Death Penalties

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Flicker strike de-syncs


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maybe I should just change my strategy


Yeah, don't use a skill that you know causes desync, into a pack of dogs without max resists?
Its default league who cares. If you want a penalty play hard core :)
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I just died due to desync

Flicker strike de-syncs

especially Flicker Strike which is prone to desync...

You just answered your own problem ;) Yes i play ranged(in every game where it is possible), but i have also played melee, casters, i try many builds out, and depending on the gear i have in stash or i find, i change my toons, gear them up and play. If you know FS i dsyncing, you should be expecting it to happen. Dont blame the XP loss, blame dsync, this is one of the reasons ive quit HC, it is just too annoying, and it happens to every class, just some of them experience it less then others. Maybe just roll another toon that is less prone to this issue, and wait till they do something about dsync, it will not be entirely gone ofc, but they should make it less frequent. Or would you rather see no penalties on death, and all people just facerolling all stuff, because they loose NOTHING when dying, so why should they care? Cheers.
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Flicker strike de-syncs


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maybe I should just change my strategy


Yeah, don't use a skill that you know causes desync, into a pack of dogs without max resists?


smacks forhead.... yeah... you're solution is just quit.. thanks Mr. helpful.

My build is viable and really fun.. it doesn't happen often.. but that's my point... it only has to happen once every 30-60 min. to completely stop any progression.


there have been good ideas put out by the community... your Troll post isn't one of them.
IGN: _Johnny_Blaze_
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ARKANOiiDe wrote:
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I just died due to desync

Flicker strike de-syncs

especially Flicker Strike which is prone to desync...

You just answered your own problem ;) Yes i play ranged(in every game where it is possible), but i have also played melee, casters, i try many builds out, and depending on the gear i have in stash or i find, i change my toons, gear them up and play. If you know FS i dsyncing, you should be expecting it to happen. Dont blame the XP loss, blame dsync, this is one of the reasons ive quit HC, it is just too annoying, and it happens to every class, just some of them experience it less then others. Maybe just roll another toon that is less prone to this issue, and wait till they do something about dsync, it will not be entirely gone ofc, but they should make it less frequent. Or would you rather see no penalties on death, and all people just facerolling all stuff, because they loose NOTHING when dying, so why should they care? Cheers.


see my response to the troll above.

there should be some sort of penalty... it's too punishing for default / softcore IMO and there have been several good ideas put forth to improve the system.

even without desync it's unfair to melee.

I play rangers too... but the answer isn't to abandon viable melee's builds.. and desync can never be fixed... usually desync is only a second or two but that's all it takes to die at high levels when you're melee
IGN: _Johnny_Blaze_
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thepmrc wrote:


just a suggestion for ya. Use a Ruby flask when farming docks if you have trouble with the dogs. They do pure fire damage and you can easily negate that with the 85% fire resist you can easily attain with a Ruby flask. I have played both melee and ranged (currently playing ranger mostly due to the gear I have found...) so I know there is an imbalance there, but you can still roll stuff pretty easily as melee, but they are much more gear dependent and more reliant on endurance charges / utility flasks (granite/resist) / +% maximum resists and overall tankiness.


Thx, That's a good idea... I boosted my fire resist through gear change cuz of them... I'm already max fire resist without any charges.

I should have done that before my gear change but at this point with max fire resists I don't think it will help.... will it?

EDIT: yes 10% max fire resist will surely help.. thx swapping granite for ruby
IGN: _Johnny_Blaze_
Last edited by SeriousBeatdown on Apr 3, 2013, 2:16:06 PM
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ARKANOiiDe wrote:
"
I just died due to desync

Flicker strike de-syncs

especially Flicker Strike which is prone to desync...

