Godmode Build

Well pretty much a single moment without your flasks+ immortal call up will get you onehit in hard maps. I'd love to see vids of you doing higher maps, curious how well it works. Maps with extra elemental damage might be especially bad since you'd constantly need your elemental flask up.
This is really cool.

I've wanted to make something like this on a hardcore league, but I've never had the wealth or gear needed to make it seem possible.

It's a great idea, well done making it work.
"
demivion wrote:

all you have to do is lower the threshold of damage below which AA's flat reduction will make you immune. Things that convert physical damage to other sources aid this greatly. the higher your armor the harder hits you will be immune to.


with 9 endurance charges and 28k armor and lightning coil you will be 100% immune to all hits that are less than 3800 raw damage (almost the level of Kole's big hit). If you chugged flasks it would bring your armor to 100k, making you immune to all hits that are less than 8k raw damage. Only vaal smash would be able to *barely* tickle you.

of course you would also get a small amount of lightning damage but that's no consequence assuming you have ele immunity worked out via surgeons resistance flasks


source: i have a nice spreadsheet that i made that calculates mitigation based on all sources

From the wiki we see the formula for damage:
Damage Reduction Factor = Armour / ( Armour + (12 * Damage) )


3800 *.6 (the damage split of lightning coil) = 2208 actual raw phys damage
28k armor vs 2208 raw damage = 28000 / (28000 + (12*2208)) =
28000/ (28000 + 26496)= 28000/ 54496 = .5138
51.38% damage reduction of 2208 raw damage = 1134 absolute damage reduced
2208 - 1134 = 1073 absolute physical damage taken before endurance charges

9 endurance charges each reducing damage by 4% = 36% of 2208 = 794 damage reduced
1073 damage after armour - 793 endurance charge reduction = 278 total physical damage
Arctic armour then reduces that damage by X.

Yeah, lightning coil and 9 endurance charges are the shit. But even with 0 armor that 3.8k damage would be reduced to 1415 before arctic armour. Thats a very manageable sum.

How did you manage 28k armor in the lightning coil anyway?
For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
Last edited by SkyCore#2413 on Feb 27, 2014, 2:27:30 PM
very cool idea!
i love the "glug glug glug" sound during the fight!

+1
ingame: @Firepopyre
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SkyCore wrote:

How did you manage 28k armor in the lightning coil anyway?


Grace + determination + IR + tons of aura buffs + evasion nodes

since you get a lot of aura nodes anyways to buff your purity auras you might as well use grace and determination too
IGN: OldManBalls (Warbands)
Even with a level 95+ build i dont see how you have room for hp or offense after getting aura nodes/ evasion nodes/ and all 3 endurance nodes.

Is the best i can come up with and it has 0 offense and only 176% life... Whats your tree?
For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
Last edited by SkyCore#2413 on Feb 27, 2014, 4:27:50 PM
CI, SkyCore. On top of that, you don't need the aura nodes near Duelist.

I think that allows the hypothetical build to function. That being said, I think it's not viable and this version of it can be much more optimized and built around. You won't be getting all those auras going at once, even with every aura node.
Last edited by Xethik#4594 on Feb 27, 2014, 7:59:44 PM
Better off going Max block/Max Spell block Aegis with Max res, tons of HP, armor, IC + endurance charges
IGN: Munkehboi
since lowlife and no unawearing stance (*dont remember spelling) there about 20% (including 50% decrese due to ES) chance to be stuned from almost every phys hit, so wouldnt some turbopack stunlock u to death as well?
"
SaiyanZ wrote:
Immortal Call has a 0.5 second cooldown which only starts after its duration is over.

Not sure if it has a cast time as well with cast on crit.


can you tell me where you got that information from? havent found anything in "Skill feedback" or on the poe wiki.
ING: "MeneaterMildrid" or "WICKEDSICKmoves"
Last edited by Sobeck#3042 on Feb 28, 2014, 1:50:06 AM

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