Build of the Week Season 2 Episode 10: Snapshotting

hahahah best video of the series by far! keep up the good work and the trolling :)
Inundated with cockroaches, I am

https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions
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Charan wrote:
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xSyK0TiC wrote:

I agree. People exploited mechanics to hell and back in D2, but I didn't see Blizzard North crying.


I think you meant to type 'trying'.

This is the larger game, and it's not something GGG has made any bones about: they want the players to break the game, but players must understand that once that is done, GGG will change the game to keep the cycle going.

D2? Meh, people basically had to invent their own larger games, and they did, but give me an involved, challenging dev team any day over BNorth's hands-off approach. It's not even worth comparing the two anymore -- D2 existed in an era where it was okay for a game to be broken for years because ARPG players had not yet gained a taste for dev-enforced balance. PoE entered a gaming environment where devs are totally expected to monitor the meta-game and keep it fresh, keep it challenging.

It's a cool power struggle, and it's to the credit of this playerbase that their dedicated attempts to break the game are keeping GGG on their toes. PoE has attracted some VERY intelligent people, and it's entirely in GGG's best interests to keep those people interested.

Frequently changing up the metagame is probably the best way to do that.

As long as this doesn't impede on the game's development for 'everyone else', I've no qualms with that.



For sure! I love GGG's involvement and wouldn't want it any other way. Keeps things fresh and I believe they do good at it.
I love pie.
Pretty good video. Smart tactic as well, showing how broken it can make things and letting everyone know it will be gone in a couple months.

why don't you see if you can nerf this harder than the time you butchered RF/ele adapt. It's super cool when you steal my lolipops.
IGN=ZeroLooper
Last edited by Michael_GGG#0000 on Jun 17, 2014, 2:09:13 AM
I'm on the fence about this.

I suppose I should be excited to see this change, but really, I feel that the long-term effect will just be more pseudo-useless builds. I really don't think summoners are very good without tricks like this, but perhaps GGG are prepared to change some things for the better as well. In my experience though, things get "fixed" and, if we're lucky, many weeks or months later skills get buffed.

To put it in perspective, the only character I have that does anything close to snapshotting is my RF character who wears Searing Touch on her switch. Honestly didn't think it was all that "game-breaking" considering my RF is going to be totally useless after the fix and was quite dangerous to play even with the snapshotting in place.

So, yay for game integrity, boo for (soon to be) useless builds. And I second Morsexier; I hope as they bring some of the more extreme builds in line they also dull some of the extreme difficulty, too.

EDIT: Okay, I just watched the video. He lost me after the part where he respec'd like half his tree. What a bunch of absurd crap, nobody would ever do that in the real game, except maybe for a world first Atziri kill or some shit. Grossly exaggerated and I find it mildly offensive that he'd even imply that people might be doing stuff like that more than once or twice, ever.
Team Won
Last edited by ggnorekthx#0419 on Jun 17, 2014, 1:14:24 AM
I like how the hassle of snapshotting gets removed, however I hope there is a lot of balancing done at same time (or shortly thereafter), since there are some builds that rely heavily on it to be viable in endgame.

With my summoner I feel like I have so many awesome skills and supports, but I just have trouble fitting it all into my gear, so without snapshotting it will be even more super cramped for skills... if it basicly forces me to use only one kind of summon or sacrifice support skills or auras, then it will not be fun to play. This is also assuming that the vague hints on better linked items in the new mini expansion helps with the "need a 6 link to even have summons that can survive" issue.
Designer of The Broken Crown
Designer of The Sigil Divination Card
https://www.reddit.com/user/ThisIsABuff/
Befor reading!
Im german and can be that the words/sentence is not 100% right oO
Sry therfor ;)

2nd build is Summoner and heard about Snapshooting few days ago...
Im serious!
I tried that and what the hell?! Spectre+Zombies summon 1 time on Highest map+boss...
Few Maps later rebuild all that snapshooting and done my "own" old build with some changes...

