The Exiled Sale Recipe Book (spoilers)

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killingangels wrote:
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LordVitaro wrote:
Not sure if this has been discovered yet but you can trade a combatant's sledgehammer for an alchemy shard.


Yeah the recipes have changed or are bugged? Just now I got 1 Alchemy Shard for a Thunder Lord's Bronze Sceptre of Excitement, and yesterday from something like a Flame Spinners Axe of Wrestling.

Complicates the ident-or-not juggle for sure.

Edit: And another, Combatants Plank Kite Shield of the Wrestler.

I don't think it is a bug at all. They have just increased the value of "+1 to [type] gem" from an alteration shard to an alchemy shard. I will research the mod-values, I am pretty sure that it has changed some and it is imo. an improvement so far!
I appear to be living in "Romance Standard Time". That has to be good! :)
Haha, I came in thinking I had discovered a new recipe or something, but I guess I'm just going to be confirming that "+1 to level of X gem" mods are now worth 1 Alchemy Shard.

Was trading in a wand with Frost Weaver's on it and got an Alchemy Shard for it.
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radiatoren wrote:
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killingangels wrote:
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LordVitaro wrote:
Not sure if this has been discovered yet but you can trade a combatant's sledgehammer for an alchemy shard.


Yeah the recipes have changed or are bugged? Just now I got 1 Alchemy Shard for a Thunder Lord's Bronze Sceptre of Excitement, and yesterday from something like a Flame Spinners Axe of Wrestling.

Complicates the ident-or-not juggle for sure.

Edit: And another, Combatants Plank Kite Shield of the Wrestler.

I don't think it is a bug at all. They have just increased the value of "+1 to [type] gem" from an alteration shard to an alchemy shard. I will research the mod-values, I am pretty sure that it has changed some and it is imo. an improvement so far!

It seems like the reward changes depending on the type. I just tried this recipe again by selling a weapon with a +1 to level of fire gems mod, and got 10 Alteration Shards and an Alchemy Shard.
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LordVitaro wrote:
It seems like the reward changes depending on the type. I just tried this recipe again by selling a weapon with a +1 to level of fire gems mod, and got 10 Alteration Shards and an Alchemy Shard.


It's probably because the rewards stack. Did the weapon have other mods besides the "+1 to gems"?
Good news everyone!

I have got my farm-a-lot on for a bit now. I can see some significant news:

mods with +x to life has gone from worthless to +4 alteration shards!
+x chaos resistance will give you 1 alchemy shard!

There are still some inconsistencies with value-stacking being 1 lower than expected in some situations and I haven't seen a maxed mod value yet!

Mods do stack and the 1 alchemy shard and 10 alteration shards has to come from a rare item with some valueable mods (2.5 (5 mods) or 3.33 (4 mods) per mod. If it had 6 mods it would give Orb of Augmentation)!
I appear to be living in "Romance Standard Time". That has to be good! :)
Thanks to the OP and all contributors for this thread!
Did I ever tell you what the definition of insanity is? Insanity is doing the exact same fucking thing over and over again expecting shit to change. That. Is. Crazy. The first time somebody told me that, I dunno, I thought they were bullshitting me, so, I shot him. The thing is...He was right.
Awesome radiatoren. That's pretty helpful.

As for "inconsistencies", could you be more specific. I'm not really sure what you mean or if that last paragraph is related.

Also, have you personally actually tested if an item with 6 mods still give you an aug? Someone on the vendor recipe talk page on the wiki reported that it's been changed to 7 since even before OB.
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Royerson wrote:
Awesome radiatoren. That's pretty helpful.

As for "inconsistencies", could you be more specific. I'm not really sure what you mean or if that last paragraph is related.

Also, have you personally actually tested if an item with 6 mods still give you an aug? Someone on the vendor recipe talk page on the wiki reported that it's been changed to 7 since even before OB.


np mate.

The inconsistencies means that I have not 100 % found the values. There are mods that I haven't been able to find the value of. GGG are a bit nasty in sometimes breaking the recipes down into specific names of the mods. The explicit example is:

Name Level Stat Value sale-value
of Plunder 3 Base Item Found Rarity +% 6 to 10 2 alteration shards
of Raiding 30 Base Item Found Rarity +% 11 to 14 2 alchemy shards
of Archaeology 53 Base Item Found Rarity +% 15 to 20 2 alchemy shards
of Excavation 75 Base Item Found Rarity +% 21 to 26 (still unconfirmed)

Another thing - and probably the most important reason - is that if the "value" in the above list is at maximum value, the sale-value will increase! The explicit example:

Name Level Stat Value sale-value
of Plunder 3 Base Item Found Rarity +% 10 7 alteration shards
of Raiding 30 Base Item Found Rarity +% 14 4 alchemy shards
of Archaeology 53 Base Item Found Rarity +% 20 4 alchemy shards of Excavation 75 Base Item Found Rarity +% 26 (still unconfirmed)

Because 2 stats for each item is the normal for blue, I have 2 different possible values I need to check for (4 but the 2 of them can get eliminated from looking through the lists). What is worse: In the past it has seemed like the sale-values were not integers or unknown effects are influencing the value. I also cannot guarantee that there are no bugs! That is what is meant by inconsistencies.

I am almost 100% sure that it was 6 mods even in the end of the closed beta. I never saw a 7 mod item and I am pretty sure that they do not exist. A single mod can have two lines of stats and that is often mistaken for being 2 different mods. An example of a such mod is:

Armour and Stun Recovery
Name Level Stat Value
Beetle's 1 Local Physical Damage Reduction Rating +% 6 to 14
Base Stun Recovery +% 6 to 7
Crab's 17 Local Physical Damage Reduction Rating +% 15 to 23
Base Stun Recovery +% 8 to 9
Armadillo's 29 Local Physical Damage Reduction Rating +% 24 to 32
Base Stun Recovery +% 10 to 11
Rhino's 42 Local Physical Damage Reduction Rating +% 33 to 41
Base Stun Recovery +% 12 to 13
Elephant's 60 Local Physical Damage Reduction Rating +% 42 to 50
Base Stun Recovery +% 14 to 15

Therefore you will sometimes see 9 lines of stats on a rare item while in reality it only has 6 mods making them.

Edit: sorry for the bad tabulation. This is not a wysiwug editor in its original meaning!
I appear to be living in "Romance Standard Time". That has to be good! :)
Last edited by radiatoren#0601 on Jan 25, 2013, 7:42:01 PM
Okay wow. Now that I know all this stuff I think the wiki page needs a complete overhaul in the "Shards and Fragments" section.

I think I might make a SC character to start farming stuff on too now that I really know how I would go about it.

And yeah, I reread the mods section at http://www.pathofexile.com/item-data
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Rare items can be found with up to six random mods (three prefixes and three suffixes).
So that's confirmed and your explanation makes sense.

Do you do any editing to the wiki page by the way?
http://en.pathofexilewiki.com/wiki/Vendor_Recipes
+2 skill Items offer 1 alchemy shard
Last edited by Hilbert#4232 on Jan 26, 2013, 12:59:49 AM

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