You just answered your own problem ;) Yes i play ranged(in every game where it is possible), but i have also played melee, casters, i try many builds out, and depending on the gear i have in stash or i find, i change my toons, gear them up and play. If you know FS i dsyncing, you should be expecting it to happen. Dont blame the XP loss, blame dsync, this is one of the reasons ive quit HC, it is just too annoying, and it happens to every class, just some of them experience it less then others. Maybe just roll another toon that is less prone to this issue, and wait till they do something about dsync, it will not be entirely gone ofc, but they should make it less frequent. Or would you rather see no penalties on death, and all people just facerolling all stuff, because they loose NOTHING when dying, so why should they care? Cheers.


see my response to the troll above.

there should be some sort of penalty... it's too punishing for default / softcore IMO and there have been several good ideas put forth to improve the system.

even without desync it's unfair to melee.

I play rangers too... but the answer isn't to abandon viable melee's builds.. and desync can never be fixed... usually desync is only a second or two but that's all it takes to die at high levels when you're melee


At this point I think you are more of a troll tbh. They make a very good point. You know flicker strike causes desync, you know that you don't have max fire resists, yet you flicker strike into a bunch of splitting dogs? This is the definition of poor play, why should the game change the death penalty? So you are not penalized as harshly for poor play?

if you die in a second as a melee character you are going to die regardless of desync. You cannot say that your character is viable if you die every 30-60 minutes while farming docks at level 72.
I'm not trolling anyone.

My build is fun, I can take hits, I do NOT carlessly jump into a pack wild dogs... but I have to engage them.

believe me when I see them I kite them and spread them out... that said when in the heat of battle and with the somewhat unpredicatable nature of flicker strike, it does happen... even if I'm careful once in a while I get jumped.

doesn't happen often but that's the point... it doesn't have to happen often for it to become extremely frustrating and eventually halt progress.

I don't play poorly, and I've really had to change to a much slower, more defensive play style.. and when I put out all that effort, slow down and play carefully and after making no mistakes for an hour.. I have one slip up and loose it all...

that's not fun or fair IMO.

the answer is not to abandon a build... dying only once every 30 minutes isn't reckless and it should not cause a player's xp to go backwards.
IGN: _Johnny_Blaze_
Cap all your resistances at 75, this should be your main goal in merciless, Arctic Armour if you not BM and your mana is enough to handle it for a couple of seconds as you kill em. Ruby flask as suggested, decoy/skelly totem (personally i use skelly totem with almost every toon i play, it is a must for me as it is a life saver in many occasions).
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ARKANOiiDe wrote:
Cap all your resistances at 75, this should be your main goal in merciless, Arctic Armour if you not BM and your mana is enough to handle it for a couple of seconds as you kill em. Ruby flask as suggested, decoy/skelly totem (personally i use skelly totem with almost every toon i play, it is a must for me as it is a life saver in many occasions).


not a bad idea with skele totem... a staple for rangers and great for most all builds...
problem is with enduring cry I'm gonna draw agro, and I'm flickering right into the action...
so I'm not sure how much they'll distract... and I use my totem vunerablity for increase% physical damage, which is more important with flicker strike...
worth a try though.. I can usually 1 shot most trash mobs anyhow.

EDIT on skele totem:
Spoiler
yeah... skele totem doesn't work for flicker strike... enduring cry draws all the agro and we teleport right next to them after drawing agro... so they're not a distraction

my deaths are 99% from blue packs, and without vulerbility totem they don't die as quick, so I run out of frenzy charges faster, end up taking more damage, and can't chain as many strikes.

worth a try.. but I just learned the hard way not to use it... another hour gone in a blink.

I've gain and lost enough xp to clear level 72 twice already.. yet after this I'm back to 1/2 way there.


I use BM so arctic armour wont work but it looks to only take around 100 less damage or so... I regenerate 175 life per second and life leech way more than that.. unless I'm understanding it wrong arctic armour wouldn't make a difference anyways.

thx for the tips... good ideas... but the point is this... even with good play style and stats it's possible to die once and hour or so... and there should be some penalty, but...

I don't think it's fun or fair to have 1 mistake every 30-60 min. halt or reverse character progression.
IGN: _Johnny_Blaze_
Last edited by SeriousBeatdown on Apr 3, 2013, 3:36:17 PM

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