Death Penalties

Cap all your resistances at 75, this should be your main goal in merciless, Arctic Armour if you not BM and your mana is enough to handle it for a couple of seconds as you kill em. Ruby flask as suggested, decoy/skelly totem (personally i use skelly totem with almost every toon i play, it is a must for me as it is a life saver in many occasions).
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ARKANOiiDe wrote:
Cap all your resistances at 75, this should be your main goal in merciless, Arctic Armour if you not BM and your mana is enough to handle it for a couple of seconds as you kill em. Ruby flask as suggested, decoy/skelly totem (personally i use skelly totem with almost every toon i play, it is a must for me as it is a life saver in many occasions).


not a bad idea with skele totem... a staple for rangers and great for most all builds...
problem is with enduring cry I'm gonna draw agro, and I'm flickering right into the action...
so I'm not sure how much they'll distract... and I use my totem vunerablity for increase% physical damage, which is more important with flicker strike...
worth a try though.. I can usually 1 shot most trash mobs anyhow.

EDIT on skele totem:
Spoiler
yeah... skele totem doesn't work for flicker strike... enduring cry draws all the agro and we teleport right next to them after drawing agro... so they're not a distraction

my deaths are 99% from blue packs, and without vulerbility totem they don't die as quick, so I run out of frenzy charges faster, end up taking more damage, and can't chain as many strikes.

worth a try.. but I just learned the hard way not to use it... another hour gone in a blink.

I've gain and lost enough xp to clear level 72 twice already.. yet after this I'm back to 1/2 way there.


I use BM so arctic armour wont work but it looks to only take around 100 less damage or so... I regenerate 175 life per second and life leech way more than that.. unless I'm understanding it wrong arctic armour wouldn't make a difference anyways.

thx for the tips... good ideas... but the point is this... even with good play style and stats it's possible to die once and hour or so... and there should be some penalty, but...

I don't think it's fun or fair to have 1 mistake every 30-60 min. halt or reverse character progression.
IGN: _Johnny_Blaze_
Last edited by SeriousBeatdown#1419 on Apr 3, 2013, 3:36:17 PM
You use any curses? Maybe try Enfeeble them.
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ARKANOiiDe wrote:
You use any curses? Maybe try Enfeeble them.

thx for trying to help but I don't wanna thread jack. you can PM me if you want to know my build / play specifics.

I use vunerabily curse with totem.. works really well for this build.

the point was

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I don't think it's fun or fair to have 1 mistake every 30-60 min. halt or reverse character progression.



I think the idea I like best so far is an incremental xp loss with reset timer.

1st death 5%, 2nd death 10%, 3rd death 15% -- and reset every 15 min or so... or something like that

that way the occasional accidental death isn't so destructive, but it will stop people from just trying to meat shield their way through the game being a sacrificial lamb.

that system punishes poor abusive game play, halting and reversing xp progression to those players.... and still acts as a significant motivation to avoid death for the average player.. but isn't so overwhelmingly punishing for the occasional accidental death.
IGN: _Johnny_Blaze_
Last edited by SeriousBeatdown#1419 on Apr 3, 2013, 4:38:28 PM
Back when I played Everquest 2 it's system handled death and xp penalities better than PoE does. And Everquest 2's system sucked.
so? its going to be allways like this? 15% its yoo much!!!
IGN Fortachon
I think there should be zero XP penalty. Maybe every time we die an exalted orb appears in your inventory. Or a map above 70 actually has a chance of dropping.
Level 81 Witch - Summoner/Arc
Level 86 Shadow - Freeze Pulse/Tank
Level 61 Marauder - Infernal Blow/Tank
IGN name: Andrunicus, LitchQueen, or Infernal_Blows
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XX_Forsaken_XX wrote:

"
I don't think it's fun or fair to have 1 mistake every 30-60 min. halt or reverse character progression.


I think the idea I like best so far is an incremental xp loss with reset timer.

1st death 5%, 2nd death 10%, 3rd death 15% -- and reset every 15 min or so... or something like that

that way the occasional accidental death isn't so destructive, but it will stop people from just trying to meat shield their way through the game being a sacrificial lamb.

that system punishes poor abusive game play, halting and reversing xp progression to those players.... and still acts as a significant motivation to avoid death for the average player.. but isn't so overwhelmingly punishing for the occasional accidental death.


Great Idea IMO!!!!!


Thats really not a bad_idea(tm).

Id probably make the ramp exponential, tho, and include the possibility to lose levels if the 1st death is relatively meaningless.

Death zerging should never be an option.

B.
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bredin wrote:
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XX_Forsaken_XX wrote:

"
I don't think it's fun or fair to have 1 mistake every 30-60 min. halt or reverse character progression.


I think the idea I like best so far is an incremental xp loss with reset timer.

1st death 5%, 2nd death 10%, 3rd death 15% -- and reset every 15 min or so... or something like that

that way the occasional accidental death isn't so destructive, but it will stop people from just trying to meat shield their way through the game being a sacrificial lamb.

that system punishes poor abusive game play, halting and reversing xp progression to those players.... and still acts as a significant motivation to avoid death for the average player.. but isn't so overwhelmingly punishing for the occasional accidental death.


Great Idea IMO!!!!!


Thats really not a bad_idea(tm).

Id probably make the ramp exponential, tho, and include the possibility to lose levels if the 1st death is relatively meaningless.

Death zerging should never be an option.

B.


2nd that. IMO the penatly at the moment is stupidly high. first time in a while I acutaly stopped playing the game because the penalty annoyed me after I got killed 3 times due to server lag, another thing the devs are failing to fix. If they don't sort this out in the next month or so I'll probably just shelve it and jump back to D2 at least the death system there works....
How about making it so if you kill the monster who killed you, you get all the EXP back. Kind of a nemesis/revenge thing.

As long as you don't die again... IF you die again to the same monster or another one, you can never regain what you first lost.

Make it a one time, one death revenge thing.

This would solve alot of exp loss cause by dysnc.

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