Leave trading alone, don't waste resources on it
You know, I don't think he meant it to contradict himself, but it sort of does. It goes to another assertion someone made that gearing becomes as simple as just going to the AH. It already does, except that instead of AH, people use Procurement. I don't really see the difference.
One difference I do see, that would be of tremendous benefit to players, is that it would drastically increase liquidity of items, and mid level items would actually be salable. I find both of these things highly desirable. |
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" You were probably typing this before I posted, read the post I made above yours. My points don't contradict themselves they are just different aspects of observations of my gameplay. Even if I never found anything large worth something to myself (like shavs, mjolner, ect) doesn't mean that the system doesn't favor the way I play, that has to do with RNG on drops, NOT trading system. I think your misinterpreting the points together, which I sort of explained in the post after. @rex you aren't addressing why the current system is an issue except it isn't automatic, the automatic part is the concern that I (and most players that have an issue with it) have. If you add the automation you remove the player interaction, in a game like this that already struggles with some multiplier communication (ie doesnt have raids or really any reason to group maps are kind of solo most of the time and not necessary to party in) Removing that social aspect is a side affect of automation. Seriously recommend you read my post above. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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agreed with the subject. trading is in a good place right now.
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" Nah, I saw it. I just didn't think that it resolved the discontinuity between the two ideas. But I find most of my own gear as well. As for automation, I don't place any value on the interaction involved in the trading process because it's consistently a negative experience. I always enjoyed the automated methods (such as AH in WoW, back when I used to play that) a lot better. Quick, quiet, clean, and makes prices competitive. The problems with the current system are simply just that they have qualities I greatly dislike and drawbacks that are uncomfortable to deal with (most of these based on trade/barter system). |
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I have a hard time with the whole 'player interaction' argument against more automation in trading. There's little to no interaction. There are a couple of messages to essentially ping each other, and a few clicks to complete a trade. Unless someones in a map, which adds a delay of a few minutes to that routine. There's not much social about it, though. There might be an odd trade that is more than:
"Hi I want to buy your X." "map" "my ho" "ty" but not many. I'd say guilds are far more conducive to promoting interaction than this hokey archaic trade system. And guilds could use a lot of love, too. No. Calm down. Learn to enjoy losing. Last edited by b15h09#7812 on Feb 6, 2015, 6:38:20 AM
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" Agreed. Met plenty of people in the game (my friend list is actually full), but none of them through trading. Do you know what really sucks about the current trading system? Actually finding people to trade with. Recently after spending a few hours researching gear upgrade possibilities I tried buying some items. I contacted 11 people listed as online on poe.trade. Out of those 11 only two responded. One four hours later to tell me the item was already sold and one four days later. And that's not even including the people listed as online that weren't in game. With all the other nonsense you get trading like people that list items for sale but can't be bothered to log into the league it's in trading is a ridiculous pain in the ass. Take your human interaction argument and shove it. > hi wtb x < my hideout please > ty < t4t Selling while mapping is great fun too. Often when you contact them 5 minutes later they no longer want the item. This game needs to have some in game way of indicating your availability for trading. |
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Go home TS, your drunk.
Trade chat spam and PMing people praying that they will respond and MAYBE meet you online in a decent timer frame is not an OK system. It's downright bad. Standard Forever
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" Trade chat spam really isn't necessary for most transactions and probably isn't the bulk of trades in poe, the poe.trade and procurement do most of that work. In regards to people being online, I think that QoL improvements can be made here. I know a lot of people are aware the /whois playernamehere command, if they are in city\hideout theres a chance they are afk, but if your not getting a response and they are in a map, well they are playing the game and in a map. The best criticism is ones that go into detail on why its bad rather then just saying its bad, just FYI. I'd say more often then not players that want to automatically sell their items are "lazy" there have been some people's post which in their situation it wasn't lazyness but rather the lack of time to sell items and play the game as much as they wanted. As I said before, you make the system as crappy as you'd like, I make it quite memorable. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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the interaction that I refer to is how players communicate and manage to come to agreement and make a deal when differences exist at first.
obviously there needs to be little to no interaction in simple transactions like buying a few maps, that’s a stupid example. as well as b/o buying and selling, if you believe like everyone should always hit the b/o jn trading then of course interaction means nothing. another thing is I can tell from responses that the way some of you view trading based on your dismissal of interaction is that you simply want to buy & sell for what you need, but do you try to get them at the best possible price or further, for the purpose of making profit? the latter requires a good degree of interaction - hitting the b/o all the time because thats how you trade or choose to view trading does not mean there should be np interaction or the system sucks. its just YOU having a very narrow mindset and definition of trading and YOU choosing not to experience the full aspect of a typical trading environment. nothing wrong with that either, again who's forcing you yo trade?? and why do ppl keep bringing up trade chat, its a tiny part of trading and not a requirement for anything. @iamstryker so blame the ppl for not being online and not responding... theres also saturday and sunday to help with timezone difference. Dark_Chicken - lvl 100 Marauder Divine_Chicken - lvl 100 Duelist Last edited by Dark_Chicken#5481 on Feb 6, 2015, 12:48:45 PM
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people not responding is a GOOD thing. when youre looking for specific item, you have to go to poe.xyz and possibly alttabbing from the game, find the item, find the person, whisper in game/pm/whatevs.
it actually discourages you (at least, me) from trading often and makes it so you dont want to trade often as to be an AH simulator. exactly what GGG wants to do. a system like AH makes it too streamlined. theres no reason NOT to put something up on AH and not to buy it if its present. its too easy to conduct a trade. even with things like procurement it takes time to dump items to your shop. if d3 was ever a proof of concept of something, it was that in-game AH was a bad idea. |
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