The Hoarder - My Divination Card for 1 Exalted Orb

There's someone in my guild making 30 ex profit a day from flipping and he wont tell anyone what item he is flipping.

So yes, flippers destroy the economy.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
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Malone wrote:
Ideally, the place where you can farm for '1 exalted orb' divination card should not drop any exalted orb. This way, you will not crush the market...


Thats like saying you cant meet someone to get laid where you can find a prostitute.
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Faendris wrote:

The nice thing about the (PoE) economy is that it is self regulating. If the relative value of an ex drops to 5c then this does not change anything significant. In particular it would make the zone where the DC card drops less attractive and therefore reduce the nunber of players farming in that zone.

Your 5c ratio may be hyperbolic, but let's run with that idea for a sec.

Such a change would be hugely significant. If we didn't have mirrors and eternals, it would be fine. But as it stands now, cheap and numerous exalts would only serve to introduce perfectly crafted mirror-worthy gear into a league at a much faster rate, and could possibly open up such crafting to less-than-extraordinarily-wealthy players.

That's a big fucking deal.

This is how exponential power creep sneaks into a game. If you make perfection too attainable, then the game becomes far too trivial, far too easily. Then, as perfection is within arms reach of too many players, you need to introduce much harder content or much better items to strive towards.

I'm honestly surprised that no one has considered this, seeing how almost every RPG with an economy has faced (and sometimes been destroyed by) this problem in one form or another. Too much money is poisonous to balanced progression.
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
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bhavv wrote:
There's someone in my guild making 30 ex profit a day from flipping and he wont tell anyone what item he is flipping.

So yes, flippers destroy the economy.


Flippers do not "destroy" economies. They find a niche and they fill it. The item he is flipping is clearly worth more to some people and he is buying them cheap from others. If anything he is improving the economy.
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majesw wrote:
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bhavv wrote:
There's someone in my guild making 30 ex profit a day from flipping and he wont tell anyone what item he is flipping.

So yes, flippers destroy the economy.


Flippers do not "destroy" economies. They find a niche and they fill it. The item he is flipping is clearly worth more to some people and he is buying them cheap from others. If anything he is improving the economy.


don't care about economy or bots. standard league problems. i just wanted to post here a thank you to Faendris for supporting this game so generously.
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majesw wrote:
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bhavv wrote:
There's someone in my guild making 30 ex profit a day from flipping and he wont tell anyone what item he is flipping.

So yes, flippers destroy the economy.


Flippers do not "destroy" economies. They find a niche and they fill it. The item he is flipping is clearly worth more to some people and he is buying them cheap from others. If anything he is improving the economy.


That's exactly how capitalism and supply-and-demand are supposed to work. Games like Gaia Online or D3 or the US Government get into trouble because they see that and think, hey, I can control this to my benefit! and then three years later eighty million people are dead and you're a warning to all others who think of following in your footsteps.
FYI: It's not a fantasy story, it's a cosmic horror story.
While this card may not severely impact the market (we'll have to wait and see for that), the cards for chaos orbs and exalted orbs make it a little easier for casuals, such as my self, to use them as more than just currency. It lets us use them as the tools they were made to be, to make the best rares.

This is a bit of a stretch but I doubt the divination card will be rarer than an exalt. The chances of getting a complete set will probably be around the chances of getting an exalt.
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hoffmisc wrote:
While this card may not severely impact the market (we'll have to wait and see for that), the cards for chaos orbs and exalted orbs make it a little easier for casuals, such as my self, to use them as more than just currency. It lets us use them as the tools they were made to be, to make the best rares.

This is a bit of a stretch but I doubt the divination card will be rarer than an exalt. The chances of getting a complete set will probably be around the chances of getting an exalt.


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Antnee wrote:

Your 5c ratio may be hyperbolic, but let's run with that idea for a sec.

Such a change would be hugely significant. If we didn't have mirrors and eternals, it would be fine. But as it stands now, cheap and numerous exalts would only serve to introduce perfectly crafted mirror-worthy gear into a league at a much faster rate, and could possibly open up such crafting to less-than-extraordinarily-wealthy players.

That's a big fucking deal.

This is how exponential power creep sneaks into a game. If you make perfection too attainable, then the game becomes far too trivial, far too easily. Then, as perfection is within arms reach of too many players, you need to introduce much harder content or much better items to strive towards.

I'm honestly surprised that no one has considered this, seeing how almost every RPG with an economy has faced (and sometimes been destroyed by) this problem in one form or another. Too much money is poisonous to balanced progression.


I have the same concern, thanks for putting it so well. At this point, we can only pray that GGG understands the huge clusterfuck that would result if they end up making these too common. Forsaken Masters already added a ton of power creep, jewels will add more, and the nerfs don't come close to offsetting them IMO. Anyone who has played since beta can see the general upward trend in average power level.

Another real concern is that divination cards lead to players feeling "forced" into farming trivial content simply because it's the most efficient way of obtaining a certain type of currency. Personally, one of the things I love about POE progression is how completely random it is. It's not like WoW or D3 where you slowly, painstakingly work towards a certain goal, and it's clear exactly how long you'll have to grind for.

With POE, if you want something like a Shav's and you're not a flipper (most players aren't), you could either get lucky and find it or a similar value item today, or it could be months of painstaking farming/selling. Depending on how much you play, you might never actually get enough currency to buy one. That may sound terrible to the "I want it now!" crowd, or perhaps even worse for the "I deserve to have it eventually" crowd, but it's actually great design because it keeps players from getting tunnel vision and grinding some soulless treadmill towards a BiS item. Instead, they simply play the game, and focus on whatever opportunities present themselves for improvement in their build, and if they happen to reach some mega-goal of a shav's, mirror, or whatever, great. If not, that's fine too.

Divination cards could upset that balance and personally, I feel like there are a lot of ways they could go wrong and very few ways they could go right. I will say that the there are some great designs that I don't see hurting the game (the rare two-stone ring, for example, is pretty harmless but still fun and useful) but for the uber-rare uniques and currency, either they're so rare that they're basically irrelevant, which would upset the supporters, or they're common enough to dramatically increase supply, pigeonhole players into certain zones, or make botting more profitable than it already is.
IGN: Jihokinetic

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