Live preparation of 1.2.0 patch notes

"
Boem wrote:
Rumors have it that chickens are covered in feathers....hmmm....i wonder what we can use feathers for in wreaclast.

Peace,

-Boem-


Fletching would be a good idea.
"
Mark_GGG wrote:
"
Nightmare90 wrote:
D-don't hurt me, senpai!
I won't. This time.

Spoiler


BEST PICTURE EVER, was in the thread when it came to life , its so beautiful
'Morning.

Hope everything goes smoothly, 24h countdown :p
Back to The Melee (Reaving Insight): view-thread/1240462
Fusion Skill Engineering: view-thread/1095291
"
Weertangel wrote:
I can't wait! but according to the timer the expansion will be out in Europe on friday :(
No chance to release it a little earlier????


11PM GMT tomorrow for the UK
"
Weertangel wrote:
I can't wait! but according to the timer the expansion will be out in Europe on friday :(
No chance to release it a little earlier????


Do paychecks come early too, no, you gotta wait. So, practice some patience and all is fine and dandy.
"
Mark_GGG wrote:
"
R33T4RD wrote:
any news as to the 120% base critical multiplier on the taiwan servers?
is this a stealth nerf or is it not going in the patch?
No-one in the office has any idea what you're talking about here, including the guy currently playing on the Taiwan server who has 150% base crit multiplier, as all our files indicate he should have.
I can find no evidence of this ever having been changed, for Taiwan or otherwise. What gave you the impression this was different there?


I ll give you a hint:

Spoiler
"decipher" his name.
"
Chris wrote:
Added a new Frenzy effect.


This is what I'm interested in, seeing as they nerfed Frenzy.
"
chris wrote:
clarify that they can't be swapped, can only be removed at master level 8

afaik master mods can be removed (replaced) at any level by using a alteration or chaos gem? removing the master mod only is a different matter though.
age and treachery will triumph over youth and skill!
"
geradon wrote:
"
chris wrote:
clarify that they can't be swapped, can only be removed at master level 8

afaik master mods can be removed (replaced) at any level by using a alteration or chaos gem? removing the master mod only is a different matter though.


Thought master mods could be used to "fix" a mod in order to not get it while crafting.
"
Froz1984 wrote:

Thought master mods could be used to "fix" a mod in order to not get it while crafting.

you lose the master mods when aplying normal orbs .
age and treachery will triumph over youth and skill!

Report Forum Post

Report Account:

Report Type

Additional Info