of toothpicks at you, you'll basically not feel it.

If someone catapults a whole tree at you, don't expect the Armour to prevent as much of the damage.
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Auxion wrote:
armour has no effect on elemental damage

Wow that means my ES char can get rid of 20% all res and drop from 80 to 60 and can live with taking double damage? ...what do i do with the two suffixes i freed up on her gear?
Last edited by BigB1ene#3239 on Mar 1, 2013, 1:58:33 AM
Not sure what would be so bad to calculate stun/... durations of our biggest pool between ES and Life. As said earlier, it's quite unlikely that people get their ES levels somewhat higher than life levels while putting the same effort into it.
IGN: EthInvictus

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yhateful wrote:
If it hasn't been mentioned, use Dream Fragments.

If it hasn't been mentioned, Dream Fragments are damned expensive, and apart from CBF, is a huge nerf to my character:


IGN: Kulde
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BurnOutBrighter wrote:


So would you prefer your character have 1 life to calculate stun and elemental effects for everything? That'd be even worse.


That's an unhelpful and pointless reply.
No, make the ES pool count instead.
See, logical alternative.
IGN: Kulde
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Yxalitis wrote:
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BurnOutBrighter wrote:


So would you prefer your character have 1 life to calculate stun and elemental effects for everything? That'd be even worse.


That's an unhelpful and pointless reply.
No, make the ES pool count instead.
See, logical alternative.


The other good way to solve this problem would be adding half of current ES pool to the max health in all shock, burn, freeze and chill (maybe even stun?) calculations.
Or you could try gearing in a way that mitigates these problems.

Flasks get a suffix that breaks you out of frozen, and ES armor can get a prefix that gives extra energy shield and stun recovery.
Hardcore 4 life!

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