2.1 Talisman League Guide for Cheap Permacurse Dual RF Totems for Hardcore/Softcore -Atziri Viable!

For me, each Blasphemy Curse reserves 35% mana and Purity of Fire 35% too. 3 * 35% = 105%... I can't run all 3. Am I doing something wron?
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Breen wrote:
For me, each Blasphemy Curse reserves 35% mana and Purity of Fire 35% too. 3 * 35% = 105%... I can't run all 3. Am I doing something wron?


Sovereignty cluster in the top left corner drops mana reserved.
(1.2)Puncture/Ice Shot duelist - http://www.pathofexile.com/forum/view-thread/1078942
(2.0)The Party Crasher - Hardcore viable Ice Crash Duelist - https://www.pathofexile.com/forum/view-thread/1335704
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Deadbringer wrote:
Yeah, Doryani is the next step. ( aka expensive )

I didnt really checked the scepter + fire% dmg . Not quite sure how many % would i get but guess i can give this a shot.

The helmet is offensive yeah,but its really pushing the dps farther,+1 curse aswell. And in the end, 100life on an helmet doesnt really make a big difference. And the dps from the helmet is really noticable. And i dont quite think more life gonna make you survive. Ive seen people die with 10k hp from bad situation.There's also a limit you gotta know ,specially running some map mod. To me ,poison on hit mod is a no. Seems like everything hit +100% dmg.

I put this char aside for a bit. It reaches is full potential,or close to. Currency is what im missing so ive rolled a super quick map clearer for t1 map. Just to farm currency basically. If everything goes fine i should be able to go rip on atziri next week.

** Are you gonna make a vid about atziri? Or you gave up on the build?
*** Cause ill try to record it if you dont,so you could perhaps add it to the thread if it works. My thought is it wil be an easy walk,just the trio might be a pain.


Actually its less the 100 life and more the resists that using a rare in that slot allows, my last character was sitting fine on 79/75/75/56

Again I've run damn near every combination of map mods with the build and its great because of how safe it is, not getting chaos resistance on your gear is a sure fire way to get killed in higher maps which is probably why your having issues with poison on hit maps.

Yes I'll make a vid about Atziri I've just had to level a 3rd character back up though >.>

The Only problem with Atziri fight will be the trio I would say, but a manual cast IC should solve that using a 20/20 IC linked to BM.

I'll most likely be attempting her after christmas though because you know, family and RL things XD

Regards,
Thraxeus.
"
Thraxeus wrote:
"
Deadbringer wrote:
Yeah, Doryani is the next step. ( aka expensive )

I didnt really checked the scepter + fire% dmg . Not quite sure how many % would i get but guess i can give this a shot.

The helmet is offensive yeah,but its really pushing the dps farther,+1 curse aswell. And in the end, 100life on an helmet doesnt really make a big difference. And the dps from the helmet is really noticable. And i dont quite think more life gonna make you survive. Ive seen people die with 10k hp from bad situation.There's also a limit you gotta know ,specially running some map mod. To me ,poison on hit mod is a no. Seems like everything hit +100% dmg.

I put this char aside for a bit. It reaches is full potential,or close to. Currency is what im missing so ive rolled a super quick map clearer for t1 map. Just to farm currency basically. If everything goes fine i should be able to go rip on atziri next week.

** Are you gonna make a vid about atziri? Or you gave up on the build?
*** Cause ill try to record it if you dont,so you could perhaps add it to the thread if it works. My thought is it wil be an easy walk,just the trio might be a pain.


Actually its less the 100 life and more the resists that using a rare in that slot allows, my last character was sitting fine on 79/75/75/56

Again I've run damn near every combination of map mods with the build and its great because of how safe it is, not getting chaos resistance on your gear is a sure fire way to get killed in higher maps which is probably why your having issues with poison on hit maps.

Yes I'll make a vid about Atziri I've just had to level a 3rd character back up though >.>

The Only problem with Atziri fight will be the trio I would say, but a manual cast IC should solve that using a 20/20 IC linked to BM.

I'll most likely be attempting her after christmas though because you know, family and RL things XD

Regards,
Thraxeus.



I ripped at 86. I went to do atziri without changing anything and to be quite honest,i thought the trio would be the issue,but it wasnt. It was the easiest trio run ive had in ages. And i havent run atziri for quite a while since ive start playing hc anyway. Its really easy. The problem was atziri itself. I Ripped one time. Took all 6 portal and she was at like 1/8 health. The movement is somewhat to slow for what im used too i guess.Beside that it was all good. I could probably do it if i had change my flasks a bit but i got too lazy and somewhat done/bored with the build.
Been using this build, and so far it been pretty good. I am at level 52+ right now, and I feel the build is great. I would like to add some of my Exp/Tip If any one ever read this...

First off, Using RF Totem was way too slow when leveling. I suggest any one leveling this build(or any other build really...) To use this
Spoiler
I brought my for an alc, but it could have gone up since then
Link it with Flame totem to level up to 40. Cast when Stun does not work with Channel Spells, Totem, attacks, Traps and Mine. buy one with a red colour. You can use another spell if you like, Flame totem is just a good choice, because this build also Takes Totem Nodes.