For me its not the gameplay that should be with snapshooting!
I have to feel that, that the map is hard and my minions to go down like flies....
The whole trick is to absorb and try next!

Greetz!
"
ggnorekthx wrote:
I'm on the fence about this.

I suppose I should be excited to see this change, but really, I feel that the long-term effect will just be more pseudo-useless builds. I really don't think summoners are very good without tricks like this, but perhaps GGG are prepared to change some things for the better as well. In my experience though, things get "fixed" and, if we're lucky, many weeks or months later skills get buffed.

To put it in perspective, the only character I have that does anything close to snapshotting is my RF character who wears Searing Touch on her switch. Honestly didn't think it was all that "game-breaking" considering my RF is going to be totally useless after the fix and was quite dangerous to play even with the snapshotting in place.

So, yay for game integrity, boo for (soon to be) useless builds. And I second Morsexier; I hope as they bring some of the more extreme builds in line they also dull some of the extreme difficulty, too.

EDIT: Okay, I just watched the video. He lost me after the part where he respec'd like half his tree. What a bunch of absurd crap, nobody would ever do that in the real game, except maybe for a world first Atziri kill or some shit. Grossly exaggerated and I find it mildly offensive that he'd even imply that people might be doing stuff like that more than once or twice, ever.


Except it happened. It's economically rational to snap multiple parts of the tree if you're farming uber Atziri, especially in Invasion, when the average sell price of the unique drop outweighs the cost of the regrets you're using. You can check out Havoc's VoDs of uber Atziri kills any time you like.

Not to mention that you completely missed the point of the video. Chris is showing what mechanics are possible, and the extent to which they are possible, with the current state of snapshotting. It's not meant to be an optimized build. It's a showcase for what they're fixing, and node snapshotting is part of that.
Last edited by Uvne#0425 on Jun 17, 2014, 1:26:54 AM
"
Uvne wrote:
"
ggnorekthx wrote:
I'm on the fence about this.

I suppose I should be excited to see this change, but really, I feel that the long-term effect will just be more pseudo-useless builds. I really don't think summoners are very good without tricks like this, but perhaps GGG are prepared to change some things for the better as well. In my experience though, things get "fixed" and, if we're lucky, many weeks or months later skills get buffed.

To put it in perspective, the only character I have that does anything close to snapshotting is my RF character who wears Searing Touch on her switch. Honestly didn't think it was all that "game-breaking" considering my RF is going to be totally useless after the fix and was quite dangerous to play even with the snapshotting in place.

So, yay for game integrity, boo for (soon to be) useless builds. And I second Morsexier; I hope as they bring some of the more extreme builds in line they also dull some of the extreme difficulty, too.

EDIT: Okay, I just watched the video. He lost me after the part where he respec'd like half his tree. What a bunch of absurd crap, nobody would ever do that in the real game, except maybe for a world first Atziri kill or some shit. Grossly exaggerated and I find it mildly offensive that he'd even imply that people might be doing stuff like that more than once or twice, ever.


Except it happened. It's economically rational to snap multiple parts of the tree if you're farming uber Atziri, especially in Invasion, when the average sell price of the unique drop outweighs the cost of the regrets you're using. You can check out Havoc's VoDs of uber Atziri kills any time you like.

Not to mention that you completely missed the point of the video. Chris is showing what mechanics are possible, and the extent to which they are possible, with the current state of snapshotting. It's not meant to be an optimized build. It's a showcase for what they're fixing, and node snapshotting is part of that.
Indeed. The video took things to the extreme for the sake of sending snapshotting off with a bang and showing for the interested the theoretical maximum gains from it, but that doesn't take away from the fact that people were doing everything in the video - to a lesser extent, in some cases, but people really were (are) snapshotting by respeccing parts of their passive trees, crazy as it may sound.
I hope it all applies to all snapshotiting, the convenant robe, the RF... I like the game fair and square. The only ones that will cry cause of it removing are the one that suck whithout the snapshotting. Cant wait for next leagues to see whats gona be the next op build...
Last edited by goth1c#2081 on Jun 17, 2014, 1:51:04 AM

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