Mechanics thread
um while it is wonderful you're asking a properly thorough question, it's less complex than that.
a crit is 100% chance to freeze, you gotten that part. so you have 25% + the stand alone freeze chance. a crit won't bother rolling a check if it can cause a status effect, because a status effect happens anyways. that is, if i'm correct which i'm only somewhat certain, need confirmation from dev on next bit of text. what needs to be asked to devs is, is that status effect chance before or after a crit occurs? if before, then problems happen like what the person is trying to figure out. if after then the coding needs to be written as such that the game skips status effect chances. coding similar to eva/dodge/damage rolls. if crit.chance = false then if status.chance = false break [or skip as no status effect triggered] Last edited by soul4hdwn#0698 on Jul 10, 2012, 3:38:02 AM
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" In this case "on hit" refers to hitting with an attack. So it works with anything that is an attack. The AoE explosions from infernal blow and molten shell are not attacks. I'm not sure if lightning strike's projectiles count as attacks or not. Try it. " The short answer is yes. What mark was saying is that there's no difference between applying the freeze chance to all hits, or only to non-crit hits. Since only a percentage of your hits are non-crits, the number of non-crit freezes will be less than 10% of your total hits. Non-crits still have 10% chance to freeze, regardless of the order that you do it. Your math looks correct. Last edited by Malice#2426 on Jul 10, 2012, 6:36:16 AM
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Alright, many thanks.
Alice_of_Wraeclast - Dagger CI Witch
Alice_MadnessReturns - Molten Strike AoF witch Flavour Build concept taken from Alice: Madness Returns |
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"They do. | |
Thanks a lot everyone!
I use ground slam with life on hit support. Works great, instead of hitting three foes you can hit much more. :-) |
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To continue on chance to freeze :
if i use Cold Snap (20% chance to freeze) and a passive in the tree which gives 5% chance to freeze. What are my chances of freeze ? -25% (20+5) -24% (1-80%*95%) |
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" If your total freeze chance is 20%: Since all percentual chances are multiplicative in this game, it will be 21% (20/100*5=1) of the non-crit hits. |
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" If your assumption is true, it would mean that regular cold attacks like ice spear don't benefit from the passive node, as their freeze chance on non-crits is 0%. It doesn't work like critical strike chance where the passive acts on a base stat, the chance to freeze is simply a flat 5% increase to freeze on any attack. As for the question posed, I can't really tell if the passive is additive with similar stats, such as on cold snap, or the mechanics are implemented differently. I'd wager that the total chance is 25% though. |
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I would also guess that it is a 25% chance on non-crits in that situation. So, if your crit chance is 5% (crit chance is 4% for cold snap, but it will never be lower than 5% without resolute technique or certain uniques), you have a 5% chance to freeze due to a crit, first. This will also be a more powerful freeze because freeze duration is based on damage.
For the remaining 95% of the time, I think you will freeze 25% of the time (assuming all "chance to freeze" modifiers are additive), for a grand total of freezing 28.75% of the time. Urist McDwarfy has been happy lately. He admired an exceptional ARPG recently. He took joy in slaughter lately. He has been attacked by the dead recently.
Check out the Path of Exile wiki: http://en.pathofexilewiki.com |
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" Sorry i made a shortcut in my post. I will be more explicit. The question is in fact about the way freeze is applied (and by extension all status ailments). I rework my exemple. Case 1 : Cold Snap hit -> check your amount of chance to freeze on gems+passsive (here 20+5 = 25%) chance to freeze = 25% Case 2 : Cold Snap hit -> check if cold Snap freeze with his 20% -> if freeze from Cold Snap miss, check if your passive freeze with his 5% chance to freeze = 20% + 5%*(1-20%) = 24% Again i don't care about crits for a little simplification. |
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