Life is King...and we need a bloody revolution.
I think something is fundamentally wrong with the game mechanics when Etup the #2 in HC gets 1 shotted with 5k HP and over 16k armour.
Ascension tied to Lab is the worst thing GGG has done...apart from GGG's philosophy on Trading. Oh and Gambling Loot boxes. And selling out to tencent.
I used to love GGG. I supported to ensure GGG remained independent, now I just wish I could get my money back. -_- | |
Horp, i want to say that this is a lot of work to do, and force our characters to unnecessary "change" in tanking roles. Since everybody have the buff, right? You have good idea for a gem, yes, but this is just it, sorry. It would not help on the long run.
Chameleon speaks my mind. | |
" No one likes my suggestion? :\ Pants are for nephalem, we are exiles, we do not need pants.
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For those that want to make life nodes weaker: Life isn't just strong, but also necessary, if the nodes gave much less life bonus then players will just collect even MORE than they are now in order to compensate for the loss, hurting the diversity that we are trying to gain.
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" The point is that at the same time as making life nodes weaker, base life would be buffed, or monster damage reduced, so you didn't need to get such a big bonus from the passive tree. |
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"I still don't think that would really fix the issue though, if most of the tree is still life nodes being taken. |
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" Players have a choice whether to take life nodes or other nodes - there's nothing about the layout of the tree that forces people to take lots of life nodes. The only reason people are taking so many is because base life + life on equipment is so woefully inadequate. |
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" I keep saying the problem isn't life, again people look at what is working and say nerf that rather than looking at what's around it and wondering why people aren't using it. Evasion requires high life and armor isn't effective against large hits. Make armor more effective so it works where armor users have EHP through mitigation, evasion users are life tanks and ES users have a large pool of es/life or es w/ CI. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 | |
There was an ability in Guild Wars 1 called Guardian Shield. Basically for a very brief period of time the target of the spell couldn't lose more than 10% of max HP per attack they received. This meant that small attacks did full damage, while big attacks were mitigated down to 10% of target's max hp only.
Path of Exile needs an ability like that which starts at 70% and can be passively increased to to maybe 20%. This will make it so that many small attacks can still rip you to shreds, though while being mitigated through resist and armor. At the same time, big attacks that by pass resists will be mitigated by this overall max hp damage threshhold. This will decrease the focus on pure max HP and instead bring people to desire a balance between max HP and resists. With an effect like Guardian Shield's, after a certain amount of max HP stacking even more becomes redundant and ineffecient. Also, the riskiness of taking very high resist at the expense of max HP would be lowered substantially. Last edited by BearCares on Feb 19, 2013, 6:43:20 AM
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Erease life nodes. Rework of the flat amount of life gain for each class and levels. Make passive stats(str,dex,int) stronger. Rework the formulas for armor. Tweak the "12". Add skills/passives that give bonuses when a "evade" happens.
What can never be lent or earned?
Somewhat, that devours everyone and everything: A tree that rush. A bird that sings. It eat bones and smite the hardest stones. Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings. What am i? |
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