Life is King...and we need a bloody revolution.

Fair enough, but I think giving strength more life is a slap in the face of evaders, who need the life more than strength users, oddly enough.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
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Also, I think you're okay with my base proposal -- the removal of the life nodes was just a balancing issue.


You're right, I guess I phrased it strangely. I agree wholeheartedly with the concept that you propose, and I would love to see it put in-game while keeping the current life nodes as well.

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Charan wrote:
You do mean 220-260% for the acceptable life right? If so, that seems crazy to me. I can imagine no build right now that does that and still has nodes left to do much else.


Maybe I've been watching too much kripp, his 6k hitpoint maurader is not the best role model. I've been planning this build for hardcore, it's a bear trap/fire trap build using Death's Harp and Blackgleam to boost the criticals and convert the damage to elemental.

Planned to level 87: it has +261% life and 30 all resist. It also has 265% bonus crit chance, 520% multiplier, goes by Inner Force, and has +41% elemental and +48% fire.
I fully agree with McB. I had the same idea coming into this thread, and I'm very glad that you explained it better than I ever could. You have sample figures and everything, just like I was planning to do.

Still, as simple as your solution is, I'm just afraid that it still would cause major changes to the difficulty of the game. If you needed less life% nodes for the same amount of life, then that could go into damage instead, meaning everyone kills enemies quicker. Enemy life would have to go up, across the board. But I doubt there's any way of dethroning life without the balance of the game being messed with a little.
Hardcore 4 life!
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Charan wrote:
Fair enough, but I think giving strength more life is a slap in the face of evaders, who need the life more than strength users, oddly enough.

Since the skilldrasil would already be edited with all the life tweaks, two tree suggestions for that:
1) switch positions of the two anti-stun nodes in the ranger area with the two reduced crit damage nodes in the marauder area. With no evasion, the maras need the anti-stun more (unless they cheese to Unwavering Stance), and to avoid one-shots the rangers need the crit reduction more (maras can get it from endurance charges even if armour fails).
2) change Resolute Technique to "Use Strength instead of Dexterity for determining accuracy rating for your melee attacks; you never deal critical strikes." This keeps the core functionality of RT without making it stupid OP against evasion in PvP (and also stops it from helping ranged attacks, the crap has always pissed me off).

Other than that... since no item wipes, I'm guessing just lobby for a change to the evasion formula (but NOT until after fixing the skill tree for life plus changes above). The ^0.8 thing there is bullshit for anyone seriously stacking evade.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB on Feb 19, 2013, 2:24:44 AM
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RushSecond wrote:
I fully agree with McB. I had the same idea coming into this thread, and I'm very glad that you explained it better than I ever could. You have sample figures and everything, just like I was planning to do.

Still, as simple as your solution is, I'm just afraid that it still would cause major changes to the difficulty of the game. If you needed less life% nodes for the same amount of life, then that could go into damage instead, meaning everyone kills enemies quicker. Enemy life would have to go up, across the board. But I doubt there's any way of dethroning life without the balance of the game being messed with a little.

People would likely take less life nodes, but not necessarily zero life nodes. Perhaps they'd only take slightly fewer, especially in melee's case. The idea here is to make life less mandatory, not to cause or anticipate a total exodus from life nodes in a world of entirely DPS-focused passive builds. The only thing that should be anticipated here would be change.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
As i like the meaning and what you want to achieve from your first post, your damn comparing life to a king is annoying to the insane level. Drop that off. It makes me think you are not being serious, and trolling with everybody.

Why Life is ruling? Because mobs deal shit huge damage. AND they are mostly squishy. Damage is like money. Produce too many (on mobs) and their worth (for us) will be nonexistant. We will try hard to fix the economy(take life to counter damage).
Reducing mob damage and boosting their hp will force us to change our builds from life dependent to damage dependent. This is simple like a stone.


So how to easily fix the game? Take away minion damage. Add huge chunks of hitpoints to them (or take away our own damage). Give minions skills and utility they can use to kill us. Brutus hook on basic rare mob? Why not. It is rare. Uniques should have their own skills. Or use our skills, even. Let them surprise us.
Last edited by Freezerg on Feb 19, 2013, 2:55:54 AM
Huh, I like that tangential suggestion for Resolute Technique. you have to get a bunch of strength just to reach it anyway.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
I do not believe more HP should be added per level. If you do that, give me flat energy shield per level also. I disagree WHOLEHEARTEDLY that ANY energy shield node should include life %. It is a different life force in and of itself, and if you are CI, the added life on the nodes are useless, whilst being an IMMENSELY overpowering solution for hybrid builds. On top of that, CI is already broken enough as it is regarding status effects. Most of the suggestions here are buffing Life builds overall whether you see it that way or not, and completely eliminating what little use Chaos Innoculation or pure energy shield builds have right now.

