Stringing on the Kickstarter customer, or Why this game needs to die
" I disagree that the economy should be the most important part. I think the players having fun is the most important part. For some, that will mean trading. For others, trading is irrelevant or even anathema to fun. *If* economy is to be a key part of the game, the player needs to have the option to actually produce something. Gathering is not the same as manufacturing. I'll explain - let's take the vendors out of the orb buying equation. So Yeena for instance, will no longer sell Jeweler's orbs. You can craft them out of Alteration orbs yourself. The chance isn't 100% though. Your character may start out with a 5% chance to succeed in crafting a Jeweler's orb, and after each success, have a random chance to get 1% better. Dedicated Jewelers (crafting players) would have high success rates and could buy alts and convert them for a profit. The end result Jeweler's Orb would have to have much higher success rate than current orbs though. The crafting benches could function similarly - with drop only found crafting gems that level up with experience from success and each grant a different mod. Without any means of production, PoE will only have the crudest of economies - a barter system. The current "crafting" system is just a matter of having the enough of the right orbs + Luck, and is not really production. Then we'd need real in game shops - none of this trade bulletin board junk. People would buy other's gear, set up a physical shop and try to get others in. Retailers are a big part of a thriving economy. An economy without retail is like a bicycle with flat tires. You can make it go, but it will never go fast or be comfortable. " I know GGG would like rares to beat out uniques, but consider what you mentioned above: "itemization balance as players strive for wildly different gear sets" Isn't "Wildly Different" part of the appeal of uniques? Shavronne's and Solaris Lorica offer something different from any rare. No rare item is ever going to make certain builds work the way they do just by stats alone. The fact that no rare gear is competing with Shavronne's isn't a fault of the unique. A unique item should do something different. As you state it, the bare bones affix (essentially stat boosters for the most part)is a big chunk of why rares get beat so often. (consistency in total package is the one area uniques will probably always have over rares) If GGG allowed "Chaos damage cannot bypass energy shield" or other unique type mods as a random rare property, there could be some serious head on collisions with balancing. I think GGG would need to attach new powerful rare mods to specific item types or a limited range of item types, and only 1 per item, to avoid creating Midgard Serpent scale monstrosities. GGG could develop some rare only special affixes that add some special flavour and usage that fits with the item base thematically or practically: For instance: Full Dragonscale armour could have a chance to get the "Fire Breather" affix, which converts 5% of elemental fire damage taken by the wearer (before resistances) into mana for the wearer. It could also possibly get the "Flametongue" affix, in which fire damage done by the user has 5% fire penetration and any monster directly in front of the armour wearer has a 10% chance per second to be subject to a flame totem type attack that builds up like incineration. These mods would not be available as random affixes on any other armours, or on unique or blue armours. Full Wyrmscale could have possibility of mana draining opponents, or user intentionally utilizing much higher mana costs per cast to increase spell damage. Eternal Swords could have a chance to get a "Chaos Pact" rare mod Chaos Pact of Enmity restores 3-9 life, 2-4 mana on Enemy Death and boosts total life and mana by 2pts each per kill for 3 seconds per kill (cumulative running total) up to 50% of initial total life and mana. Chaos Pact of Malice restores 4-12 life, 3-7 mana on Enemy Death and boosts total life and mana by 3pts each per killfor 4 seconds per kill (cumulative running total) up to 100% of initial total life and mana. Chaos Pact of Malevolence restores 6-13 life, 3-9 mana on Enemy Death and boosts total life and mana by 1% of enemy life/mana per kill for 4 seconds per kill (cumulative running total) to 200% of initial total life and mana. Character gains 1% of enemy killed strength/dex/intelligence for 5 seconds after last kill up to 300% initial stats. Once maximum stats are reached, Chaos Pact goes into cool down for five times as long as it was activce. When temporary bonus stats expire (from kill timer) player's life and mana are reduced to 1 and no life/mana leeching or gained on hit will work until timer resets. ................. In addition to special mods for specific item types, hybrid mods could be available as rare affixes (starting with the third mod (and not blues, so they can't be easily ALT rolled) could have combo stats that synergize. For instance a rare third+ affix boot prefix could be "Agility" "Fleet" Base movement velocity +12-24% , 1-2% chance to dodge attacks, 4-5% chance to avoid stun "Lithe" Base movement velocity +18-32%,2-3% chance to dodge attacks, 5-7% chance to avoid stun "Agile" Base movement velocity +28-38%,2-4% chance to dodge attacks, 6-8% chance to avoid stun "Adroit" Base movement velocity +32-45%, 2-5% chance to dodge attacks,, 7-10% chance to avoid stun ........... There could be a Strength+flat physical damage hybrid mod for weapons, There could be reduced