Mechanics thread

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Thaboss666 wrote:
Im sorry i didnt read all the 50 pages and this might have already been asked, but what is the base knockback distance. Please add somethimg to compare, because 1,5 meters is not very useful without reference points. (so something like 1/20 screen as an answer would be great)


Not really sure, but I believe there are skeleton archers that can knock back. Just go find one in normal difficulty and let them hit you.

edit: if anything, it's around 2 or 3 yards, or 1 or less character width. (somewhere around that, it's only noticeable when a lot skeleton archers hit you at once.)
Alice_of_Wraeclast - Dagger CI Witch
Alice_MadnessReturns - Molten Strike AoF witch
Flavour Build concept taken from Alice: Madness Returns
Last edited by wxyjac#7217 on Aug 2, 2012, 12:32:40 PM
Vexing Archers cast Projectile Weakness on you, which causes any attack to have a chance to knock you back. They are in Waterfall Cave 1.
(I have nothing else to add.. But it saves you from searching for them, so there's that)
I love these mechanics threads. I havent had this much fun cracking a game since D2. I read most of the thread, but still have some questions.


Point Blank: does it work with totem-linked skills, trap-linked skills, and AoE (like rain of arrows)? Would the range be determind by the your character's distance from the enemy, or by the totem/trap's distance from then enemy? What about delayed damage, like explosive arrow and rain of arrows; would the distance be determind when you fire the projectile, or when it deals damage? (same question for diamond flasks: is crit chance for a trap/totem/delayed damage effect determined by your crit chance at the time the damage occurs?)

At a full screen away, roughly what does the damage penalty from point blank become?



Rain of Arrows: is it affected by modifiers for both AoE and projectiles?


Traps: When a spell or ability is linked to a trap, does it lose the benefit of spell damage and attack damage modifieres, and act only as a trap skill? Does it retain the benefit of AoE, projectile, and elemental dmg/crit modifiers? (same question for totems)

Do mines benefit from trap passive skills, like increased laying speed?


Lightning Arrow: are the secondary strikes from lightning arrow considered projectiles that are identical to the first?


Monster Threat: is it a mix of damage and proximity? what is the best way to get monsters to focus on my minions and stop chasing me?


Any answers are appreciated. I'm still really new, so I will probably be back to bother you all with more questions ;)
Last edited by Dryhumper#5623 on Aug 3, 2012, 4:57:58 AM
i can't answer some of that. but point blank's damage from half of screen roughly, equals normal damage without the passive/support. after that it decreases linearly a dev said, all the way to 0 damage before leaving the screen on left and right for widescreen players.

rain of arrows gets boosted by AoE yes... it's level up and quality increases AoE. not sure of projectile damage boosts but others reported positive while it doesn't seem like it should be.

mines and traps use spells only, it is still your spell but doesn't trigger until you press D or foe moves over (for mine and trap respectively). the linked skill is still the skill, using your passives.

decoy totem or someone else's enduring cry. can turn monsters to it, which it'll then die nearly instantly then they'll target closest thing unless you actively hit something else for it to decide to hit closest still or you, which will likely be the closest again (a minion).
edit: nvm about flask question solved myself, had an idiot moment
Last edited by soul4hdwn#0698 on Aug 3, 2012, 9:50:53 AM
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soul4hdwn wrote:
i can't answer some of that. but point blank's damage from half of screen roughly, equals normal damage without the passive/support. after that it decreases linearly a dev said, all the way to 0 damage before leaving the screen on left and right for widescreen players.

rain of arrows gets boosted by AoE yes... it's level up and quality increases AoE. not sure of projectile damage boosts but others reported positive while it doesn't seem like it should be.

mines and traps use spells only, it is still your spell but doesn't trigger until you press D or foe moves over (for mine and trap respectively). the linked skill is still the skill, using your passives.

decoy totem or someone else's enduring cry. can turn monsters to it, which it'll then die nearly instantly then they'll target closest thing unless you actively hit something else for it to decide to hit closest still or you, which will likely be the closest again (a minion).


tyvm!
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Dryhumper wrote:

Point Blank: does it work with totem-linked skills, trap-linked skills, and AoE (like rain of arrows)? Would the range be determind by the your character's distance from the enemy, or by the totem/trap's distance from then enemy? What about delayed damage, like explosive arrow and rain of arrows; would the distance be determind when you fire the projectile, or when it deals damage?


Here's how I understand Point Blank.

Point Blank only works with ranged attacks, not spells. A dev said that "ranged" pretty much always means using a bow and they would like to clarify that (and other things) eventually in the game.

As for when damage is calculated, it uses the distance from where the projectile was fired from. So it records the starting point and then records the hitting point, and uses that to calculate the damage.
|____________ G . L . O . W . Y . R . M ____________|
< My PoE career highlight, Being beat by Throzz, hehe >
||||||\\\\\~ http://tinyurl.com/2ndPlaceToThrozz ~/////||||||

Last edited by Glowyrm#3324 on Aug 3, 2012, 3:13:53 PM
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Glowyrm wrote:
Point Blank only works with ranged attacks, not spells. A dev said that "ranged" pretty much always means using a bow or a wand and they would like to clarify that (and other things) eventually in the game.
Minor fix.
Does anyone know how fusing work exactly?

Like, is the chance to get a 5L on a 5os the same as a 6os? or does having 1 extra socket make the calculation completely different? And if that's the case, is it easier to get 5L on a 6os?
Alice_of_Wraeclast - Dagger CI Witch
Alice_MadnessReturns - Molten Strike AoF witch
Flavour Build concept taken from Alice: Madness Returns
Last edited by wxyjac#7217 on Aug 3, 2012, 5:02:44 PM
EDIT: Thanks for the answers on the next page guys.

Question on "Additional Chance to Freeze" (or any elemental ailment).

I did a search and found some extremely old threads skimming over this but didn't explain exactly what it is I was wondering.

I was wondering how something like additional chance to freeze enemies works with something like "Cold Snap", which has a "25% increased chance to Freeze enemies", in relation to crit chance.

I see it being one of 2 things...

1) Is it exclusive with crits? Meaning that I have a 5% chance to crit and proc freeze and a 25% chance on regular hits to proc freeze. This way means it doesn't actually interact with crit chance at all.

2) Or is it multiplicative with the crit chance? 5 * 1.25 = 6.25% chance to freeze (with still just a 5% chance to actually crit and cause crit damage). This essentially means it increases my crit chance without actually critting more often. You get the benefit of freezing more often without the benefit of getting more crit damage this way.

With #1, your chance to freeze is much higher since it's just a flat 25% chance to freeze on regular hits (with lvl 1 Cold Snap). With #2, the gem will scale differently with crit values and that can be interesting as well, although the chance to freeze is much lower than #1.

Because of that, I feel like it's #1. It has the biggest impact.
|____________ G . L . O . W . Y . R . M ____________|
< My PoE career highlight, Being beat by Throzz, hehe >
||||||\\\\\~ http://tinyurl.com/2ndPlaceToThrozz ~/////||||||

Last edited by Glowyrm#3324 on Aug 3, 2012, 9:01:30 PM

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