Mechanics thread

No numbers in the character sheet are correct (damage per hit, accuracy, CC...), only the DPS line is false.
what itemlevels are required for X number of sockets?
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OneMinuteAgo wrote:
what itemlevels are required for X number of sockets?


Stated explicitly in the first two posts. Use your browser's search function.
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Let him commit no sin.
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Kissan, can you post the formula you're using for weighted average damage? I suspect your local formula is missing something, because I can always reproduce my character screen DPS figure when I try. Of course, attempting at low level is easier (fewer damage components to think about).

It should be like this:
Non-crit dmg = as in tooltip
crit dmg = non-crit dmg * multiplier
weighted average = %hit^2*%crit*crit dmg + (hit - hit^2*%crit)*non-crit dmg

... have to repeat this process for each damage component then add them all up.
I always manage to duplicate my character-sheet DPS figure, exactly.
Let a man walk alone -
Let him commit no sin.
Let him bear few wishes,
Like an elephant in the forest.
Last edited by Zakaluka#1191 on Feb 1, 2013, 12:16:56 PM
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soul4hdwn wrote:
ci stun chance is based off original hp. also the stun chance reduction is separate i think.


Can you elaborate?

What do you mean you think the stun chance reduction is "separate"?

Can you think of another way to reduce stun chance besides what I showed? I mean, the formula is to figure out Stun Chance. So taking that number and multiplying it by 50% should be the reduction, what was it you were thinking?

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wxyjac wrote:

Not sure about the mechanism part, as I really never looked into that part.

But CI build probably won't benefit from the 50%, as their max life are usually very low, low enough that you're guaranteed to be stunned by big hits all the time. (For those who don't know, CI do have a max life of 1 hp, but when it comes to stun/status effects the life value before converting to CI is used.)


Yeah you're right, if anything, this perk of ES only makes it so CI builds aren't constantly stunned. It doesn't actually make it better than high health, just viable.

I figure a proper end game CI Witch sits at 5-6k ES and 1k HP?

I'm not sure if many things hit for ~250+ Damage (25.1% of max health) per hit consistently and even if they did, that's the minimum amount to stun me.

But that's still half the damage needed for someone with high HP. I don't know what really high level damage output is like. I know SOME monsters hit super hard, like the Brutus clone map bosses, but I feel like 300 damage is a good barrier for stuns.

Someone with a bunch of Max Health sits around 4k HP has to be hit for around 500 damage minimum (12.6% of max health). So yeah, not exactly a "perk", just something to stop CI from being completely useless.
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ah i didn't think clearly when i read the updated example. yeah multiplicative is that simple due to just 50%.
Do Aura's effect summoned minions?
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Zakaluka wrote:
Kissan, can you post the formula you're using for weighted average damage? I suspect your local formula is missing something, because I can always reproduce my character screen DPS figure when I try. Of course, attempting at low level is easier (fewer damage components to think about).

It should be like this:
Non-crit dmg = as in tooltip
crit dmg = non-crit dmg * multiplier
weighted average = %hit^2*%crit*crit dmg + (hit - hit^2*%crit)*non-crit dmg

... have to repeat this process for each damage component then add them all up.
I always manage to duplicate my character-sheet DPS figure, exactly.


I use :

D=damage
CC=critical chance
CM=critical damage multiplier
AS=attack speed

DPS = [ D*(1-hit*CC) + D*hit*CC*CM ] * AS * hit
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igniz13 wrote:
Do Aura's effect summoned minions?
yes

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