Stringing on the Kickstarter customer, or Why this game needs to die
" [Removed by Support] German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung! torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" Last edited by Jared_GGG#0000 on Feb 12, 2015, 5:12:58 PM
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I have to say I agree with just about everything the OP has said.
There's a reason it's been so long since I've purchased a "supporter pack", and it isn't because I can't afford it. Never wrestle with a pig. You'll only get muddy, and the pig likes it!
Never argue with an idiot. They'll bring you down to their level, and beat you with experience! "De plumber fixes de sync with de wrench." - Robert_Paulson |
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" Fine, let's go a different direction because preparing for battle clearly doesn't involves much as much tactics as engaging (/s). But cool, just ignore all that because I'm sure when you make a character it's completely random with no fights considered. What in CB gave you the impression of tactical fights being added? The "hardest" packs were rhaos and leapers because of the burst damage and stun potential (which is why everyone used chayula or US). Like I said earlier Brutus and Vaal were the hardest bosses and they're dirt simple, we consider the buffed up Vaals before Atziri a joke now-a-days. And don't give me a list of things that could have been added because of suggestions, we can go through our post history 2 years ago and see a ton of people suggesting stupid shit, never any hint of it being added. So even if you think the game is mindless now, I fail to see how it was more complex then. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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Garr0t
" Either you're a hearthstone noob or don't do well. There's like 5-10 decks max at one time, 3-4 being the top decks which you'll see in 90% of your games and probably will be playing them yourself. The difference between many decks is less than 10 cards, even for radically different playstyles. Look at midrange hunter vs facehunter for example (pre-undertaker nerf as I haven't played since) you don't know which you're facing until turn 3 most times, basically until arcane golem or wolfrider hit, that's how similar these decks are. So the variety you're clinging to doesn't exist in your example for utopia either. I'd argue there's more variety here because you can take an unviable skill to end game, I spend most of my time doing that and guys like raizqt does it in HC. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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" Never said it was, check my posts :) Actually, in my first one you can see me saying I'm not really disappointed with the overall experience, so it's not really the matter of getting worse, it's about failing to improve. And I'm not sharing in any buyer's remorse in this thread, any money I gave was because I liked what we had at the time. In that post I also acknowledged that we received very few stone-hard promises so there's little reason for outrage. Anyway, the game went other places, it has more than what it had before. Unfortunately, most of it is fluff to me, and more fluff in the end isn't really more, if you think about it. I'm not saying the game is completely brain-dead, this isn't Dungeon Siege 3, it's just missing those rough edges I liked, that manual gearbox. If you're familiar with shooters, our ArmA grew into Battlefield, it's still not CoD but it's not ArmA anymore either. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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"Both! ;-) "We were going to monitor the situation but it was in the wrong aspect ratio."
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I only read Scrotie's OP, not the next 19 pages. Well said Scrotie.
While there are some aspects that I disagree fundamentally with you on, I am aligned with your sentiment. For me, I have got more value out of my support to PoE than the vast majority of other things I spend money on in life. That being said, the PoE that I see today isn't one that I am prepared to incrementally support. I hope that changes. I am a big fan of Chris and the team. P. |
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From another thread...
"Interesting strategy. "I don't see myself as trying to destroy a game or anyone's job. Frankly, it should be so obvious that I really shouldn't have to say it but: if you are actually thoroughly happy with the game as it is now, then do whatever you want. Seriously. If you read my OP and think the first 80% is bullshit, then obviously by your standards the last little request is too. It is to those nodding to the first 80% that I was making the suggestion. "Harsh. "I don't consider it absurd, I consider it inevitable. A "best ARPG of the millenium" award seems premature. I admit that the most likely developer to make a better ARPG than PoE is GGG themselves. However, this is because the "other developer" majority is split so many different ways. In any case, as this forum is that of the apparent frontrunner, it makes the most sense to discuss the evolution - or devolution - of the genre here. "A steaming turd at that. But is that an excuse to lower one's ideals? I mean, hell, I understand pragmatics, one often chooses a lesser of two evils, but do I really need to label a lesser evil as good besides? "Because apparently I am the Incredible Hulk or something. Let's get real: I could hit GGG as hard as I could, it won't make them go under. I am but one voice, influencing but a tiny segment. I'm not killing GGG here. Nor do I even want to. I just want them to move on. "There are a few anyone elses in this thread. Hell, I get PMs thanking me for posting. But admittedly, I don't create much else. "Except it wasn't a game no one else wanted to play. You are pretending that GGG's original, minimally-filtered message of the hardcore ARPG failed to resonate with anyone, while there was a small but borderline rabid group of devoted fans, with which GGG shared its vision and expectations. That vision, those expectations were not met, because instead of making a game played by, well, no one really knows, but at least thousands, GGG did the "professional" thing and made concessions so they could aim for millions. Which, all value judgments aside, is textbook selling out. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Feb 14, 2015, 6:33:34 AM
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I wonder why the need exist's to judge GGG.
None of us have the full picture here or truly know the motivations behind any and all actions they do. What i mean with this is if you consider there actions "selling out to the original concept", is there no chance of there being a redeeming reason for doing so? From my perspective everything evolves naturally and nature is not limited by projections, if anything i always think of nature as chaos substantiated. You know what i mean with this, make a projection for yourself scrotie based on a one year's time frame and then see if it becomes a reality or if you diverge from that projection. Then imagine somebody judging you without realizing all expects of your life like you know them that have put you in the place you are hypothetically in after that year. It would hold little relevance and no meaning i think. I can personally think of a lot of redeeming reasons why they are opting for the route they currently walk and a lot of them involve not letting down there initial player-base. Then again, i am a faithful and happy fool. This thread does make me question the premise, will a PoE2 be any different or more what you desire? And if so, what makes you come to that conclusion, obviously PoE1 would be it's foundation, it stands to reason PoE2 will be more of the same on a better foundation. Who say's GGG will not simply reiterate what they have done before and make (in your eyes) the same mistakes? Just curious i suppose, i find this thread odd and like mentioned before nothing more then a veiled insult towards GGG. People are perfectly capable to insult others while having good intentions. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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I have been refraining myself from this thread, as it contains much I do not feel qualified to discuss. Nonetheless, I did still want to welcome you back, even if for a short while.
The only thing on-topic I'll touch, is this... " ...I can agree with; however, they did their selling out with admirably minimal compromise (by comparison), and PoE is still a game I very much want to play. If nothing else, I still view this game as a flagship, in the spotlight and representing what other developers can do without dealing with the devil(s). The things that disappoint me the most, I think, have little to do with this, but more to do with making and having to live with poor balance decisions (e.g., the erosion that lead to ES no longer being ES). Otherwise, many of the core values that initially attracted me are still present. Notably, free with no pay to win, and a diverse sandbox meta game (theory crafting; a game I too still play). Of those, my only gripe is their propensity to mimic M:tG's rotational meta--something that works for a card game because it is a whole new game every ~12 months, but feels forced and with little merit here. At any rate, most of these things I attribute to lack of experience, and to that end I'd far prefer GGG continue to make mistakes from PoE while it is still viable, learn from those mistakes, and implement their lessons in future projects. To be totally honest, I'm not yet sure if I trust GGG not to make the same mistakes again, and I very much want to play another title of their development. That is to say, it is too soon. Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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