Mechanics thread
No numbers in the character sheet are correct (damage per hit, accuracy, CC...), only the DPS line is false.
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what itemlevels are required for X number of sockets?
[Trade] -> Whisper me IGN: TrapAndHide
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Thank you for this post. It answered a lot of questions I had about the game and has given me a better understanding of why things happen the way they do in game.
Did I ever tell you what the definition of insanity is? Insanity is doing the exact same fucking thing over and over again expecting shit to change. That. Is. Crazy. The first time somebody told me that, I dunno, I thought they were bullshitting me, so, I shot him. The thing is...He was right.
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" Stated explicitly in the first two posts. Use your browser's search function. Let a man walk alone -
Let him commit no sin. Let him bear few wishes, Like an elephant in the forest. |
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Kissan, can you post the formula you're using for weighted average damage? I suspect your local formula is missing something, because I can always reproduce my character screen DPS figure when I try. Of course, attempting at low level is easier (fewer damage components to think about).
It should be like this: Non-crit dmg = as in tooltip crit dmg = non-crit dmg * multiplier weighted average = %hit^2*%crit*crit dmg + (hit - hit^2*%crit)*non-crit dmg ... have to repeat this process for each damage component then add them all up. I always manage to duplicate my character-sheet DPS figure, exactly. Let a man walk alone - Let him commit no sin. Let him bear few wishes, Like an elephant in the forest. Last edited by Zakaluka#1191 on Feb 1, 2013, 12:16:56 PM
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" Can you elaborate? What do you mean you think the stun chance reduction is "separate"? Can you think of another way to reduce stun chance besides what I showed? I mean, the formula is to figure out Stun Chance. So taking that number and multiplying it by 50% should be the reduction, what was it you were thinking? " Yeah you're right, if anything, this perk of ES only makes it so CI builds aren't constantly stunned. It doesn't actually make it better than high health, just viable. I figure a proper end game CI Witch sits at 5-6k ES and 1k HP? I'm not sure if many things hit for ~250+ Damage (25.1% of max health) per hit consistently and even if they did, that's the minimum amount to stun me. But that's still half the damage needed for someone with high HP. I don't know what really high level damage output is like. I know SOME monsters hit super hard, like the Brutus clone map bosses, but I feel like 300 damage is a good barrier for stuns. Someone with a bunch of Max Health sits around 4k HP has to be hit for around 500 damage minimum (12.6% of max health). So yeah, not exactly a "perk", just something to stop CI from being completely useless. |____________ G . L . O . W . Y . R . M ____________|
< My PoE career highlight, Being beat by Throzz, hehe > ||||||\\\\\~ http://tinyurl.com/2ndPlaceToThrozz ~/////|||||| |
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ah i didn't think clearly when i read the updated example. yeah multiplicative is that simple due to just 50%.
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Do Aura's effect summoned minions?
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" I use : D=damage CC=critical chance CM=critical damage multiplier AS=attack speed DPS = [ D*(1-hit*CC) + D*hit*CC*CM ] * AS * hit |
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"yes |
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