Mechanics thread

"
Kissan wrote:

DPS = [ D*(1-hit*CC) + D*hit*CC*CM ] * AS * hit


That's why you're getting incorrect results.

To get a hit, you have to hit, then fail the crit roll.
To get a crit, you have to hit, then crit, then succeed on another hit roll.

So as I said before, you need:

D*hit*(1-CC) <----- non-crit
D*hit^2*CC <----- crit

^^ should be equivalent to the equation I posted before.
Let a man walk alone -
Let him commit no sin.
Let him bear few wishes,
Like an elephant in the forest.
"
Zakaluka wrote:
"
Kissan wrote:

DPS = [ D*(1-hit*CC) + D*hit*CC*CM ] * AS * hit


That's why you're getting incorrect results.

To get a hit, you have to hit, then fail the crit roll.
To get a crit, you have to hit, then crit, then succeed on another hit roll.

So as I said before, you need:

D*hit*(1-CC) <----- non-crit
D*hit^2*CC <----- crit

^^ should be equivalent to the equation I posted before.




[ D*(1-hit*CC) + D*hit*CC*CM ] * hit -> i will not count AS as it is not the problem
= D*(1-hit*CC)*hit + D*hit*CC*CM*hit
= D*(1*hit-hit*CC*hit) + D*hit^2*CC*CM
= D*(hit-hit^2*CC) + D*CM*hit^2*CC

"
Zakaluka wrote:


weighted average = %hit^2*%crit*crit dmg + (hit - hit^2*%crit)*non-crit dmg



I don't see the difference with your formula.
Last edited by Kissan#7229 on Feb 1, 2013, 3:28:07 PM
I am making an elebow character.

Mainly will be using Lightning arrow with either chain/LMP and Weapon ele/lifeleech

Will also have AOE fire/ice shots too with gems such as Chain.

For these abilities, such as chain/LMP/GMP - what is the priority of the following increase in damage in terms of efficiency? I hear about people telling me NOT to invest in +phys damage, but to always go weapon damage/projectile damage but I am not sure why this is the case?

Weapon Elemental damage
Elemental damage
Projectile damage
Physical weapon damage.


I read on the wiki "Converted Damage: Like all converted damage, the lightning portion of Lightning Arrow's damage will be modified by both lightning damage increases and physical damage increases."

This means if I had 8% weapon damage for example and 100 damage, is it calculatd like this for LMP?

100*1.08 = 108 damage total damage

First hit: 54 phys, 54 lightning -it is the only way I can see physical damage increasing the lightning side of the hit - what is the misunderstanding?

Then wiki says "Hits Additional Targets: Arrows will strike a target and up to 3 randomly chosen monsters within range of that target will also be struck for the same amount of damage (not just the lightning portion of the damage)."

But isn't it 70%, so I thought that the rest of the units took

108*0.7 = 75.6 damage to three targets (50:5) phys/lightning).



Have I got this all wrong and would the 8% weapon phys dmg only increase the physical part of the damage, so I actually would do:

50*1.08, +50 = 104 damage total, with 50 lightning damage and 54 physical damage?

Could someone give me a comparison as to the effect of 10% phys damage, 10% ele damage, 10% weapon damage and 10% projectile damage on a base damage of 100 - as to compare them? From what I read on wiki, it seemed that projectile/phys damage would always be superior to +ele damage because of the conversion affecting both - but is this an error on wiki?

Greatly appreciated.
ign KlearSpeed

1.3 Torment - Scion Kinetic Build Guide (HC Viable)
http://www.pathofexile.com/forum/view-thread/1146976
Last edited by iMbaQ#2112 on Feb 1, 2013, 3:37:09 PM
ah, yeah, it was me reading your formula wrong.

nevermind.
Let a man walk alone -
Let him commit no sin.
Let him bear few wishes,
Like an elephant in the forest.
"
iMbaQ wrote:


Have I got this all wrong and would the 8% weapon phys dmg only increase the physical part of the damage, so I actually would do:

50*1.08, +50 = 104 damage total, with 50 lightning damage and 54 physical damage?

