Death Penalties

You use any curses? Maybe try Enfeeble them.
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ARKANOiiDe wrote:
You use any curses? Maybe try Enfeeble them.

thx for trying to help but I don't wanna thread jack. you can PM me if you want to know my build / play specifics.

I use vunerabily curse with totem.. works really well for this build.

the point was

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I don't think it's fun or fair to have 1 mistake every 30-60 min. halt or reverse character progression.



I think the idea I like best so far is an incremental xp loss with reset timer.

1st death 5%, 2nd death 10%, 3rd death 15% -- and reset every 15 min or so... or something like that

that way the occasional accidental death isn't so destructive, but it will stop people from just trying to meat shield their way through the game being a sacrificial lamb.

that system punishes poor abusive game play, halting and reversing xp progression to those players.... and still acts as a significant motivation to avoid death for the average player.. but isn't so overwhelmingly punishing for the occasional accidental death.
IGN: _Johnny_Blaze_
Last edited by SeriousBeatdown on Apr 3, 2013, 4:38:28 PM
Back when I played Everquest 2 it's system handled death and xp penalities better than PoE does. And Everquest 2's system sucked.
so? its going to be allways like this? 15% its yoo much!!!
IGN Fortachon
I think there should be zero XP penalty. Maybe every time we die an exalted orb appears in your inventory. Or a map above 70 actually has a chance of dropping.
Level 81 Witch - Summoner/Arc
Level 86 Shadow - Freeze Pulse/Tank
Level 61 Marauder - Infernal Blow/Tank
IGN name: Andrunicus, LitchQueen, or Infernal_Blows
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I don't think it's fun or fair to have 1 mistake every 30-60 min. halt or reverse character progression.


I think the idea I like best so far is an incremental xp loss with reset timer.

1st death 5%, 2nd death 10%, 3rd death 15% -- and reset every 15 min or so... or something like that

that way the occasional accidental death isn't so destructive, but it will stop people from just trying to meat shield their way through the game being a sacrificial lamb.

that system punishes poor abusive game play, halting and reversing xp progression to those players.... and still acts as a significant motivation to avoid death for the average player.. but isn't so overwhelmingly punishing for the occasional accidental death.


Great Idea IMO!!!!!


Thats really not a bad_idea(tm).

Id probably make the ramp exponential, tho, and include the possibility to lose levels if the 1st death is relatively meaningless.

Death zerging should never be an option.

B.
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bredin wrote:
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I don't think it's fun or fair to have 1 mistake every 30-60 min. halt or reverse character progression.


I think the idea I like best so far is an incremental xp loss with reset timer.

1st death 5%, 2nd death 10%, 3rd death 15% -- and reset every 15 min or so... or something like that

that way the occasional accidental death isn't so destructive, but it will stop people from just trying to meat shield their way through the game being a sacrificial lamb.

that system punishes poor abusive game play, halting and reversing xp progression to those players.... and still acts as a significant motivation to avoid death for the average player.. but isn't so overwhelmingly punishing for the occasional accidental death.


Great Idea IMO!!!!!


Thats really not a bad_idea(tm).

Id probably make the ramp exponential, tho, and include the possibility to lose levels if the 1st death is relatively meaningless.

Death zerging should never be an option.

B.


2nd that. IMO the penatly at the moment is stupidly high. first time in a while I acutaly stopped playing the game because the penalty annoyed me after I got killed 3 times due to server lag, another thing the devs are failing to fix. If they don't sort this out in the next month or so I'll probably just shelve it and jump back to D2 at least the death system there works....
How about making it so if you kill the monster who killed you, you get all the EXP back. Kind of a nemesis/revenge thing.

As long as you don't die again... IF you die again to the same monster or another one, you can never regain what you first lost.

Make it a one time, one death revenge thing.

This would solve alot of exp loss cause by dysnc.
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Vooodu wrote:
How about making it so if you kill the monster who killed you, you get all the EXP back. Kind of a nemesis/revenge thing.

As long as you don't die again... IF you die again to the same monster or another one, you can never regain what you first lost.

Make it a one time, one death revenge thing.

This would solve alot of exp loss cause by dysnc.


this was discussed about 2 pages back.
putting a bounty of the head of the monster that killed you could be an option... but not all of the xp... just some of it.

and you have to realize that in a group dynamic someone else would kill the monster.. meaning you don't get it...

I suggest reading the last 3-4 pages of this thread
IGN: _Johnny_Blaze_
Went from absolutely loving the game to not wanting to play at all, at least on my main.

Let me say that I totally agree that there should be some form of penalty for dying. That said, it would feel like a lot less of an arbitrary stonewalling if you taxed my future progression for dying rather than putting me in a situation where I actually make negative progress during what precious little time I have to play. Give us an XP gain/IIR/IIQ debuff, reset the instance, I don't care, just don't put me behind where I started when I loaded up the game. I'm already able to do that to myself by gambling orbs on gear but at least I am making the conscious decision to do this. Does my very character need to be assaulted as well? Hell, this is only at level 75. Imagine how kickin' rad I am going to find it when I die in a map at 80+ (assuming I can even get there and if I even stick around for that long now after being thoroughly demoralized today). I guess I could just farm docks when I am actually able to play. That seems reasonable. Avoid any semblance of challenge in the game so you don't get set back.

I don't regret having played and I had a very good time up until this point, but I was hoping to continue on for a much longer period of time. Maybe I'll level alts in the meantime but I am really hoping that this system gets modified in some way to be less punitive.

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