Granted, a CI user can reach nearly the same ES values as a pure life build can reach Life because of ES gear without as many ES nodes as there are life nodes, but if you give ES nodes life %, you are not only encouraging people to stay away from CI, you are streamlining the difference in mechanics of life and energy shield, making hybrid builds the next King.

You are also forgetting that with a heavily invested energy shield character, CI or not, both armor and evasion values on those characters will inherently be drastically less than they are on a pure Life build, and this is because pure ES gear doesn't add evasion or armor and hybrid ES gear adds substantially less than pure armor or evasion gear.

I think many of the ideas here are taking the middle finger already being pointed at CI, and doubling it.

I do, however, think a rework for *SOME* of the life nodes in existence is in order, to perhaps add some armor or evasion% - evasion% on life nodes between duelist and marauder and armor% on nodes between templar and marauder, very similarly to the 'Nullification' and 'Body and Soul' node bubbles are for ES and armor/eva hybrid nodes. If this is done though, I believe some of the smaller more randomly placed life nodes in those areas should be removed, not not so many as to make life non-viable.
Metamorph IGN: WontGoAway
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Freezerg wrote:
As i like the meaning and what you want to achieve from your first post, your damn comparing life to a king is annoying to the insane level. Drop that off. It makes me think you are not being serious, and trolling with everybody.

Why Life is ruling? Because mobs deal shit huge damage. AND they are mostly squishy. Damage is like money. Produce too many (on mobs) and their worth (for us) will be nonexistant. We will try hard to fix the economy(take life to counter damage).
Reducing mob damage and boosting their hp will force us to change our builds from life dependent to damage dependent. This is simple like a stone.


So how to easily fix the game? Take away minion damage. Add huge chunks of hitpoints to them (or take away our own damage). Give minions skills and utility they can use to kill us. Brutus hook on basic rare mob? Why not. It is rare. Uniques should have their own skills. Or use our skills, even. Let them surprise us.


Moderators are not inclined to troll, and no one else who has responded to this thread has reacted in such a manner. I do have a whimsical way of writing but the core message is solid enough.

Plenty of people say 'such and such is king'. It's a relatively recent term I've encountered online and I thought it very appropriate here. I assure you I do agree with the assessment that life is ruling; a king is a ruler. Would 'Life is Emperor' or perhaps 'Life is Tyrant' have better suited?

Life is King fits what we want to do. I was, believe it or not, very careful in my choice of words with the original post, as I am with most posts.

Also, you appear to have ignored the response where I said we cannot think about rebalancing mob damage. That is unfeasible right now. The suggestions here are all about what GGG can do with nominal effort. Rebalancing mob damage is a massive undertaking. It's just not going to happen at this point.

Your suggestions are unrealistic given the size of GGG's team and just how much they have on their plates already.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
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Charan wrote:
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Freezerg wrote:
As i like the meaning and what you want to achieve from your first post, your damn comparing life to a king is annoying to the insane level. Drop that off. It makes me think you are not being serious, and trolling with everybody.

Why Life is ruling? Because mobs deal shit huge damage. AND they are mostly squishy. Damage is like money. Produce too many (on mobs) and their worth (for us) will be nonexistant. We will try hard to fix the economy(take life to counter damage).
Reducing mob damage and boosting their hp will force us to change our builds from life dependent to damage dependent. This is simple like a stone.


So how to easily fix the game? Take away minion damage. Add huge chunks of hitpoints to them (or take away our own damage). Give minions skills and utility they can use to kill us. Brutus hook on basic rare mob? Why not. It is rare. Uniques should have their own skills. Or use our skills, even. Let them surprise us.


Moderators are not inclined to troll, and no one else who has responded to this thread has reacted in such a manner. I do have a whimsical way of writing but the core message is solid enough.

Plenty of people say 'such and such is king'. It's a relatively recent term I've encountered online and I thought it very appropriate here. I assure you I do agree with the assessment that life is ruling; a king is a ruler. Would 'Life is Emperor' or perhaps 'Life is Tyrant' have better suited?

Life is King fits what we want to do. I was, believe it or not, very careful in my choice of words with the original post, as I am with most posts.

Also, you appear to have ignored the response where I said we cannot think about rebalancing mob damage. That is unfeasible right now. The suggestions here are all about what GGG can do with nominal effort. Rebalancing mob damage is a massive undertaking. It's just not going to happen at this point.

Your suggestions are unrealistic given the size of GGG's team and just how much they have on their plates already.

This is why full company should make games, not a bunch of people. I guess they can hire more people to work on it and fix errors they made. Do not say that we need hp regeneration nodes on energy shield. Are you even serious? This is COMPLETELY different thing. It should not happen.
Besides, i can rebalance mob damage on the spot, in month, alone, and happily, without overworking. Just let me into the flat statistics. Hire me if you want, lol. Easy thing to do.

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