The Hoarder - My Divination Card for 1 Exalted Orb

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Antnee wrote:
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majesw wrote:
There are a couple of misconceptions being spread around in this thread...

1. Divination cards will double the amount of an item/currency on the market. This is something we don't know (since we don't know the rates) and it is something highly unlikely. Since cards will only drop in one specific area the only ways they could come close to doubling the supply of an item/currency is if botting is way out of control or GGG messes up the drop rate.

Are you entirely sure about that?

Something to think about: This is a new feature; Touted as a part of the expansion, paid for by high-level supporters, the cards themselves aren't going to play small part in the game. That would be foolish marketing and a waste of resources. Consider that I've counted 4 approved cards in the past few days that are currency alone.

Unless GGG also reduces the drop rate of orbs across the board, you're going to see a very noticeable increase in supply. When you're farming for a 5-chaos card, there is also a chance to drop a chaos orb.

I take no issue with cards that provide items. And, I'm not taking a shot at the OP when I say this, as it's not my money to spend, nor would I fault anyone for doing what GGG clearly allows. But mark my words, currency cards are a mistake. A big one.


I suppose I could be wrong...
But the fact that you have to target a specific area to farm a specific card really makes it unlikely that the supply of a currency will double. Now, if botting is a huge problem then I beg you let me change my mind :-)
In order to double the amount of a currency, in the case that drop rates on a full set of cards = the drop rate of the item, every single player in the community would have to be farming the specific area where those cards drop.

So no, they wouldn't come close to doubling the amount of the currency in the economy.

And who the fuck cares about the economy? Why are people so opposed to allowing self found players a chance to actually farm their currency?
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
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bhavv wrote:
In order to double the amount of a currency, in the case that drop rates on a full set of cards = the drop rate of the item, every single player in the community would have to be farming the specific area where those cards drop.

So no, they wouldn't come close to doubling the amount of the currency in the economy.

And who the fuck cares about the economy? Why are people so opposed to allowing self found players a chance to actually farm their currency?


I care about the economy. But to be honest it will mostly sort itself out. As long as the game has things that players want and an option to trade the game will have an economy. The only thing that could severely damage it is if they make things way too easy to get. GGG isn't dumb enough to make that mistake.
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bhavv wrote:

And who the fuck cares about the economy? Why are people so opposed to allowing self found players a chance to actually farm their currency?

GGG does. And, to a much lesser degree, so do I, and so should you.

Lets get this out of the way: I hate trading, and I despise that my generally single-player experience is hampered by the economy. On the other hand, I'm glad that I can't just pick up the rarest, most powerful gear for a pittance.

No, I don't think doubling is what's going to happen. But you're being willfully ignorant of the game's history if you think for one second that the addition of targeted currency farming isn't going to blow the fuck up. We live in a world of extreme min/maxing. As soon as it's discovered which zone to farm for the greatest efficacy (and it won't be long), then whatever item that zone provides is going to be saturated throughout the market.

Remember City of Sarn midnight farming?


A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403
Last edited by Antnee on Jun 1, 2015, 9:09:34 AM
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And who the fuck cares about the economy? Why are people so opposed to allowing self found players a chance to actually farm their currency?


So what you're saying is "fuck the 90% of people that trade (even occasionnaloy), I want to roll in currency"

This would be more accurate : "who the fuck cares about self found players?"
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Antnee wrote:
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bhavv wrote:

And who the fuck cares about the economy? Why are people so opposed to allowing self found players a chance to actually farm their currency?

GGG does. And, to a much lesser degree, so do I, and so should you.

Lets get this out of the way: I hate trading, and I despise that my generally single-player experience is hampered by the economy. On the other hand, I'm glad that I can't just pick up the rarest, most powerful gear for a pittance.

No, I don't think doubling is what's going to happen. But you're being willfully ignorant of the game's history if you think for one second that the addition of targeted currency farming isn't going to blow the fuck up. We live in a world of extreme min/maxing. As soon as it's discovered which zone to farm for the greatest efficacy (and it won't be long), then whatever item that zone provides is going to be saturated throughout the market.

Remember City of Sarn midnight farming?




The nice thing about the (PoE) economy is that it is self regulating. If the relative value of an ex drops to 5c then this does not change anything significant. In particular it would make the zone where the DC card drops less attractive and therefore reduce the nunber of players farming in that zone.
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Antnee wrote:
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bhavv wrote:


No, I don't think doubling is what's going to happen. But you're being willfully ignorant of the game's history if you think for one second that the addition of targeted currency farming isn't going to blow the fuck up. We live in a world of extreme min/maxing. As soon as it's discovered which zone to farm for the greatest efficacy (and it won't be long), then whatever item that zone provides is going to be saturated throughout the market.

Remember City of Sarn midnight farming?



I'm somewhat worried about this too. The best solution is to give many places that all have the same efficiency but target different things. The game does a pretty good job of this right now. Players can map for experience, farm Piety/Dom for items, Kill Atziri for items, and they all seem somewhat balanced. Hopefully these cards open up other areas of the game. But I do worry that GGG will screw things up and we will end up all mindlessly romping through Sarn again.
Ideally, the place where you can farm for '1 exalted orb' divination card should not drop any exalted orb. This way, you will not crush the market...
IGN TylordRampage
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Tryss wrote:
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And who the fuck cares about the economy? Why are people so opposed to allowing self found players a chance to actually farm their currency?


So what you're saying is "fuck the 90% of people that trade (even occasionnaloy), I want to roll in currency"

This would be more accurate : "who the fuck cares about self found players?"


Yes, fuck the 90% of flippers and scammers that ruin this game and make everything too expensive for players who don't flip and scam.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
Last edited by bhavv on Jun 1, 2015, 9:22:53 AM
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bhavv wrote:


Yes, fuck the 90% of flippers and scammers that ruin this game and make everything too expensive for players who don't flip and scam.


Not really, you have to blame botters for that, not flippers.
IGN TylordRampage

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