Death Penalties
" If they made an orb it would need to be available from a npc for a minimal price or it would make it "P2W" in the sense of paying for experience. They really should just get rid of the penalties in SC; or perhaps no penalty for your first death (on a timer); if you die again within 15 minutes you lose exp. if not once 15 min pass timer resets and you get a free death. |
|
" its not pay to win.. if you pay real money for any orb you are paying to win anyhow.. |
|
Not sure if anyone suggested that since i didnt read all 149 pages but anyway
It will be a lot easier for players to take the penalty even if the actual XP loss in numbers was the same if it wasnt a pure 15% decrease in a matter of a second. SO lets say we have 2 people both for the sake of easier calculations have 10000 XP Person A dies , loses 1500 XP (current system) Person B dies , he is cursed with a status that decreases the xp he earns from now on until his XP loss goes to 1500. (the mechanic actually already exists in game with the unique that decreases the experience gained.) Both ppl lost same XP the difference is that you can accept a lot easier a slower progress but still a progress than a direct removal of your hard earned xp |
|
" no. there is no difference.. why do people keep suggesting this. |
|
What would you prefer , someone taking ur whole paycheck or just getting paid a bit less each month till you pay of the whole amount? Its about how frustrating the one feels over the other
|
|
" I wish i had your problems....took me 15 Maps to get the exp back i lost the last time i died. I nearly destroyed my keyboard when those stupid Chaos Throw things froze the game and i saw the Death screen when the game moved again. IGN: Darkrox (not my main, just for easy contact)
~ Yes i'm the Darkrox from Runes of Magic - World's #1 Guild Pravum 2009 - 2011 ~ |
|
"Hello Mr shopkeep.
Please give me my $9.50 change for this packet of gum in 10c coins, so I have the illusion of feeling richer." |
|
thats a bad analogy , better think paying installments , people even pay MORE and they prefer it that way, why? it makes their life easier
Anyway lets say that you are right , its exactly the same it just gives the illusion to people and makes em take deaths more easy , why is that bad? why are you against it ? Since as you say it changes nothing Last edited by EmperorGR#0728 on May 6, 2013, 6:06:38 AM
|
|
the death penalty is too hard.
there should be some kind of saturation after some deaths, currently it's really destructing to have less XP after x hours of gaming than u had before! |
|
I view the death penalty as a benefit rather than a hinderance. My characters level faster than the maps progress and I get stuck in that rut of getting crappy drops and not being able to advance because I have crappy gear due to the level vs map penalty. Somtimes, I die over and over on purpose. Call me crazy.
I haven't gotten to 70+, but as I understand it, the content is leveled up to 68ish, so if you die when you are 80, isn't it safe to assume that you were being completely silly since you already did it 12 levels ago? |
|