Mechanics thread

not sure how much cast speed would effect as i personally loathe increasing it (mana reasons). but for attack speed req skills, it was somewhat noticeable.

as for firestorm's AoE, yes it'll be roughly no difference... but random location is still random... increasing my firestorms Aoe hurt it due to not hitting the 3 foes i wanted with all bolts with the massive AoE increase. the burst was bigger but the spread hurts more.
There may have been a discussion about this already, but does Shocked provide 40% additional damage per stack, or 40% MORE damage per stack? I always thought it was more (multiplicative), and there's a pretty big difference with that large of a bonus...
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stacks 3 times for a +120% more damage total. the stacking part is additive.
Thanks, that's what I thought. That's why this bit in the original thread seemed odd to me:
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Malice wrote:

Lightning damage
If you land a critical strike with an attack or spell that deals lightning damage, the enemy becomes Shocked. This can be stacked up to three times on one target. In this state, monsters or players take 40% additional damage per instance of Shock.

It should probably be changed to read "40% more damage per instance of Shock." I wouldn't have even noticed except I think someone copied it to the wiki.
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Last edited by UristMcDwarfy#1339 on Jun 30, 2012, 12:13:54 AM
i never actually gotten 3 stacks of shock on foes so i can't tell if the description should be "more" or "increased". if it is increased as already labeled, then it's not that much of a change, yet at same time "120%" boost might as well be multiple as it is over 100... and things die by then anyways XD.

i feel like i did something wrong here now... =/
Changed the OP to make this more clear:


"
Lightning damage
If you land a critical strike with an attack or spell that deals lightning damage, the enemy becomes Shocked. This can be stacked up to three times on one target. In this state, monsters or players take 40% additional damage per instance of Shock. Shock stacks additively with itself, for a maximum of 120% with a stack of three. The damage multiplier itself applies multiplicatively with your final damage, since it it increasing the damage the enemy takes, rather than the damage you deal.


"40% more damage per instance of shock" could be misleading or ambiguous, since it implies that shock stacks multiplicatively with itself.
Last edited by Malice#2426 on Jul 1, 2012, 2:18:50 AM
Can you still 'Block' If the block animation is being played and you take another hit? Oh yea, and for the sockets thing you can have 6 on something lower than level 50. It may have to be created by a high level character though, not sure

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This is a level 35 item, but when I used an exalted orb it pushed its required level up to 44.
Last edited by Metronomy#6891 on Jul 1, 2012, 4:01:17 AM
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"
Metronomy wrote:
Oh yea, and for the sockets thing you can have 6 on something lower than level 50. It may have to be created by a high level character though, not sure

Unavailable


This is a level 35 item, but when I used an exalted orb it pushed its required level up to 44.


The level 35 is the minimum required level for this armor, but affixes on it can affect required level.

Here you have 33 dex so it is a 55 level affixe bring to 44 level requirement (80% of 55).

So this item have at least a 55 ilvl > to 50 ilvl for 6 sockets.

Try /itemlevel ingame when you hold this item on your mouse and you will see his ilvl.
Last edited by Kissan#7229 on Jul 1, 2012, 5:53:36 AM
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"
Malice wrote:
"40% more damage per instance of shock" could be misleading or ambiguous, since it implies that shock stacks multiplicatively with itself.

Excellent point. I hadn't considered that.

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Metronomy wrote:
Can you still 'Block' If the block animation is being played and you take another hit?

I'm nowhere near certain on this one, but I think that you can block no matter your current state, and the block animation just plays in place of the stun animation which would have occurred had the hit not been blocked (since hits that would not have caused a stun don't play an animation but still negate all damage when blocked). I think stun animations can overlap, so I would guess that the block animation can too.
Urist McDwarfy has been happy lately. He admired an exceptional ARPG recently. He took joy in slaughter lately. He has been attacked by the dead recently.
Check out the Path of Exile wiki: http://en.pathofexilewiki.com
"
Malice wrote:
Changed the OP to make this more clear:


"
Lightning damage
If you land a critical strike with an attack or spell that deals lightning damage, the enemy becomes Shocked. This can be stacked up to three times on one target. In this state, monsters or players take 40% additional damage per instance of Shock. Shock stacks additively with itself, for a maximum of 120% with a stack of three. The damage multiplier itself applies multiplicatively with your final damage, since it it increasing the damage the enemy takes, rather than the damage you deal.


"40% more damage per instance of shock" could be misleading or ambiguous, since it implies that shock stacks multiplicatively with itself.
Posting to confirm Malice has it right - it's an additive increase, but to damage taken by the enemy, rather than to damage dealt by you - the two apply at different times, so their result on the life lost by the enemy is multiplicative with each other.
But shock's 40% is additive with other shocks and with other increases to damage taken.

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