Live preparation of 1.2.0 patch notes

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InsaneWallaby wrote:
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Shackles of the Wretched now gives "You cannot be Shocked for 3 seconds after being Shocked", up from 1 second. Old versions of the item can be rolled to the new value with a Divine Orb.


Thanks! I will keep this change in mind for the next time people complain about GGG nerfing everything.


ahahaha
IGN: Arlianth
Check out my LA build: 1782214
Split Arrow crit seems very good in this patch. Not to mention Split Arrow CoC EK
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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Odoakar wrote:
The more I play with the skill tree, the more convinced I am that this is the best tree so far, and in the future GGG needs to change it only slightly,as it's close to perfect (Marauder part of tree could use some tweaking).

Almost all my favorite builds got buffed a bit, can't wait to play them...

1. Ice shot+FP CoC shadow - nerf to CoC, but buff to spells, crit from passives and will gain life
2. Crit LA/tornado shot ranger - my build for new HC league, insane bow nodes, 80% flask recovery
2. BM Trapper - finally can run auras, easier to pick up key nodes for the build
3. Phys wander - less skill mana cost, better tree
4. Light ball templar - got a Pledge of hands yesterday and Cloak of defiance, good skill tree, buff to LB
5. WoE BoR Cylone duelist - a bit easier to traverse the marauder tree, lot of DW nodes, everything buffed

and so on...



TLDR; WORTH :D
Feedback:

- Crafting will allow players who don't know / want to spend hours in trade to get 5L or 6L and many other things easier.

- The new tree is just what i expected since a long time, more opportunities now, the lost hp nodes are back with stats per level, assuming the crafting part will help for compensation since now it will be easier to get required modifiers for your item progression. ( yeah this is an item progression based game ).

- The new exiles will hurt, hope it won't be a pain like the summoner one in ambush ( nerfed few weeks after ... )

- Snapshot dead ? Time to give you a beer for this one ! Just in time i was a bit worry about the futur of an hardcore game with such a snapshot mechanic like that.

- New gems: +1000000
- Tutorial: +1000000
- Mana balance ? Just in time ! was really worry about that too

Acuity drop: Could you please remove this item from the game ? ;)


Peace, and thanks for this amazing content making this game all days better !
Hf :)
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Veruski wrote:
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Charan wrote:
who would have been here crying


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Charan wrote:
What we do know: it would have happened. There were always going to be tears.


I wonder if our moderators are supposed to be so antagonistic?

From experience with the forum I'd say the correct word is realistic.
Oblivious
Is tornado shot phys or ele?
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sherkhan wrote:
The trek to those extra increased duration nodes is 7 pts, and I could easily allocate those into +28% cast speed with the current setup (which is a better DPS ramp than increased duration).

The inclusion of those nodes essentially offers SRS a choice of pathing, not necessarily extra DPS for the average SRS build. Certainly doesn't provide for a balanced approach to skills. Also, these balls were buffed about four months ago - which gave them ample time to become FOTM, which they never did.

However, that doesn't answer my question of relative nerfing. You have one skill that about 10% of the server in the new league is using (going by anecdotal pubgroup experiences), and another that about 10 people are using (going by anecdotal in-game and trading experiences). You nerf the latter harder. I personally don't care about the SRS dmg, as I'll be rolling something different. Just wondering why - and the inc duration nodes are a weak explanation.


Somewhat of a fair point, but having used SRS myself to test it out explicitly for the purposes of perhaps using it in new leagues, it easily had the potential to become FoTM for its power, similar to arc.

The moment you 5L SRS and get it to level 20, it just pillages maps. And then when 6L'd in a +2 staff even?

Yeah, it was a justifiable nerf.

I will say though that with the changes to the passive tree, it doesn't allow anywhere near as much room to go for defensive stats if you want to balance out with more duration nodes. At least not with what I perused quickly.

We'll have to see, but I think it was the right change.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Aug 19, 2014, 5:06:10 PM
lol, looks like the biggest monopoly player on the internet isn't able to handle some thousand calls /hour to a document they provide with their services.

i can't even copy parts of the document since the document went online.

fail++, google
age and treachery will triumph over youth and skill!
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shade1515 wrote:
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Chickens have been added to the Forest Encampment.


worth all the waiting!


I hope we can get some for our crib....I goin' full on Sanford and Son.
"Truth be told, I have no idea what the fuck is going on anymore." Stephen Hawkins
Anyone know if Hearld of Ash will be reduced or buffed by aura nodes?

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