Mechanics thread

Does block chance work the same way as evasion or is blocking completely random? I can't find any information on this anywhere.
For the purposes of stun/shock/chill, etc... a rare monster's life is considered including its bonus life as a rare monster correct?

So if a white Brittle Corsair has 2500 HP and a rare one has 25000, the rare's HP for stun purposes would be 25,000, and thus be very difficult to stun right?
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BrettWong wrote:
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Flickerflare wrote:
so is a Bow considered a two handed weapon?


I'm not sure because you can use a quiver. But something I KNOW is that two handed passives on the tree don't affect bows because they all say 'increase ______ with two-handed [b]melee[/b] weapons'

I'm asking for the sake of sockets.
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Grokken wrote:
Does block chance work the same way as evasion or is blocking completely random? I can't find any information on this anywhere.


Both block and dodge are completely random, and do not benefit from entropy.
Let a man walk alone -
Let him commit no sin.
Let him bear few wishes,
Like an elephant in the forest.
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Flickerflare wrote:
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BrettWong wrote:
"
Flickerflare wrote:
so is a Bow considered a two handed weapon?


I'm not sure because you can use a quiver. But something I KNOW is that two handed passives on the tree don't affect bows because they all say 'increase ______ with two-handed [b]melee[/b] weapons'

I'm asking for the sake of sockets.


A bow is a 2h weapon, and thus can get 6 sockets. That is the reason Quivers do not get sockets.
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Strill wrote:
For the purposes of stun/shock/chill, etc... a rare monster's life is considered including its bonus life as a rare monster correct?

So if a white Brittle Corsair has 2500 HP and a rare one has 25000, the rare's HP for stun purposes would be 25,000, and thus be very difficult to stun right?

Correct as far as I'm aware.

I'm also pretty sure that the bonus HP from having more than one party member does not affect these calculations - the HP is is always the same as if playing solo for the purposes of shock/stun/etc.
Are there caps to endurance charges or curses from item-generated bonuses? Like there is a unique ring with +1 to max curses and unique boots with +1 to max curses. If I equip these 2 rings and the boots and get the passive node that gives me +1 to max curses, can I have 5 curses on a single mob?

What about endurance charges? If I equip 2x kaom's sign (unique ring with +1 to max endurance charges), get all the 3 +1 endurance nodes in the passive skill tree and help Oak on merciless will I be able to get 9 total endurance charges?

If I use the conduit node and my party member uses discharge will I no longer be sharing these endurance charges with her as she used discharge?
Beyond league.
can someone explain me, if my light arrow converted 50% of physical dmg and i take unique quiver (50% converted to fire), after all, my phys dmg be 0 or 25% ?
yes can get 5 curses that way.
same for endurance charges.
conduit makes it that party members gain same charges you gain. the party member used discharge, they then lost thier charges not yours. its not literal sharing.
getting 50% fire convert and 50% light convert via light arrow while using the unique quiver, will cause 0 physical damage dealt.
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SEXYSUPERSATAN wrote:
[curses/charges]

There is no hard cap on the amount of Curses on a foe or Charges on you.

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SEXYSUPERSATAN wrote:
If I use the conduit node and my party member uses discharge will I no longer be sharing these endurance charges with her as she used discharge?

Conduit grants Charges to party members when you acquire Charges; it does not literally share them. If you cast Enduring Cry and gain 2 End Charges, all nearby Party members gain 2 End Charges.

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anlong wrote:
can someone explain me, if my light arrow converted 50% of physical dmg and i take unique quiver (50% converted to fire), after all, my phys dmg be 0 or 25% ?

0%.

e; ninja'd by Soul.
Last edited by Vipermagi#0984 on Feb 5, 2013, 2:15:44 AM

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