Leave trading alone, don't waste resources on it

"
iamstryker wrote:
Trade chat is laughably bad this day and age. Can't believe GGG still uses for as long as this game has been out.


It's only good for exchanging currency. For everything else there is poe.trade.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
"
davidnn5 wrote:
To everyone who is championing the unique non-in-game approach of PoE:

Seriously, just go and spend an hour or two playing one of the many games listed, on this very thread, with in-game auction houses. Report back how it's completely destroyed the game, with pictures and analysis. Thanks. Here, I'll get you started on what is possibly the most wrecked-by-auction-house and soon-to-die game of the lot:

http://www.wowwiki.com/Auction_House



WoW is a bad example because it's not comparable to PoE. Show me games with in game auction houses where every single item is unbound and thus tradable and I'll go analyze :)
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
"
Xavderion wrote:
"
davidnn5 wrote:
To everyone who is championing the unique non-in-game approach of PoE:

Seriously, just go and spend an hour or two playing one of the many games listed, on this very thread, with in-game auction houses. Report back how it's completely destroyed the game, with pictures and analysis. Thanks. Here, I'll get you started on what is possibly the most wrecked-by-auction-house and soon-to-die game of the lot:

http://www.wowwiki.com/Auction_House



WoW is a bad example because it's not comparable to PoE. Show me games with in game auction houses where every single item is unbound and thus tradable and I'll go analyze :)


You're right. They aren't comparable. WoW has a good trade system. Whether items are bound or not is entirely irrelevant, but cool attempt at straw man, bruh.
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AlbinosaurusRex wrote:
"
Xavderion wrote:
"
davidnn5 wrote:
To everyone who is championing the unique non-in-game approach of PoE:

Seriously, just go and spend an hour or two playing one of the many games listed, on this very thread, with in-game auction houses. Report back how it's completely destroyed the game, with pictures and analysis. Thanks. Here, I'll get you started on what is possibly the most wrecked-by-auction-house and soon-to-die game of the lot:

http://www.wowwiki.com/Auction_House



WoW is a bad example because it's not comparable to PoE. Show me games with in game auction houses where every single item is unbound and thus tradable and I'll go analyze :)


You're right. They aren't comparable. WoW has a good trade system. Whether items are bound or not is entirely irrelevant, but cool attempt at straw man, bruh.


So you don't think an AH is different if lets say shavs, mjolner, ect was account bound? That is essentially asking Blizzard to add an AH in its current game so that players can only trade for rares which they do not reroll a property, it is completely and 100% relevant, find a comparable game.

Spoiler
You won't.

If wow has a good trade system, then it has a piss poor itemzation problem, either way this argument that WoW's trade system is somehow better then poe is stupid, literally comparing apples to potatoes.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
There is nothing keeping anyone from selling bop items in games. my guild did it all the time in eq2. It was how we funded our raiders accounts that had trouble paying the sub fee.
players asking for features other games have just want this game to be the same as other games. but it isn't and it shouldn't.

my opinion about poe.trade: it was the worst what could have happened to poe.

why?
because, beside other problems like giving detailed game statistics outside the power of the company, it provided a pragmatic solution for trading which obviously resulted in ggg putting a lower priority onto their own trading solution.

every new solution will be measured on the current trade system, making it more difficult to introduce a more restrictive trading system. what has been spoiled cannot be unspoiled, you know?
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Feb 17, 2015, 8:06:56 AM
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geradon wrote:
players asking for features other games have just want this game to be the same as other games. but it isn't and it shouldn't.

my opinion about poe.trade: it was the worst what could have happened to poe.

why?
because, beside other problems like giving detailed game statistics outside the power of the company, it provided a pragmatic solution for trading which obviously resulted in ggg putting a lower priority onto their own trading solution.

every new solution will be measured on the current trade system, making it more difficult to introduce a more restrictive trading system. what has been spoiled cannot be unspoiled, you know?


So true, this is larger impacted the game from where it used to stand of making builds that only required 1-2 uniques to trade for to the now acquire most of your gear from trading standpoint.

I can see people twisting your last sentence to say the game's trade system is already "ruined" so might as well go and full "ruin" it, but I suspect that is not what you wanted to say.

GGG can pretty much never add a more restrictive trade system and what we have now is already more then what I think GGG originally intended, however for some reason players still feel compelled to complain about it and not even use it.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
geradon wrote:
players asking for features other games have just want this game to be the same as other games. but it isn't and it shouldn't.

my opinion about poe.trade: it was the worst what could have happened to poe.

why?
because, beside other problems like giving detailed game statistics outside the power of the company, it provided a pragmatic solution for trading which obviously resulted in ggg putting a lower priority onto their own trading solution.

every new solution will be measured on the current trade system, making it more difficult to introduce a more restrictive trading system. what has been spoiled cannot be unspoiled, you know?


1. This is a fundamentally flawed idea. Asking for a feature is not asking for everything to be the same. Just because I want my Ford Ranger in automatic instead of manual doesn't mean I want it to be a Kia Mojave. Obvious.

2. I agree that GGG is treating this wrongly, but not that trading should be harder. There's no reason it should be. That's simply backwards.

3. You can't expect a game that is meant to have an economic/trading focus as one of its primary aspects to not have a trade system. Trade or play self-found are your only options, and it sounds like you have already chosen.
Trading is not restricted in any way and neither should it be.
poe.trade made trading a lot more convenient, because it saves players the time of browsing through forums or attending the spam-festival that is called trade chat.

Why would anyone ask for trading to be HARDER?
Because it was easier to scam beginners?
Because it is hard to overcharge for an item if you can simply look up the price on poe.trade?
Because everyone can find an item for sale at any given time without wasting hours on the forums?

Trading is fine, just leave it the way it is or introduce an ingame system similar to the "shop" system we have right now.
If people like you were game designers, we would still play text based MUDs instead of PoE. Trade system can and should be better.
Last edited by osesek#2510 on Feb 17, 2015, 10:58:39 AM

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