At Level 40, I felt RF totem was Par - better than Flame Totem. I suggest switching at 40, because you can to use the two AoE Unique Weapon
Spoiler
keep in mind, that by using 2, you will have -10% Movement Speed, So with a +10% boot, you will be left with -5%, because of Body Amour
I also suggest you pick up The Unqiue Jewel, that give Totem more life per Str Node in that Area. before level 40, trying to level with Rf felt awful, because of the AoE, and lack of damage. By 40, we have the 2 unqiue wep, 4Link Spell Totem RF, Purity of Fire, and 2 Curse Aura.

I really Like how the tree was lay out, But I wanted to have EE instead of extra Fire damage and AoE node.

https://www.pathofexile.com/passive-skill-tree/AAAAAwAACGfYTRW4lKDIW9piljJodBhW-ehBh5y-tz4NH4PM_go8KDwt8kXYvcaug1864TWSEMzE9qZX_o8rtq-ncqlN44xGHM73Mqyq-JMrUOoYWfMNzfjrdqwaOHIP_lTz3RRxz36QVWaeaGXZfA48rY0nL_rSWOWCByynOlI62B0UFy8Wb8MT8kF4abyf7DgSaY9GZOckquNqWiv2rhiR_EuCmxccm6FV1jbpo_IUTZo7cXkYaoCkn9_hc3gv73w8BaIAfOXwHwSzWAeCxyj6mK3EFQ==

I will be using Lightning Trap and Vaal Lightning Trap to trigger EE.(might just leave out Lightning Trap) I only use EE, when the mob is a Rare or higher. the Vaal version is good and cheap, and it give shocking ground as well. You could use Ice Nova Trap, if you have a parter who is dealing lightning damage.

B̶e̶s̶i̶d̶e̶ ̶t̶h̶a̶t̶,̶ ̶I̶ ̶p̶l̶a̶n̶ ̶t̶o̶ ̶t̶r̶y̶ ̶D̶y̶i̶n̶g̶ ̶B̶r̶e̶a̶t̶h̶ ̶t̶o̶ ̶s̶e̶e̶ ̶i̶f̶ ̶t̶h̶e̶ ̶E̶x̶t̶r̶a̶ ̶C̶u̶r̶s̶e̶ ̶p̶o̶w̶e̶r̶ ̶w̶i̶l̶l̶ ̶f̶u̶r̶t̶h̶e̶r̶ ̶b̶o̶o̶s̶t̶ ̶t̶h̶e̶ ̶d̶a̶m̶a̶g̶e̶. In All, I have been having fun with this build. :D

Edit:got a 5link. With the 5 link lowering the AoE, I Felt it was way to small. So no Dying Breath, unless you really want to push the dps. I guess you could always take out Con-Effect till bosses.
♥ ~ Praise The Sun ~ ♥ // Note I rarely log into Main Site.
Last edited by ZiocxOmega#4693 on Dec 22, 2015, 2:18:03 AM
For those who were wondering about Rapid Decay... The community answers thread from GGG said the following:

"
Does Rapid Decay with Righteous Fire work with the degen + duration tag?

It will not work with Righteous Fire, as Righteous Fire doesn't have a duration.
Beta member since: 0.9.8f (April 23rd 2012)
"
bluechimera wrote:
For those who were wondering about Rapid Decay... The community answers thread from GGG said the following:

"
Does Rapid Decay with Righteous Fire work with the degen + duration tag?

It will not work with Righteous Fire, as Righteous Fire doesn't have a duration.


Except, when its linked to Spell totem, which gives RF the duration tag, which allows Rapid decay to work with it. Having tested it since I was informed by another player that it works I can say with 100% that it works and increases the damage of RF TOTEMS but not self cast RF.

"
Thraxeus wrote:
"
bluechimera wrote:
For those who were wondering about Rapid Decay... The community answers thread from GGG said the following:

"
Does Rapid Decay with Righteous Fire work with the degen + duration tag?

It will not work with Righteous Fire, as Righteous Fire doesn't have a duration.


Except, when its linked to Spell totem, which gives RF the duration tag, which allows Rapid decay to work with it. Having tested it since I was informed by another player that it works I can say with 100% that it works and increases the damage of RF TOTEMS but not self cast RF.



Hi there, just to post my original question about RF + spell totem.
I think Bex has answered, but apparently it works.... bug?
Spoiler
http://imgur.com/4DRISPd


thx

Last edited by Farm4Fun#6985 on Dec 23, 2015, 8:45:05 AM
Hello !
actually level 77 with this build, really enjoying it ty a lot to put it in light !

here's my stuff :


i can really do great damage until 4-5 player in party.
4.6k life, 3k armor,75@, 27% damage reduction in town.
mapping T3-4 right now, feeling a little squishy even with CWDT and granite.

anyone see something to change in my stuff ?
ty !
What do you guys think about abyssal cry curse on hit with this build?
I'm giving this a shot with MoM and a mana pot and it seems like a big boost to clear speed.

Edit: Also running AA with this, planning on dual curse later.
Last edited by Drkevlar#5604 on Dec 25, 2015, 1:42:55 PM

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