Leave trading alone, don't waste resources on it

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NeverPlaysRarelyPosts wrote:
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AlbinosaurusRex wrote:
"No one is forcing you to trade" is a retarded argument. There comes a point in high levels where you simply will not get what you need as drops. You are gear walled.
This is like saying you can't play in a race without a working keyboard. I mean, technically, of course you can, and you could even get ultraluck and have all the items you want drop. The point isn't whether it can be done or not; it's that you'd be deliberately holding yourself back.


You could definitely participate, technically, but you would never win. That's what the gear wall represents.
Let's contrast POE to Eve Online. Both are games with a strong economy focus. In Eve, while there are many 3rd party tools, they are not in any way required to be effective in the game.

Currently estimate my holdings at about 50 months worth of game time, all made within the game only, even though I stopped playing quite a while ago. In POE if you were to trade in game only you're at a severe disadvantage (referring to poe.trade here).

It's annoying as hell to have to pay attention to which character I'm on to be listed as online or not. These are symptoms of an afterthought, not the integral "the economy is the most important part of the game to us" design.

I'd love to see some in game way to indicate availability for trading. Sometimes doing a map or Zana rotation it's just not a good time. But poe.trade lists me available anyway so I either get to be dick and a never reply or tell many people to wait, to learn they already found what they were looking for when I get to them. The status quo wastes everyone's time.
Last edited by tostie#7906 on Feb 9, 2015, 7:09:00 PM
Insisting that reliance on 3rd party programs and forum listing is a good way to trade only works in relation to the lack of good trade features in game. If you were to try to promote those things in a game with a current in-game AH (or other user friendly trade system), people would laugh you right the fuck off the forums.
My advice is more like "leave PoE alone, stop wasting resources on it, make a sequel or something already."

But yes, OP. Yes.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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ScrotieMcB wrote:
My advice is more like "leave PoE alone, stop wasting resources on it, make a sequel or something already."

But yes, OP. Yes.


This was actually a thread by someone before not too long ago.

Trading isn't something that really needs any focus, like i've mentioned before QoL things that can affect trading positively. Trading shouldn't be something that takes no effort, you should have putforth effort in order to gain from the system.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Well I guess I should add is that poe.trade or its equivalent will always be the way. Always. I mean, seriously consider the situation here:
- you are small dev
- third party creates specialized, free-to-use communications infrastructure your game desperately needs
- third party charges you no money

You would have to be actually idiotic to fuck with that.

So if you want trade improvements, send xyz a PM; you're more likely to see results.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Feb 10, 2015, 3:03:14 AM
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goetzjam wrote:
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iamstryker wrote:
Go home TS, your drunk.

Trade chat spam and PMing people praying that they will respond and MAYBE meet you online in a decent timer frame is not an OK system. It's downright bad.


Trade chat spam really isn't necessary for most transactions and probably isn't the bulk of trades in poe, the poe.trade and procurement do most of that work.

In regards to people being online, I think that QoL improvements can be made here. I know a lot of people are aware the /whois playernamehere command, if they are in city\hideout theres a chance they are afk, but if your not getting a response and they are in a map, well they are playing the game and in a map.

The best criticism is ones that go into detail on why its bad rather then just saying its bad, just FYI.

I'd say more often then not players that want to automatically sell their items are "lazy" there have been some people's post which in their situation it wasn't lazyness but rather the lack of time to sell items and play the game as much as they wanted.


As I said before, you make the system as crappy as you'd like, I make it quite memorable.


Using XYZ to buy works pretty well accept when you can't meet up with the person you want to buy from, that downright sucks and it would be nice if there was a way to trade while offline like GGG has mentioned many times.

On standard (where I play), selling on xyz has slowed to a crawl. I don't bother doing it anymore because you hardly ever see results. After that your choice is to spam trade chat and use the notice board. Those two archaic systems aren't at all fun to use. They come across as lazy, and it's obvious why people would rather not post the same message over and over again hoping it gets seen among the huge amounts of other people trying to sell their shit.

GGG has made little effort to improve trading in the years that I have played this game. And they have been hinting that they would for about as long. That is also bad.
Standard Forever
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goetzjam wrote:
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ScrotieMcB wrote:
My advice is more like "leave PoE alone, stop wasting resources on it, make a sequel or something already."

But yes, OP. Yes.


This was actually a thread by someone before not too long ago.

Trading isn't something that really needs any focus, like i've mentioned before QoL things that can affect trading positively. Trading shouldn't be something that takes no effort, you should have putforth effort in order to gain from the system.


No, it really shouldn't. The trading process should be painless. The part that should require effort is farming the items or currency that you want to trade.
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AlbinosaurusRex wrote:
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goetzjam wrote:
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ScrotieMcB wrote:
My advice is more like "leave PoE alone, stop wasting resources on it, make a sequel or something already."

But yes, OP. Yes.


This was actually a thread by someone before not too long ago.

Trading isn't something that really needs any focus, like i've mentioned before QoL things that can affect trading positively. Trading shouldn't be something that takes no effort, you should have putforth effort in order to gain from the system.


No, it really shouldn't. The trading process should be painless. The part that should require effort is farming the items or currency that you want to trade.


See thats actually a common misconception, you want the game to do part of the work for you instead of you doing the work. It doesn't take any work to farm items or currency, you just play the game (hopefully that you enjoy, else why you playing) So why does it not make since for you to do work on 1 aspect of the game, one that prevents players from having a lessened looting experience.

@imastryker

Standards economy is MUCH different then the temporary leagues, part of the disadvantage of playing in standard is the inability to sell items in the middle. However, that being said standard does have its advantages of, not grinding for maps all over again, less chaos > exalt, better ratios on alts, jews, fuses, ect. (if selling)

The economy in standard is just different, an automatic way of selling items won't help a player sell items they already have listed (at least in the long run)
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Why do people feel they have to "work" in video games?

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