Mechanics thread

now im learn many about POE.

good starter! cant wait to play :(
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Targuil wrote:
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Glowyrm wrote:
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Targuil wrote:
Damage effectiveness only directly affects flat damage increases on the skill. +10% add on spell with 50% effectiveness just adds percent to the base damage of the spell, which halved. So the add is +10% to the total damage but +5% on the base damage.

I hope you understood what I was trying to say.


I THINK I do but that still leaves me unsure. Sorry.

Bringing up base and total separately in your explanation is throwing me off.

Base damage i am thinking is the damage listed on skill gem before it takes 50% effectiveness into account. Total damage is what your skill actually does.


Thanks for the reply.

So is that just pertaining to support gems or is it ANY increase to the gem, like Passives and Gear (+10% Damage on a Wand for example).

Are those cut in half also for 50% Effectiveness?
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Are you talking about this?

The way 50% damage effectiveness sounds seems to be a multiplicative source, so it will always halve the total outcome.

If it's something like 50% decreased damage effectiveness, then it's a different story.
Alice_of_Wraeclast - Dagger CI Witch
Alice_MadnessReturns - Molten Strike AoF witch
Flavour Build concept taken from Alice: Madness Returns
Last edited by wxyjac#7217 on Aug 1, 2012, 9:56:56 PM
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wxyjac wrote:
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Are you talking about this?

The way 50% damage effectiveness sounds seems to be a multiplicative source, so it will always halve the total outcome.

If it's something like 50% decreased damage effectiveness, then it's a different story.


Talking about the skill gem "Spark" specifically. Sorry, don't know how to link items and gems yet.

It decreases damage bonuses directly I think, although it sounded like Targuil says it decreases total output which would be a different story.

So I think some of this is still going over my head unfortunately.

The biggest thing to be clarified really, regardless of HOW it decreases bonuses, is WHAT bonuses it decreases.

I have heard that it decreases support gem bonuses, but I haven't heard if it would decrease passive/gear damage bonuses or not yet.
|____________ G . L . O . W . Y . R . M ____________|
< My PoE career highlight, Being beat by Throzz, hehe >
||||||\\\\\~ http://tinyurl.com/2ndPlaceToThrozz ~/////||||||

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Oh, it doesn't just decrease the support, it decreases all the damage of that skill, or total damage.
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These two gems have 20% and 50% damage effectiveness because people used to kept these gem at level 1, and just link it with gems like added chaos damage etc to get super high dps with very little mana cost.

So the devs raised the actual damage on the gem (which after the 20%/50% damage taken place will leave the damage back to the original damage before all these are implemented). What this does is, it greatly reduced the damage output a support gem can add, forcing people who wants to use these as main skill to actually level the gem, instead of keeping it at level 1 and linking to a bunch of damage support gem.

If you want, you can go to the firestorm gem thread and read the details =)



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Alice_of_Wraeclast - Dagger CI Witch
Alice_MadnessReturns - Molten Strike AoF witch
Flavour Build concept taken from Alice: Madness Returns
Last edited by wxyjac#7217 on Aug 2, 2012, 12:12:16 AM
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Need to ask about cast speed. I saw someone with insane cast speed, but looking around, cast speed passives aren't abundant. Does something else affect cast speed? Maybe normal attack speed?

Also, shock/freeze/burn on crit, does increased shock/freeze/burn stack with the crit roll so it's calculated in one roll instead of two?

So if the character has 20% crit and 10% increased shock, do attacks roll 30% shock chance or two separate rolls at 20% and 10%?
Last edited by Whoaness#7593 on Aug 2, 2012, 12:20:44 AM
Glacial hammer = 50% of Physical Damage Converted to Cold Damage

Soooo - when I pick up some nodes on Passive Skills Tree that increases melee dmg, then my cold damage rises?

F.e.:
base/weapon 100 physical dmg

Glacial hammer = 50 physical + 50 cold

with 20% bonus from passives:
100 + 20 bonus physical = 120

glacial hammer = 60 physical + 60 cold
OR
glacial hammer = 60 (50% from 120 base with bonus) + 50 cold (50% from 100 base)

???
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Whoaness wrote:
Need to ask about cast speed. I saw someone with insane cast speed, but looking around, cast speed passives aren't abundant. Does something else affect cast speed? Maybe normal attack speed?

Also, shock/freeze/burn on crit, does increased shock/freeze/burn stack with the crit roll so it's calculated in one roll instead of two?

So if the character has 20% crit and 10% increased shock, do attacks roll 30% shock chance or two separate rolls at 20% and 10%?

Around 40% from passives, up to 45% from quality faster cast gem, around 10% per jewellery piece, around 20% per wand, 15% unique gloves, something from unique helmet, up to 6% from quality with multiple projectiles/faster projectiles. These could at minimum give around 180% for any spell.

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Volgard wrote:
Glacial hammer = 50% of Physical Damage Converted to Cold Damage

Soooo - when I pick up some nodes on Passive Skills Tree that increases melee dmg, then my cold damage rises?

F.e.:
base/weapon 100 physical dmg

Glacial hammer = 50 physical + 50 cold

with 20% bonus from passives:
100 + 20 bonus physical = 120

glacial hammer = 60 physical + 60 cold
OR
glacial hammer = 60 (50% from 120 base with bonus) + 50 cold (50% from 100 base)

???

Yes.
I confirmed that I am still in HC league. Then I died.
Last edited by Targuil#7640 on Aug 2, 2012, 1:28:54 AM
double
I confirmed that I am still in HC league. Then I died.
Last edited by Targuil#7640 on Aug 2, 2012, 1:28:28 AM
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Volgard wrote:
Glacial hammer = 50% of Physical Damage Converted to Cold Damage

Soooo - when I pick up some nodes on Passive Skills Tree that increases melee dmg, then my cold damage rises?

F.e.:
base/weapon 100 physical dmg

Glacial hammer = 50 physical + 50 cold

with 20% bonus from passives:
100 + 20 bonus physical = 120

glacial hammer = 60 physical + 60 cold
OR
glacial hammer = 60 (50% from 120 base with bonus) + 50 cold (50% from 100 base)

???
This was explained a few pages back.

Converted damage is additively affected by passives that increase both forms. In your example, you have 50 Physical base damage, and 50 Physical-converted-to-Cold base damage. Both of these are increased by 20% increased physical damage, so you end up with 60 physical and 60 cold.

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