Live preparation of 1.2.0 patch notes
" This is true. I would like to know why the mod tags are still around when players are no longer mods at all. Mods are all GGG employees. Standard Forever
|
|
" 1) New leagues have no impact on rich getting richer, at least until merge. 2) There's clearly a system that's working for flippers so they can afford these items. You don't have to like it, but within the confines of what's presently available, you have a choice: become one, or don't. It's entirely your call, and it's the easiest way to make in-game currency. Instead of QQing about not being able to afford items, try find solutions. (For the record, I'm not saying your complaints don't have merit. That's another argument. I'm saying, you can become a better player and finesse a build that can do Uber, and if you feel like you can't afford the gear to get there, there's a WAY for you to be able to afford it. Put in the effort towards a solution with what you have to work. Because until a change happens, IF one comes, that's all you can do. QQ isn't going to solve it for you). " Nail, meet head. " And, Poacher's Mark is not at ALL what I thought it would be. :O I can see many potential builds for it, especially in conjunction with Blood Dance. For me, I'm excited for another way to generate frenzy charges without using Blood Rage and suffering degen. " For me, it's the opposite. I really enjoyed the sensation of knowing I could drop 4k health instantly just from being triple stacked in the wrong spot. I understand for player purposes that dropping it down, with all the other damage increases in the tree, makes sense. But it also takes away the sensation of impending doom. " Actually, there's more duration nodes on the tree now for you to access, and quite readily, in order to compensate for the damage reduction on the gem itself. More skulls = roughly same dps. Just 4 more levels or so to get it done (or, adjusting elsewhere, like going hybrid life/es). Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth on Aug 19, 2014, 2:34:38 PM
| |
" "Before", you could link a trap and mine support gems in order to throw a trap which sets a mine when going off, so it had double "more" multiplier bonus. | |
The AS nerf on Frenzy Charges is a little too rough IMO, if you have The Blood Dance, that would mean you only get 2% AS per Frenzy Charge, that is barely anything.
Maybe they should buff The Blood Dance so that it doesn't reduce the AS per Frenzy Charge that much? (I rather have more Attack Speed than movement speed per charges, heck even the item itself gives +20% increased Movement Speed already.) Last edited by joanthedark on Aug 19, 2014, 2:39:05 PM
|
|
Nice bro
| |
" Hmm, Pre 1.2 Reave Base radius: 12 More radius per stack: 20 Max radius at 8 stack: 12 * (1 + (0.2 * 8)) = 31.2 (rounded to 31) Post 1.2 Base radius: 17 More radius per stack: 15 Max radius at 8 stack: 17 * (1 + (0.15 *8)) = 37.4 (rounded to 37) Seems like a buff to me :) IGN: Devnull
| |
Someone put a cup of coffee under Chris's nose to wake him up.
Jul 27, 2011 - Sept 30, 2018.
| |
" Lold at the GF part. :) |
|
" Let him sleep, he deserves it. Ungrateful people in this thread dont appreciate what he did anyways. I for one dont really cared about early patch notes but will thank Chris here for all the people who didnt thank him and just kept trashing the changes. Dear GGG: Cant wait to plan my 2 builds for the 3 month leagues, keep it up guys and sleep well. :) |
|
" Wrong, support works for GGG, mod duty was a voluntary thing or so i've heard. Im done with derailing this thread with this, wanna know more about this, ask support or someone with a mod tag. |
|