The Hoarder - My Divination Card for 1 Exalted Orb
I don't get why you have this concern..
Divination Card is there to get a deterministic way ( or better say , less random ) to get something... If you hunt for an exalt, with a drop rate around 1:100000, you will have the choice to : - kill 100000 mobs and hope to get 1 or more , with the risk to get nothing - grind one area, and pray to get 1 card ( with a set of 10 ) every 10 000 mobs you killed. The only concern there is if you can drop an exalt by grinding for the card, basically it's equivalent to a double drop rate... But GGG can manage this, either by removing the natural drop chance in this particular area or reducing more card drop rate. IGN TylordRampage Last edited by Malone#6946 on Jun 2, 2015, 8:00:31 AM
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" You laid out my issues right after saying you don't get my concern. If the drop rate of the orb itself isn't reduced, then there is no way around it: you've increased the total supply. By how much? Who knows. ...But I bet you notice it right away. And if the solution is to cut the drop rate of Xorb in the wild to compensate for the orb cards, well, fuck every last bit of that. Orbs should drop everywhere. If I know that by playing maps I have a reduced chance to drop an exalt, a little bit of joy is taken away. A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 |
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it's not a concern because not 100 % of the players will grind for a particular currency, so the effectiv increase of supply for this currency will not be significant.
By the way, even if it was significant, that wouldnt change anything... The intrisic value of the impacted currency would be lower, so you would need more to pay the same, it's called inflation. This is what is happening in every temporary league. That's not really an issue. IGN TylordRampage Last edited by Malone#6946 on Jun 2, 2015, 9:16:22 AM
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" I have a feeling you didn't read my previous post on the last page, so I'll recap. If chaos orbs were as valuable as alterations on the market, no, that in and of itself wouldn't change anything. If they were as numerous, that's a game-changer. The issue is far less about the overall value of an orb on the market, and far more about their availability. The game has been thus far centered around the idea that when you use an orb on an item-- and this is especially true of rare orbs-- you are making a difficult choice. Orbs are rare, and that orb could be spent on the market for a guaranteed result instead! Too many people crafting will ultimately lead to a standard-leaguesque saturation of exceptionally strong gear on the market in all leagues, and in very short order. If you make (rare) orbs too common, you diminish and possibly remove this choice altogether. Food for thought: when was the last time you batted an eye at blowing a stack of alterations? A comprehensive, easy on the eyes loot filter: http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 Last edited by Antnee#4468 on Jun 2, 2015, 9:46:17 AM
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I read it and my comment is the same... Even if there is 20 % more exalts in the game in 2.0, that would not be a game changer. When you start a new league , rate is around 1 ex for 20 chaos, and at the end it's often 1 ex for 50 chaos... That's not a game changer, game is the same, just that currencies are today already fluctuating over time, a lot more than cards would do.
So the cards impact will not be enough to change the fact that eternal/exalt craft will be done by a small minority of players, and this extra exalts/eternals ( good luck to find eternal cards ... ) won't be enough to have perfect gear on temporaly league, and in standard, perfect gear already exist anyway. ( if it could break some monopolistic position I would applause but it won't be the case ) I am pretty sure GGG will control drastically the amount of currencies brought by cards. People are expecting to swim in exalt/eternal cards but you will see some whining thread here soon saying "hey I am grinding the right place since 2 months and I didnt find any eternal card yet, cards sux, GGG sux, fuck RNG"... Just to add about your crafting concer, the today eternal orb market value doesnt reflect its rarity, there is a big market manipulation around this orb just for the benefit of very few people. Card won't change that. 5 exalts for 1 eternal is just the biggest scam ever, no way it's supposed to be that cheap considering its drop rate and massive usage ( so demand ) for crafting. IGN TylordRampage Last edited by Malone#6946 on Jun 2, 2015, 11:42:59 AM
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Yeah, unless things go absolutely crazy there won't be much change to the economy or the rates...
I'm still unable to explain how a divine orb is both more rare and more useful than an exalt, but can often be purchased 3-1. It really takes someone or more likely a group to put effort into changing things. |
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I guess next we'll have this:
Mirror of Kalandra cards, 100/100 stack, each card representing a broken mirror fragment. "Kalandra! Kalandra! Why aren't I the prettiest of them all!?" -Lady Dialla (who smashed the mirror) "Im smartest. Your stoped. Dael wiht it." Last edited by Quantume#0700 on Jun 2, 2015, 2:03:37 PM
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Everybody is assuming that currency cards will be limited to one area... What if GGG makes them global?
Let's say that you get 1ex per 100 hours of gameplay. I think the way that it will work now will be: you will get 1ex and, let's say 10 ex cards needed to complete the set in 200 hours of gameplay. You would get 1 card every 20 hours, giving you a sense of progress towards a goal. I also think currency card drop rates will have a level penalty... Or they might only drop in act 3/4... Or merc... And currency drops in those will be nerfed. Or we might see a global currency drop nerf, making higher level areas drop more currency... As it stands, leveling a character actually may give you more currency than farming high level areas... (recipees and iiq not withstanding). Look at this as adding smaller denominations to a monetary system, because I believe item cards and currency cards will be handled differently... And, yeah, don't forget the "useless" item cards that might share the rolls with the more desirable cards... Avert thy gaze, child!
IGN: Shadowrope Standard Warrior |
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" And each 1 is as rare a drop as an eternal, which is probably only slightly less rare than a mirror. |
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I would love a Kalandra Mirror "shard"card though, just to see where the price of 1 fragment (100=1 mirror) would go.
"Im smartest. Your stoped. Dael wiht it."
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