A Closer Look at the New Passive Tree!
OP, you are awesome!
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Assasination is placed badly :/
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the big one upon the witch's head which you wrote (new cast speed?) has the different icon than the one on the right of the witch's head which you also wrote (new cast speed?)
And the right one(new cast speed?)(the second one I mentioned above) has the same icon as the one under the witch's head which you wrote (new energy shield?) so it turns out that this one may has both the cast speed bonus and the energy shield bonus and the first one may has both the spell damage bonus and the cast speed bonus |
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The Right Witch-Start still seems to be a bit weird. You start with ES instead of Mana-Reg? The biggest problem was that it you normally wasted a lot of points in the start as a Life-Based Witch without getting much Life. Also near the Witch all Life-Nodes seem to be changed to Life/Mana, which doesn't really makes sense, since Mana-issues are normally with CI, Life/Mana nodes seem more suited towards EB-Chars which don't really suffer a mana-shortage. I hope some of the ES-Nodes are ES/Mana as well.
Also the near Blast-Radius they had Area and Spelldamage nodes. I would assume those got seperated. I don't really see a reason why they should want to turn the Spelldamage nodes into Spell-Crit nodes, although they are not really looking like either of those but there is the option of them being Spell-Critmult, but they do look fairly similar to the first two of the left Witch-Startingnodes wich I assume is still Spelldamage, so I would go with Spelldamage and a new notable. The bottom underneath Lord of the Death is most likely Cast Speed. It should also be considered that some of the notables might change. Although the Mana-Nodes in the Shadow-Start look like Power Syphon I doubt that it will be Mana on Kill, because that would be fairly poor for starting-nodes. Also the Chaos-Resist nodes seem to be both gone or are merged into some other nodes. I like most of the change I can see, but exspecially the ES-start at the right witch start makes me a bit sad. Witchs are terrible in races and with only the option to start ES they are most likely even more terrible. I also don't see something that provides easy access to Dex/Strength like Conditioning for the Shadow, Primal Spirit for the Ranger or Versatility for the Marauder. |
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Nice work
Steam: teemu92
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Amazing work OP, many thanks. I really wish they 'd release the new skill tree earlier, cause as always, from the urge to play, we will make mistakes and then spend tons of regrets.
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
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" You dont need any regrets, you will get a full repsec anyway after release of the new leagues. I also want to make a new build or at least try some stuff out but guess we have to wait untill the new leagues. Last league it was only a few days before release of the new leagues before they gave out info of the new skilltree. |
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I'm a little concerned that it will take more points to get out of the Witch start unless you want to take a bunch of +10 stat nodes. Other than that, I don't have much of an opinion until I can actually try planning out a new build with the updated tree.
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" Yes, would be nice to be able to do hybrid life/es. But when Chaos bypasses ES, what are you going to do? And yes, Witch needs a 20/20 Str/Dex node of some sort. |
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Given that ES is generally weak early on, I wouldn't be surprised if we saw some energy shield nodes with flat energy shield on them in the Witch area.
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