Death Penalties

I said it many times in similar discussions and I still stand behind my reasoning to dislike death penalty as it is implemented in PoE.

I would not mind experience loss as a result of death if it would be possible to regain lost experience in reasonable time. This would require that sufficiently high level easy-to-repeat content is available instead of lvl67 (+1 for corrupted areas). I cant justify loss of hours of grinding at around lvl90.

Most common rebuke for my argument would be mapping, however, mapping at sufficiently high level is not easily sustainable nor even fully effective as past lvl90 you incurr penalties in all maps already, even those lvl78. Also, be frank to admit that you will still be running mid-tier maps most of the time anyway simply because you wont have 100s and 100s of lvl78 maps to kill in.

So yes, I rage at times when I die because the penalty is so disproportionate to speed, at which I can gain experience.
"
rockmassif wrote:
Make it harder;

10% Normal
25% Cruel
50% Merciless

This will stop YOLO Glass Cannon builds in Standard.
This will also stop being careless in Standard because 50% XP loss at high levels is insane.
Therefore this will also stop HC vs SC discussion as it will require a well balanced build to reach 90+ levels even in SC.

HC players don't really care about this anyway, once you die it's all gone. Not just some xp.


Im all for this if every thing in the game was nerfed to be worth it

Right now if your not path of life nodes you die... alot and with the desync and rubberbanding (just died on HC to rubberbanding back into center of box...)

I don't think alot of people would even lvl or play high lvls anymore if it was 50% and everything didn't get nerfed


I have a glass cannon and its dps is worse then my block tank somehow yet my block tank can map easy if i don't get hit back to back to much and my dps char gets rekted by everything :D
"
rockmassif wrote:
Make it harder;

10% Normal
25% Cruel
50% Merciless

This will stop YOLO Glass Cannon builds in Standard.
This will also stop being careless in Standard because 50% XP loss at high levels is insane.
Therefore this will also stop HC vs SC discussion as it will require a well balanced build to reach 90+ levels even in SC.

HC players don't really care about this anyway, once you die it's all gone. Not just some xp.


This is as idiotic proposal as it get. It just show how disillusioned HC players are in their perception of PoE.

First and foremost, the game should be fun. Playing the game should bring you enjoyment and satisfaction. These can be achieved by various means, one of which is overcoming extra challenges and coming out as a winner--this is to me a hardcore league, one way to increase challenge and achieve satisfaction. The important part is this is optional challenge and a deliberate choice. This choice will inadvertently impact you gameplay and the way you build your character.

There are other ways to have fun and enjoying the game. I personally like to feel how powerful my character is and how everything around me explodes in spray of blood and metal armor parts. That brings enjoyment and satisfaction to me. I'm almost exclusively playing SC but I can assure you I try to build as sturdy character as I could with my limited knowledge and gear. The reason is there is no enjoyment in death, none! I just do not build characters exclusively around survival nor I pick only builds that are in least amount of danger or can abuse certain mechanics in the game. Lastly, I do not employ log out macros nor I ALT+F4 from the game at the slightest sign of desync or dangerous situation coming my way. That is HC thing I reckon and I would not enjoy it.

The way we play the game and how we enjoy it should be dictated by the player and only the player him or herself. Developers set a framework and provide means for everybody to find their way to enjoy the game.



dont wanna get banned lol
Last edited by vangrandson#0101 on Apr 2, 2015, 12:50:04 PM
"
Baron01 wrote:
Spoiler
"
rockmassif wrote:
Make it harder;

10% Normal
25% Cruel
50% Merciless

This will stop YOLO Glass Cannon builds in Standard.
This will also stop being careless in Standard because 50% XP loss at high levels is insane.
Therefore this will also stop HC vs SC discussion as it will require a well balanced build to reach 90+ levels even in SC.

HC players don't really care about this anyway, once you die it's all gone. Not just some xp.

This is as idiotic proposal as it get. It just show how disillusioned HC players are in their perception of PoE.

First and foremost, the game should be fun. Playing the game should bring you enjoyment and satisfaction. These can be achieved by various means, one of which is overcoming extra challenges and coming out as a winner--this is to me a hardcore league, one way to increase challenge and achieve satisfaction. The important part is this is optional challenge and a deliberate choice. This choice will inadvertently impact you gameplay and the way you build your character.

There are other ways to have fun and enjoying the game. I personally like to feel how powerful my character is and how everything around me explodes in spray of blood and metal armor parts. That brings enjoyment and satisfaction to me. I'm almost exclusively playing SC but I can assure you I try to build as sturdy character as I could with my limited knowledge and gear. The reason is there is no enjoyment in death, none! I just do not build characters exclusively around survival nor I pick only builds that are in least amount of danger or can abuse certain mechanics in the game. Lastly, I do not employ log out macros nor I ALT+F4 from the game at the slightest sign of desync or dangerous situation coming my way. That is HC thing I reckon and I would not enjoy it.

The way we play the game and how we enjoy it should be dictated by the player and only the player him or herself. Developers set a framework and provide means for everybody to find their way to enjoy the game.

Nicely put, Baron. Rockmassif, 10% xp loss at high levels is worth crying over considering the amount of time that goes into it (it took me FOREVER to hit level 95 playing solo), and people in the 90s who want to progress play carefully. 50% is absolutely ludicrous. The system is fine as it is (although honestly I wish there wasn't any xp loss).
Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616

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