Live preparation of 1.2.0 patch notes

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Some people abuse the report function thats all and charan isnt one of them im sure. Also, he isnt a mod btw, just so you know, all those mod tags are flavor text only now.


This is true. I would like to know why the mod tags are still around when players are no longer mods at all. Mods are all GGG employees.
Standard Forever
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Alea wrote:
Path of item flipping and rich player getting richer and even can kill uber atziri easier and faster... Eternals & mirrors monopoly, all those subjects GGG never answer in feeback section nor here.


1) New leagues have no impact on rich getting richer, at least until merge.
2) There's clearly a system that's working for flippers so they can afford these items. You don't have to like it, but within the confines of what's presently available, you have a choice: become one, or don't. It's entirely your call, and it's the easiest way to make in-game currency. Instead of QQing about not being able to afford items, try find solutions.

(For the record, I'm not saying your complaints don't have merit. That's another argument. I'm saying, you can become a better player and finesse a build that can do Uber, and if you feel like you can't afford the gear to get there, there's a WAY for you to be able to afford it. Put in the effort towards a solution with what you have to work. Because until a change happens, IF one comes, that's all you can do. QQ isn't going to solve it for you).

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Mikrotherion wrote:
Well, I have often thought that some people's attitude towards this game is not like they're playing for fun


Nail, meet head.

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Porcoflic wrote:
There are a lot of more interesting changes that impact way more players.
For example, Shockwave Totem and Viper Strike rework, new properties on several curses (Life leech for every damage with warlord's mark, this is something that is gonna change a lot of things).
Also increase of lightning base crit chance (5% ??), Reduced Mana for all classes, etc..


And, Poacher's Mark is not at ALL what I thought it would be. :O I can see many potential builds for it, especially in conjunction with Blood Dance. For me, I'm excited for another way to generate frenzy charges without using Blood Rage and suffering degen.

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DexDeus wrote:
For me the best change is the change to shock.

Those moments where you get quickly and consecutively stacked to 90% were just terrifying and you take massive spike damage. At least now, you can control it without having to have reaction times of a fly about to be swatted...


For me, it's the opposite. I really enjoyed the sensation of knowing I could drop 4k health instantly just from being triple stacked in the wrong spot. I understand for player purposes that dropping it down, with all the other damage increases in the tree, makes sense. But it also takes away the sensation of impending doom.

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sherkhan wrote:
SRS was nerfed harder than arc, which was FOTM. Are you planning on increasing minion duration or increasing cast speed to balance (as did with EK)?


Actually, there's more duration nodes on the tree now for you to access, and quite readily, in order to compensate for the damage reduction on the gem itself. More skulls = roughly same dps. Just 4 more levels or so to get it done (or, adjusting elsewhere, like going hybrid life/es).
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth on Aug 19, 2014, 2:34:38 PM
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6230374 wrote:
The Trap and Mine support gems now have multiplicative damage bonuses that are specific to traps and mines respectively. This means that you can't cast a skill through a trap and a mine for double bonuses.

what does that mean? can someone elaborate an explanation?


"Before", you could link a trap and mine support gems in order to throw a trap which sets a mine when going off, so it had double "more" multiplier bonus.
The AS nerf on Frenzy Charges is a little too rough IMO, if you have The Blood Dance, that would mean you only get 2% AS per Frenzy Charge, that is barely anything.

Maybe they should buff The Blood Dance so that it doesn't reduce the AS per Frenzy Charge that much? (I rather have more Attack Speed than movement speed per charges, heck even the item itself gives +20% increased Movement Speed already.)
Last edited by joanthedark on Aug 19, 2014, 2:39:05 PM
Nice bro
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Metronomy wrote:
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iwantcoupons wrote:
That Reave nerf! What's the point of decreasing stage area of effect? If anything, the arc should've been changed down to 120 degrees from 135 degrees.

135 degrees x 3(multistrike) = 405 degrees of effectiveness
120 degrees x 3(multistrike) = 360 degrees of effectiveness

Melee splash = 20% AoE, quality adds +0.1 to weapon range per 1%

a reave nerf?... fuuuuuuuuuuuuuuuuudge


Spoiler
WTS Acuity 300ex each


How is it a nerf? It got buffed.
1 * (1.2*8) = 9.6
1.17 * (1.15*8) = 10.764

Edit:
1 * (1 + 0.2*8) = 2.6
1.17 * (1 + 0.15*8) = 2.574

oops I had my numbers wrong, but the main problem I have with reave was always getting the stack, even with the nerf to the area when its at its largest, the buff you get when you are at 1-6 charges really should help (its a slight nerf once you get to the 7th charge)


Hmm,

Pre 1.2 Reave
Base radius: 12
More radius per stack: 20

Max radius at 8 stack:
12 * (1 + (0.2 * 8)) = 31.2 (rounded to 31)

Post 1.2
Base radius: 17
More radius per stack: 15

Max radius at 8 stack:
17 * (1 + (0.15 *8)) = 37.4 (rounded to 37)

Seems like a buff to me :)
IGN: Devnull
Someone put a cup of coffee under Chris's nose to wake him up.
Jul 27, 2011 - Sept 30, 2018.
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nyash wrote:
Oh god, GGG i love you <3

You now can take my car, my money and my gf. I don't need them anymore


Lold at the GF part. :)
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Serleth wrote:
Someone put a cup of coffee under Chris's nose to wake him up.


Let him sleep, he deserves it. Ungrateful people in this thread dont appreciate what he did anyways.

I for one dont really cared about early patch notes but will thank Chris here for all the people who didnt thank him and just kept trashing the changes.



Dear GGG: Cant wait to plan my 2 builds for the 3 month leagues, keep it up guys and sleep well. :)
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iamstryker wrote:
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Some people abuse the report function thats all and charan isnt one of them im sure. Also, he isnt a mod btw, just so you know, all those mod tags are flavor text only now.


This is true. I would like to know why the mod tags are still around when players are no longer mods at all. Mods are all GGG employees.


Wrong, support works for GGG, mod duty was a voluntary thing or so i've heard.

Im done with derailing this thread with this, wanna know more about this, ask support or someone with a mod tag.

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