A Closer Look at the New Passive Tree!
Boy, oh boy, am I glad to see those Elemental Damage nodes at the start of the Shadow Tree.
I have wanted Elemental Hit to not be garbage for so long (hopefully the skill itself gets buffs in the patch as well), but those Ele Dmg nodes will make an Ele Hit Shadow possibly doable. Because, quite frankly, the other places on the tree that could be used buff Elemental Hit did not have enough +Attack Speed to make it truly effective. And if you add in the new Elemental Buff skills there may be something to an Elemental Hit build now. Last edited by ThePromise110#7532 on Aug 13, 2014, 1:14:04 AM
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"when playing summoner you almost always go to death attunement anyway, and they were pretty close from there |
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Long ago, Elemental Hit was a level 1 skill, offered to every class.
I get why that was changed, but I won't pretend I don't miss it. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild. |
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" The link you provided is to a thread about an old tree, that has nothing to do with this thread. Here is a link to a page with the passive tree changes being discussed in this thread http://www.pathofexile.com/forum/view-thread/985043 |
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