Did you remove /oos or fix desync?
" It's sad but, that's pretty much the only semi reliable thing to do... The only other option is play totem builds since they'll autotarget even when the mobs are showing up in the wrong places, apparently they're smarter than the game. Try playing a trap build with the current desyncs... Bascially lay em all and pray one of the 15mobs is somewhat near where he shows up on your screen. But in reality what usually happens is they're all desync'd on the sides so laying them between you and the mobs, is like splitting the uprights. |
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" You only notice desyncs when using certain skills. I played a Witch/Necro to 68 in HC without noticing or even knowing what desync was. I thought people with bad computers and internet were just making something up to complain. But then I played a Templar that uses Molten Shell and Ice Nova, and I could literally see me standing in one place, and my Molten Shell blowing up in another. That's what desync is, basically things aren't as they appear on the screen. It happens pretty much all the time, you just don't notice it if you're not using certain abilities. Last edited by xAjido#2413 on Feb 9, 2013, 11:59:23 PM
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People need to stop talking about Ground Slam when people mention desync makes melee unplayable. Ground Slam is not melee, it is a ranged attack. Try using Dual Strike/Double Strike/Viper Strike/even Cleave (though it has an AOE so isn't quite as bad) with heavy desync. It is damn near unplayable.
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" Honestly, the skills you mentioned dont see much use because they are single target abilities in a genre that generally rewards AoE users. They're good to have for bosses, but you really should not be building your entire character around them anyway. On HC, where desync has the biggest impact, these skills are not part of the discussion because melee characters do not use them. |
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" So there's 1 viable skill for melee, and...it isn't even a melee skill. Awesome. |
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8 posts from Damian in 48 hours all centered around the 1 topic, most of which are just reiterating the same stuff over and over. it's pretty clear why things are taking you guys a long time to get done, too many dumb/illiterate people badgering you guys.
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD |
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" If you didn't see that coming with all the people being oneshot in Merciless, not really sure what to tell you. You can't really guarantee surviving with pure melee since armor gives less DR% against higher damage, you have limited ability to deal with high-range mobs (usual method I've used is to run until they miss their shot then aoe at high range; repeat) and relying evasion is bad due to "hits accurately" mobs. You can still get to like 6x, but good luck after that :/ " 48 hours is a rather low percentage of the time this issue's been around for. I'm annoyed because they removed their workaround for the issue, so I can only play one of my characters safely and it's really, really boring. I click behind me, hold shift, click in front of me, and repeat until I win. If I do anything else I take the risk of dying and having large xp loss. Want to use molten shield? It detonates on your actual location instead of your apparent location so if you're unlucky it's missed pretty much everything. Want to use melee attacks? They're used in a point in space instead of an object, so if you're slightly desynced they won't hit since you're swinging at air. Want to fight mobs through a door? Don't go through it, if you're particularly unlucky you'll spend the next 5 seconds or so watching everything on your screen rubberband. Just groundslam the door until everything's dead. Want to not stack >4k hp? Too bad, you got oneshot by a rhoa that you dodged by a full inch. On the other hand, ground slam covers like a third of the screen lengthwise, has a fairly healthy width, and causes everything it hits to get stuck in place. Don't have to worry about desynced positions when nothing else gets to move, now do you? I will admit, I've also had success with a skeleton totem templar, which requires even less effort to play. I'm somehow pretty sure this wasn't the intended way to play the game, since it's marginally more challenging than Progress Quest in most areas, but it's certainly what I'm going to do until I can actually play one of my more interesting characters without having to try to dodge rhoas by two inches of screen space so I don't get oneshot. Incredibly vague official posts about how it's going to be fixed soontm are not useful and serve to irritate everyone since everyone has been told it's being fixed soontm for quite a while now, and everyone complained enough when the workaround was there. Official posts promising details are useful. |
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If i see desync coming, i just hit every flask in a miliseconds i have :) and move away and pray, that i built my char properly, with enough resist. So far i haven't died, because of desync.
Also as you can see, supporting you GGG to the max. Wouldn't invest so much into one game, if i haven't seen great potential in it. Best regards, Fary :) GGG thank you for all the great things you are doing. You have combined every element of all other great Rpg's and joined them together as one Diamond, that will shine Forever. This is coming straight from the heart <3 Last edited by Farystar#1705 on Feb 10, 2013, 6:33:36 AM
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I was joking to myself earlier in game as I was attempting to Cleave the 1000th group of monsters that clearly weren't in the position the client showed them: Maybe desync isn't the correct term. Because to DEsync would imply that the game was synced at one point. So far my character has been killed by desync twice and I'm not even out of normal yet.
" Yeah, traps. Traps are a good way to tell how screwed up the sync is, because when you target a monster and throw a trap, the trap goes to the server-side position of the monster. As such, half the time my traps end up somewhere 5 feet away from where I was aiming them and they end up being mostly ineffective. Or a monster occasionally walks over the bear trap and nothing happens because he isn't really there. |
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As already said, I'm playing a high attack speed, high movement speed ranger. Involves lots of kiting, laying traps, these types of things. The amount of desyncs that are happening are ridiculous. So stop saying that this is just a melee problem or a problem involving certain skills. That's just not true.
Maybe I'll record a standard game session or do a 'best of' compilation of desyncs soon. Then people will know how unplayable it really is. |
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