mana cost, increased spell damage mods for caster shields. There could be hybrid mods for gloves that grant accuracy and cast/attack speed " If everyone suddenly stopped contributing, how long would the game last? Would GGG have the resources to capitulate and change direction? If not, than all this tactic would do, is sink the ship and leave us all swimming to shore. If the game engine is starting to severely limit what GGG can do in terms of creating new skills and items, than the time has probably come to start planning PoE2, and set time lines and figure out how to keep the company profitable while winding down PoE and developing PoE2. If it's not the game engine limiting new items/skills/monsters etc, than there's no reason to hastily abandon PoE 1. We could call for GGG to do some major revamping of the game, once Act IV is out and they can focus on another direction. GGG is a business and as such, they can't turn on a dime. If you've ever run a multimillion dollar business you would realize there's a certain amount of momentum and planning that can't be avoided - UNLESS - you have large financial reserves to write off major losses. If GGG has the capital to self fund for 2-3 years, than they could just stop and switch, however - the new game would have to be 6 to 9 times as successful JUST TO BREAK EVEN on the proposition. If they knew PoE 2 would be 15 to 20 times as successful, than it might make sense for them. If it's going to take 2-3 years to develop PoE 2, and the ongoing revenue is there, than it would make more sense to do BOTH. It's all a matter of working capital. That isn't an easy thing to come by. Eternals and Mirrors are far more common than big capital reserves for small companies. PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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" "Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00 |
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Good to see you again, Scrotie. I see that some time off agrees with you, for a while back then I feared for your ulcer :)
As for supporter dilemma, I suppose it's all up to your personal perception of it, some supported because they liked what they saw, some supported because they liked the vision, and some supported based on actual promises. In hindsight, we weren't actually been promised much in detail, devs were always pretty vague, most likely because none of it was really set in stone. Ok, I seem to recall we were told we will get optional floating damage numbers but the stance on that later changed to 'not in our shire, it ain't happening'. That said, I feel the game ultimately delivered plenty, and even though it wasn't always exactly what I hoped for, that wasn't really expected in the first place. I remember honoring our favorite p.r. Chris with a 'sedai' title once, he's telling the truth all right, but that truth isn't always what you think you hear. Which is also fine, what you're thinking is your own problem. So, my general feeling of longterm satisfaction with the game might be because I wasn't such a big supporter as some of you yes, but maybe it was also because I didn't expect the game to turn up exactly as promised. Or maybe it was just because I got a game that was possible to form an emotional attachment to, you know, and the little imperfections only added to that, I suppose. When you see something imperfect, and even worse when you see it missing the cigar only by a hair you're compelled to interfere and offer opinions and feedback, to get involved. And a game you didn't just play but also got involved with in some way is worth much more in my opinion. And maybe I got a word for you too, Scrotie, you probably know it already but it never hurts to hear it from somebody else - never bet anything you can't afford to lose and never offer advice you aren't ready to see ignored. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Feb 10, 2015, 5:25:55 AM
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For some reason all I saw there was someone who no longer plays the game is asking people to not buy supporter packs....
Standard Forever Last edited by iamstryker#5952 on Feb 10, 2015, 6:43:10 AM
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" That, or to rename them to 'goodie packs'. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" And then make their contents random. Korean MMO style. "Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00 |
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" Good idea, but they'd have to be called 'booster packs' then :) Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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Act 4 will be a blast.. for a short time.
Unless GGG fundamentally re-designs endgame around ARPG players, instead around economy players, then I don't see myself investing time (and thus money) into the 'core game' anymore. A set of new maps, with the same lacklustre 'loads of trash' looting system and pay-to-play progression... nah. Racing will be still fun for the long term, but you don't need stash tabs & MTXes for that, so I'm good. When night falls
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There's no such thing as a 'finished' online game, especially nowadays.
Good to see you back :) GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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" There is barely such a thing as a 'finished' game; period, nowadays. "Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00 |
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