Loot

It just gives an unfair advantage to anyone with a super quick PC and net connection.

In Diablo II I would always lose these "clickfests" for loot because:

a) My PC was a little slow when there was alot going on on screen.

b) My latency to the US from NZ wasn't as good as peoples latency from US to US.

There are inherent disadvantages to this system that cannot be worked around so some form of balance needs to be incorporated to keep everyone happy. I guarantee you "FFA" loot is an outdated and ancient mechanic that no multiplayer game in their right mind uses anymore.
I have only one thing to say: Please GGG, reconsider the FFA loot. Ponder a little about it, you may even try it in the beta, but make it open that you *could* change it before launch or even after.

It would be really interesting to have a way to choose the loot is handled, this way a very friendly group could choose the FFA because it makes easier to pass items to other players (just don't grab it).
I wish people would stop being so casual. I will be so happy if its as "cut-throat" as D2 was. Sick of all this loot regulation, PK prevention crap. Man up or go back to WoW!
The motivation for FFA looting is that Wraeclast is a cut-throat world filled with dangerous and horrific threats. Creating tension with item drops was one way we planned to manifest this design goal to the player.

We've read this thread carefully and have seen a general consensus against FFA looting (at least in terms of people who posted). We take our fans' opinions seriously, and are discussing solutions that allow us to still retain the tension whilst solving the very real problems of ping disadvantage and ranged characters being too far away from the drop location.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
I think it's a good idea to use as a motivation to show how cut-throat the world is. If the issues with ping and players being different distances from the drop location I would be perfectly okay with it.

Thank you Chris and everyone at GGG for reading the posts and hearing the concerns from the community and taking these into account when developing the game.
In since 0.8.0
Twitch: http://www.twitch.tv/kungfooe
"
I think it's a good idea to use as a motivation to show how cut-throat the world is. If the issues with ping and players being different distances from the drop location I would be perfectly okay with it.


I agree.

I completely dislike the "only I can see my drops" approach. I find it very disconnecting to the world/other players. I enjoyed the original D2 approach. It was a terrible day when my awesome drop was stolen by some noob and it was an awesome day when I found a Windforce that some noob left behind.

These high's and low's make memorable experiences, you have to take the good with the bad. All good is just boring.
"
Tenka wrote:
"
I think it's a good idea to use as a motivation to show how cut-throat the world is. If the issues with ping and players being different distances from the drop location I would be perfectly okay with it.


I agree.

I completely dislike the "only I can see my drops" approach. I find it very disconnecting to the world/other players. I enjoyed the original D2 approach. It was a terrible day when my awesome drop was stolen by some noob and it was an awesome day when I found a Windforce that some noob left behind.

These high's and low's make memorable experiences, you have to take the good with the bad. All good is just boring.


This does a good job summing it up. Chris who I'm assuming is involved with the development of the game is correct in saying FFA loot does create tension. That tension is one of the driving forces that made d2 successful whether you want to admit it or not. Seeing someone else get a drop that was in front of you does suck, but it adds to the competition, and it makes you lust more for that item.

Now, having hacks that automatically pick up items and what not, that is not fun. Also having a boss death animation that makes slower computers completely freeze letting the faster pc's have first grabs is also not cool.

BUT, aside from that, FFA loot is VITAL to a game that has a gritty dark dangerous feeling. My single greatest gripe with D3 is the removal of FFA loot. The single greatest excitement I have found about this game is the inclusion of FFA loot.

.. and if you miss the first drop, miss the second drop, miss the third, it makes getting that forth drop so much more worthwhile.

Oh and ranged vs melee debate - when the boss life is near zero, just run in ranged. It isn't hard.

CHRIS: I beg you do not remove the concept of FFA loot. They may not admit it, but they will subconsciously appreciate it.
FFA Looting pretty much ensures I'll always solo. When they announced that everyone would see their own loot in D3 I thought (and still do) think it's a great idea as constantly worrying about what's dropping while fighting in a party is not fun.

I assume the combat in games like D3/PoE will be deeper than that of D2 so still having to worry about it is even less appealing.

Edit: One other thing to consider. Seeing your own loot is how the next gen arpgs are going to start working. It's been confirmed for D3 and TorchLight 2 at least. I could see how some people might start to see FFA looting as outdated and stick to other arpgs because of it. Nobody on the other hand, would stop playing this game for seeing their own loot. And I want to see this game succeed.

So, is adding to the cut-throat atmosphere worth people not wanting to play together/possibly not at all?

Also, what people are saying about "it's sweet to finally pick up a good item after having a bunch of people get to em before you" is them looking at D2 through rose colored glasses. D2 was a great game (it's one of my favorites of all time) but it's also greatly flawed. Lets leave the flaws out.
I am a poor freezingly cold soul
So far from where
I intended to go
"
Oasisbhrnw wrote:
FFA Looting pretty much ensures I'll always solo. When they announced that everyone would see their own loot in D3 I thought (and still do) think it's a great idea as constantly worrying about what's dropping while fighting in a party is not fun.

I assume the combat in games like D3/PoE will be deeper than that of D2 so still having to worry about it is even less appealing.

Edit: One other thing to consider. Seeing your own loot is how the next gen arpgs are going to start working. It's been confirmed for D3 and TorchLight 2 at least. I could see how some people might start to see FFA looting as outdated and stick to other arpgs because of it. Nobody on the other hand, would stop playing this game for seeing their own loot. And I want to see this game succeed.

So, is adding to the cut-throat atmosphere worth people not wanting to play together/possibly not at all?


Until there is a unbiased poll of several thousand players who have experience playing games such as this, we won't know.

Diablo II was hugely successful and still is played daily by thousands and it is FFA loot. It's proven to be successful, and it is better to be different than to blend in with the rest of the crowd.

I disagree with the direction D3, WoW, Torchlight 2 is moving. Sigh it's an American culture issue. Everyone has to be a winner.

No one is going to not play this because of FFA loot. People complain Terran is unbalanced and that the custom map system is terrible in SC2, but do you see anyone quitting? People constantly complain about balance issues in WoW, but they continue to play.

If you really want to have the option, then make a vote at the creation of a party for which kind of loot mode. FFA or Solo.

But for a game that prides itself in being unique for its cut-throat atmosphere, removing FFA loot pretty much defeats the entire concept. It's like real life. Trust me, if you drop a case full of money in front of a crowd, the person closest who grabs it isn't going to share it with everyone because they weren't there.

Reality check please.
If the devs made a check box you could check that made you see your own loot I guarantee you 90% of the people are going to check it. And probably 9.9% wouldn't have checked it because they didn't know it was an option.
I am a poor freezingly cold soul
So far from where
I intended to go

Report Forum Post

Report Account:

Report Type

Additional Info