Could someone give me a comparison as to the effect of 10% phys damage, 10% ele damage, 10% weapon damage and 10% projectile damage on a base damage of 100 - as to compare them? From what I read on wiki, it seemed that projectile/phys damage would always be superior to +ele damage because of the conversion affecting both - but is this an error on wiki?

Greatly appreciated.


Best to make a quick example

Your vanilla bow does 100 physical damage

So lightning arrow without any passives would do to main target and 3 others:
100 * 0,7 = 70 damage = 35 physical + 35 lightning
that's your base damage

if your bow has a damage bonus you apply it now
+10% quality
+10% damage
100 * (1 + 0,2) = 120 physical

so lightning arrow fired with juiced up bow would do
120 * 0,7 = 84 damage = 42 physical + 42 lightning
which is your new base damage

Both physical and lightning part is affected by:
+10% physical damage
+10% projectile damage
+10% bow damage
+10% strength bonus (if you got iron grip)

lightning part is affected by
+10% elemental damage
+10% weapon elemental damage
+10% lightning damage

So the grand total would be:
42 * (1 + 0,4) + 42 * (1 + 0,7) = 59 physical + 71 lightning

You'll notice that only the damage bonuses on your weapon essentially multiply with others as they make the weapon's base damage, all other bonusses add.
Wish the armchair developers would go back to developing armchairs.

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If I have Necromantic Aegis does + Level of gems on shield have any effect on those gems in the shield?
IGN: Drusek
lightning arrow has 50% convert, ice shot has 40% convert, and burning arrow has 30% added fire. i will change your example boosts so they're all different and readable. all boosts are additive for this example; 10% phys weap, 15% weapon ele, 20% all/plain ele, and 25% projectile. numbers may or may not get ugly =p

light arrow:
100 phys *.5 =50 light, 100 -50 =50 phys
50 phys *(1 +0.1 +0.25) =67.5 phys
50 light *(1 +0.1 +0.15 +0.20 +0.25) =85 light
total is 68 +85 =153

ice shot: same thing but 60 phys and 40 ice so...
60 *1.35 =81 phys
40 *1.7 =68 cold
total is 149
has an AoE hit to foes behind struck foe but not the struck foe itself for 100% convert to ice (NOT the duration ice patch) so...
100 *1.7 =170 cold

burning arrow:
100 phys *0.3 =30 fire, no subtraction step due to added
100 *1.35 =135 phys
30 *1.7 =51 fire
total is 186

now if you use the support gem "weapon elemental", then after my step listed for each elemental part, multiply again but just for what is listed on gem. so 85 light *(1 +gem's%). because it is a multiplier.
as you can see, physical doesn't do much BUT it still adds to the three elemental attack's damage, so you're getting full benefit (math wise) if not slightly more (because elemental vs defenses).

edit: oops too slow of me
Last edited by soul4hdwn#0698 on Feb 1, 2013, 4:54:17 PM
Many thanks for your replies, so If I understand this correctly, 10% bow damage will always be superior to 10% ele damage, as it will increase both? And 10% projectile damage is same as 10% bow damage?

Then why do these ele guides state not to invest in phys damage :?
ign KlearSpeed

1.3 Torment - Scion Kinetic Build Guide (HC Viable)
http://www.pathofexile.com/forum/view-thread/1146976
Last edited by iMbaQ#2112 on Feb 1, 2013, 4:58:10 PM
Hello!

I'm having trouble understanding the attack speed of leapslam.

I currently have these 2 weapons to test it with:


As you can see, the first weapon has 1.25 attacks per second and the other - 1.09. When I use weapon N1 my leapslam has an attack time of 1.07 seconds, however when I put on the slower N2 weapon the leap slam goes faster - 0.93 attack time. Does anyone know why is this happening? I'd be logical that the faster weapon would at least be equal to the slower one, if now faster.
But I guess this game doesn't fare too far in the realms of logic, so I'm not that surprised.


P.S (its rly stupid that weapons count it as attacks per second, while spell tooltips say attack time....)
Last edited by ivkoto77777#0822 on Feb 1, 2013, 5:32:48 PM
"
Drusek wrote:
If I have Necromantic Aegis does + Level of gems on shield have any effect on those gems in the shield?
IGN: Drusek

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