Death Penalties
" its not pay to win.. if you pay real money for any orb you are paying to win anyhow.. |
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Not sure if anyone suggested that since i didnt read all 149 pages but anyway
It will be a lot easier for players to take the penalty even if the actual XP loss in numbers was the same if it wasnt a pure 15% decrease in a matter of a second. SO lets say we have 2 people both for the sake of easier calculations have 10000 XP Person A dies , loses 1500 XP (current system) Person B dies , he is cursed with a status that decreases the xp he earns from now on until his XP loss goes to 1500. (the mechanic actually already exists in game with the unique that decreases the experience gained.) Both ppl lost same XP the difference is that you can accept a lot easier a slower progress but still a progress than a direct removal of your hard earned xp |
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" no. there is no difference.. why do people keep suggesting this. |
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What would you prefer , someone taking ur whole paycheck or just getting paid a bit less each month till you pay of the whole amount? Its about how frustrating the one feels over the other
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" I wish i had your problems....took me 15 Maps to get the exp back i lost the last time i died. I nearly destroyed my keyboard when those stupid Chaos Throw things froze the game and i saw the Death screen when the game moved again. IGN: Darkrox (not my main, just for easy contact)
~ Yes i'm the Darkrox from Runes of Magic - World's #1 Guild Pravum 2009 - 2011 ~ |
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"Hello Mr shopkeep.
Please give me my $9.50 change for this packet of gum in 10c coins, so I have the illusion of feeling richer." |
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thats a bad analogy , better think paying installments , people even pay MORE and they prefer it that way, why? it makes their life easier
Anyway lets say that you are right , its exactly the same it just gives the illusion to people and makes em take deaths more easy , why is that bad? why are you against it ? Since as you say it changes nothing Last edited by EmperorGR#0728 on May 6, 2013, 6:06:38 AM
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the death penalty is too hard.
there should be some kind of saturation after some deaths, currently it's really destructing to have less XP after x hours of gaming than u had before! |
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I view the death penalty as a benefit rather than a hinderance. My characters level faster than the maps progress and I get stuck in that rut of getting crappy drops and not being able to advance because I have crappy gear due to the level vs map penalty. Somtimes, I die over and over on purpose. Call me crazy.
I haven't gotten to 70+, but as I understand it, the content is leveled up to 68ish, so if you die when you are 80, isn't it safe to assume that you were being completely silly since you already did it 12 levels ago? |
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I am not sure but right now the Death Penalty from this Game is like this:
Oh i died, pfft what ever! and that on Merciless! I played a Game where Death is very unforgiving like losing all of your Equipment including Money and Exp plus you got a Death Penalty too, like half HP for a given Duration. Ohhh i think that was D2! but that was not Really Good... But maybe this Game needs something new, something really Challenging and never seen before in any other Game, something like if you Die, you have the Choice to Fight in Hell for your lost Exp, also like this example: You died and have lost 15% of your Exp, for a "your Level" Character you must Kill "To-Kill List" in Hell, now you have the Choice! Lets Fight those Mobs in Hell! You get Spawned in a Hell Town there you could Buy or Sell some Stuff and you get your "to-kill List" and a Red Portal to a Random Hell Like Dungeon (Imagine the Creepiest of the Creepy a really Bloody Hell of a Nightmare xD). There you must Fight the Mobs on your "to-kill List" you must Fight all those Mobs on the List and then you get your 15% Exp Back something like: To-kill List Normal Mobs: 50 Magic Mobs: 20 Rare Mobs: 15 Elite Mobs: 5 Those Numbers will increase as your Level Rises(maybe 10% each lvl?), and it should be Handled like a Quest (The Hell Quest) if you have killed your Mobs, a Portal to Normal Town will open. Rules of The Hell System -The Hell should´t be too Hard, but Challenging! -The Hell should be a Quicker way to get your 15% Exp back, but whit a Risk you could lose 30% if you Die in there! (Yea! That would be unforgiving 45% then!) -If you log out while in Hell (or dc´d) you Spawn in Hell Town! -The Mobs are all at your Level! -You can use Portals in Hell but you only get to Hell Town! (They should look Red). Party -If you die in Party your Teammate´s get a Choice to Help you there (Those will lose 15% too (Cause they Die!) and after Beating the Hell you and your Team get the exp back). -Its Saver if you are in a Party cause if you Die (in Hell)! you wont lose 30% exp but you will spawn in Hell Town and you get a Curse for 1H if you die again you lose 30% (remains until done, also after Hell too!). -You can only make a Hell Party while in Hell Town (if you whisper a Living Player he will see something like"Takahiro´s whisper from Hell"), then he know that i am in Hell right now xD and if some living Player will whisper you to Hell i see something like"Dude´s wisper from the Living" Items and exp -You dont get any Items there (or low chance of Obtaining Hell Items?). -Hell Items Could be New Currency? (Can be discussed?) -You can´t use The Hell to Train! (also you only get your 15% exp back after defeating all of those Mobs). Lets Retreat and lose 15% exp! pfft, what ever! And you wont get Nightmares of Hell xD Damn my Ideas are Flowing! And how is that? could it be possible to Implement something Big and New as Death Penalty? Takahiro the Inferno Necromancer!
My Army of Death is Filled whit Tons of TNT:)! |
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