Live preparation of 1.2.0 patch notes

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DirkAustin wrote:
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Serleth wrote:
Someone put a cup of coffee under Chris's nose to wake him up.


Let him sleep, he deserves it. Ungrateful people in this thread dont appreciate what he did anyways.

I for one dont really cared about early patch notes but will thank Chris here for all the people who didnt thank him and just kept trashing the changes.


Absolutely. I agree with you 100% and am very appreciative.

Poorly expressed impatience, perhaps. =)

(Although, that impatience does speak to the quality of the entire staff's work, Chris' included. eHugs to all @ GGG).
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Aug 19, 2014, 3:01:06 PM
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Shagsbeard wrote:
6:13 am there... Nap time's over. Get up! Get some coffee. Get back to work!


lol you always crack me up shagsbeard but you are right , in my time people used to get up at 5 am *grumpy old geezer expression*

@ Dirk relax it is just a joke
Overall, the patch is looking great for many of my builds and future builds I am planning to make, and thank you GGG, for posting the early patch note.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

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apalecies wrote:
Hmm,

Pre 1.2 Reave
Base radius: 12
More radius per stack: 20

Max radius at 8 stack:
12 * (1 + (0.2 * 8)) = 31.2 (rounded to 31)

Post 1.2
Base radius: 17
More radius per stack: 15

Max radius at 8 stack:
17 * (1 + (0.15 *8)) = 37.4 (rounded to 37)

Seems like a buff to me :)


Post-1.2 Base Radius is 12 * 1.17 = 14, not 17. I think you may have misread the 17% increase. :)
Have you made a cool build using The Coming Calamity? Let me know!
Last edited by ephetat#3689 on Aug 19, 2014, 3:28:48 PM
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JohnNamikaze wrote:
Overall, the patch is looking great for many of my builds and future builds I am planning to make, and thank you GGG, for posting the early patch note.


yea thanks for posting early , i am telling you they just enjoy torturing us posting info bit by bit , god knows how many innocent souls have f5-ed to insanity today.
GGG doesnt try to blance the game, hell people google what balance mean, they just make some random nerfs and buffs with no reason to switch the meta, meta shouldnt exist in a real arpg,

which is complete bullshit, nerf life, then buff es, then nerf es and buff life, lets nerf some frenzy here, buff cleav (stillcrap) this isnt balancing this is Bullshit
I'm a savage, I'm a king
I fought deceivers
I conquered evil
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ephetat wrote:

Post-1.2 Base Radius is 12 * 1.17 = 14, not 17. I think you may have misread the 17% increase. :)


Oh damn, indeed though they changed the base to 17, misread "increased by" as "increased to",
thanks for pointing it out.

14 * (1 + (0.15 *8)) = 30.8 (rounded to 31 - I hope)

So overall better radius at the low end of stacks and it balances out to the old values
as you get more stacks, sounds good :)
IGN: Devnull
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DirkAustin wrote:
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Serleth wrote:
Someone put a cup of coffee under Chris's nose to wake him up.


Let him sleep, he deserves it. Ungrateful people in this thread dont appreciate what he did anyways.

I for one dont really cared about early patch notes but will thank Chris here for all the people who didnt thank him and just kept trashing the changes.



Dear GGG: Cant wait to plan my 2 builds for the 3 month leagues, keep it up guys and sleep well. :)




Dirkaustins account must have been hacked.
This is not him lol.

Whoever it is, the dude is right
Vorici can shove his fuse up his [removed]
The more I play with the skill tree, the more convinced I am that this is the best tree so far, and in the future GGG needs to change it only slightly,as it's close to perfect (Marauder part of tree could use some tweaking).

Almost all my favorite builds got buffed a bit, can't wait to play them...

1. Ice shot+FP CoC shadow - nerf to CoC, but buff to spells, crit from passives and will gain life
2. Crit LA/tornado shot ranger - my build for new HC league, insane bow nodes, 80% flask recovery
2. BM Trapper - finally can run auras, easier to pick up key nodes for the build
3. Phys wander - less skill mana cost, better tree
4. Light ball templar - got a Pledge of hands yesterday and Cloak of defiance, good skill tree, buff to LB
5. WoE BoR Cylone duelist - a bit easier to traverse the marauder tree, lot of DW nodes, everything buffed

and so on...
„I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“
„If they think I'm going to let them sweep this pizza guy thing under the rug...“
No mod action. Business as usual.
Last edited by Odoakar#1827 on Aug 19, 2014, 4:19:06 PM
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Shackles of the Wretched now gives "You cannot be Shocked for 3 seconds after being Shocked", up from 1 second. Old versions of the item can be rolled to the new value with a Divine Orb.


Thanks! I will keep this change in mind for the next time people complain about GGG nerfing everything.
IGN: Fiona_Falconstrike, Geldar_the_Barbarian, Natalie_Fellshadow

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